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m Djavin novienta moved page Industrial to Industrials: Article titles should be plural. |
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They can carry a little less cargo than the Tech 1 fast transports, but can be fitted to carry up to about 10,000m<sup>3</sup> of cargo (enough to carry a packaged [[cruiser]]) at the cost of reduced agility and/or speed. | They can carry a little less cargo than the Tech 1 fast transports, but can be fitted to carry up to about 10,000m<sup>3</sup> of cargo (enough to carry a packaged [[cruiser]]) at the cost of reduced agility and/or speed. | ||
* | * {{icon|isis amarr|22}}[[Prorator]] | ||
* | * {{icon|isis caldari|22}}[[Crane]] | ||
* | * {{icon|isis gallente|22}}[[Viator]] | ||
* | * {{icon|isis minmatar|22}}[[Prowler]] | ||
=== Deep Space Transport (DST) === | === Deep Space Transport (DST) === | ||
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Where blockade runners are meant to rely on speed and stealth to slip by the enemy, deep space transports are designed to bust their way through the enemy, relying on their warp strength and tanking abilities to escape. This probably won't work against a determined and well-prepared gatecamp, and using a deep space transport indicates to all and sundry that you have cargo you want to protect, so you should think carefully before deploying one. | Where blockade runners are meant to rely on speed and stealth to slip by the enemy, deep space transports are designed to bust their way through the enemy, relying on their warp strength and tanking abilities to escape. This probably won't work against a determined and well-prepared gatecamp, and using a deep space transport indicates to all and sundry that you have cargo you want to protect, so you should think carefully before deploying one. | ||
* | * {{icon|isis amarr|22}}[[Impel]] | ||
* | * {{icon|isis caldari|22}}[[Bustard]] | ||
* | * {{icon|isis gallente|22}}[[Occator]] | ||
* | * {{icon|isis minmatar|22}}[[Mastodon]] | ||
All DSTs have a base 50k m³ (60k m³ with the Transport Ships skill trained to IV) fleet hangar which can hold any type of cargo, assembled ships, or even packaged battleships. As such, fitting these ships for cargo is redundant since cargo rigs and modules only affect the much smaller main cargo bay. DSTs should be fit and skilled into to play to their active tanking and overheating bonuses in order to maximize survivability, as these ships will primarily be used to transport large quantities of high-value goods. | All DSTs have a base 50k m³ (60k m³ with the Transport Ships skill trained to IV) fleet hangar which can hold any type of cargo, assembled ships, or even packaged battleships. As such, fitting these ships for cargo is redundant since cargo rigs and modules only affect the much smaller main cargo bay. DSTs should be fit and skilled into to play to their active tanking and overheating bonuses in order to maximize survivability, as these ships will primarily be used to transport large quantities of high-value goods. | ||