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| == Carriers == | | == Carriers == |
| Carriers can use Light and Support Fighters (frigate-sized [[drones]]). | | '''Carriers''' are capital ships with the ability to control Light and Support Fighters (frigate-sized [[drones]]). They also have the ability to store 1,000,000 m3 of '''assembled''' ships in their ship maintenance bay so pilots who lose their ships can quickly pick up a new one. Other ships from the carrier pilot's corporation (or fleet, depending on the carrier's settings) can also use it to refit in space. |
| <!--These are giant logistics platforms. They have the ability to store 1,000,000 m3 of '''assembled''' ships in their ship maintenance bay so that pilots who lose their ships can quickly pick up a new one. Other ships from the carrier pilot's corporation (or fleet, depending on the carrier's settings) can also use it to refit in space.
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| A carrier has a 50% per level range bonus to two of the following, depending on which race's carrier it is: capital energy transferers, capital shield transporters and capital remote armor repairers. The Amarr Archon gets cap transfer and armor rep, the Gallente Thanathos and Minmatar Nidhoggur get shield and armor, and the Caldari Chimera gets cap transfer and shield. In addition to that, the Chimera and Archon get a resistances bonus (4% per level to armor for Archon, shield for Chimera), the Nidhoggur gets a capital remote rep amount bonus (7.5% per level to armor and shield repair amounts) and the Thanatos gets a fighter damage bonus (5% per level). All carriers get the ability to control one extra drone per level in addition to the normal five, and the ability to use fighters (but not fighter bombers). They can't fit any guns or launchers at all, so the high slots are usually used for energy neutralizers, smartbombs (for killing drones or small ships) and remote reps or energy transfer arrays.
| | Carriers (and their supercapital counterparts, [[supercarriers]]) generally serve as anti-subcapital ships. To facilitate this role, they have access to the powerful Networked Sensor Array, which increases their scan resolution but removes their ability to use electronic warfare modules. |
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| Just like dreadnoughts, carriers also get a special module that only they can fit: the triage module. Its effects are:
| | Carriers are also able to equip [[Command Bursts]]. |
| * Immobilizes the carrier, including its jump drive.
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| * Disables its drones
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| * +900% scan res
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| * +4 max targets (+5 for Tech II)
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| * +100% shield boost/armor rep amount (both local and remote)
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| * -50% shield booster/armor repairer cycle time (both local and remote)
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| * +100% remote hull rep/cap transfer amount
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| * -50% remote hull rep/cap transfer cycle time
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| * Immune to enemy EWAR
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| * Unable to use EWAR modules
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| * Can't receive remote support
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| * +20% targeting range (Tech II only)
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| * -20% capacitor need for remote assistance modules (Tech II only)
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| As you can see, going into triage massively boosts a carrier's ability to repair itself and to repair its allies, but also makes it more vulnerable by holding it in place and stopping its allies from repairing it.
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| The triage module has a 5 minute cycle time and, like the siege module, also uses stront. The amount used per cycle is 250 - 25 * (level of Tactical Logistics Reconfiguration), or 75 units for Tech II.
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| Carriers and supercarriers can also use warfare links, but they don't get a ship bonus to strength. -->
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| * {{icon|amarr2|22|Amarr}}[[Archon]] | | * {{icon|amarr2|22|Amarr}}[[Archon]] |
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| * {{icon|gallente2|22|Gallente}}[[Thanatos]] | | * {{icon|gallente2|22|Gallente}}[[Thanatos]] |
| * {{icon|minmatar2|22|Minmatar}}[[Nidhoggur]] | | * {{icon|minmatar2|22|Minmatar}}[[Nidhoggur]] |
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| <!--'''Notes'''
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| * For combat triage the Archon is the best pick by a large margin, though it can only service armor fleets. This is primarily due to its enormous tank, buffed by its 4% armor resistances per level, its generous capacitor and fitting, and the fact that when a carrier is in triage it won't have its fighters out anyway, so any damage bonus to fighter damage is wasted.
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| * For shield combat triage the Chimera is the best, but it lacks both the capacitor and CPU to get as strong a fit as an Archon.
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| * For structure repping duties the Nidhoggur is best, but its weak tank makes it inferior at the role of combat triage than the Archon and Chimera, despite its rep bonus.
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| * The Thanatos' damage bonus only applies to fighters, so it gives no advantage when using sentries or other types of drones, which is common for carriers.-->
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| == Force Auxiliaries == | | == Force Auxiliaries == |