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Notes for Experienced RPG Players New to EVE: Difference between revisions

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There is no win condition in EVE. Every player defines success on their own terms, and will judge other players based on those terms. A player who dreams of conquering huge areas of space won't necessarily be impressed by someone with a huge amount of ISK, unless that person is spending that ISK to help the first player conquer space. EVE is not about "winning"; it is about setting your own goals, making your own content, and writing your own story.
There is no win condition in EVE. Every player defines success on their own terms, and will judge other players based on those terms. A player who dreams of conquering huge areas of space won't necessarily be impressed by someone with a huge amount of ISK, unless that person is spending that ISK to help the first player conquer space. EVE is not about "winning"; it is about setting your own goals, making your own content, and writing your own story.


==Improving your character's skills will change the power of your gear.==
==Having the best "gear" is not necessarily a good thing.==
Skills not only give you the ability to use new gear, they also change the way the gear you are already using works. Improving a skill will often make you more powerful than getting higher level gear. ([[#Your character's skills will modify various attributes of your gear.|MORE]])
Skills not only give you the ability to use new gear, they also change the way the gear you are already using works. Improving a skill will often make you more powerful than getting higher level gear. ([[#Your character's skills will modify various attributes of your gear.|MORE]])
Skills not only give you the ability to use new gear, they also change the way the gear you are already using works.
For example, each level of the skill "{{sk|Light Missiles}}" increases the damage that a light missile does by 5%. This means that if you train this skill to Level 5, the damage of the light missiles ''that you already own'' will go up by 25%. Similarly, the "{{sk|Missile Bombardment}}" skill will increase the range of your missiles by 10% per level, or 50% when fully trained. (Note, by the way, that Light Missiles only applies to "light" missiles, while Missile Bombardment applies to all missiles. This makes the latter one a very valuable skill, and consequently, it takes longer to train it to Level 5.)
Skills also modify equipment. "{{sk|Missile Launcher Operation}}", for example, increases the rate at which your missile launchers fire. This has no effect on the missiles, themselves, but you fire them faster. Other skills make your ship faster, more agile, harder for enemies to target, and so on.
Skills also modify NPC interactions. Under "Social" skills, for example, "{{sk|Connections}}" makes NPCs like you more, which means they are more likely to offer you better missions to run.  And "[[Skills:Social#Negotiation|Negotiation]]" increases the amount of money you receive for successfully completing a mission by 5% per level.
'''THE BOTTOM LINE:''' don't worry about finding "better gear". Worry about increasing your skills to make the gear you already have work better. Being able to use one kind of weapon at level 3 is better than being able to use three different weapons at level 1. (As you play the game, you will have plenty of time to train up on additional weapons ... as almost all long term EVE players do.) [[#Improving your character's skills will change the power of your gear.|(BACK)]]


==Combat follows the laws of physics.==
==Combat follows the laws of physics.==
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==The Details==  
==The Details==  
===Your character's skills will modify various attributes of your gear. ===
Skills not only give you the ability to use new gear, they also change the way the gear you are already using works.
For example, each level of the skill "{{sk|Light Missiles}}" increases the damage that a light missile does by 5%. This means that if you train this skill to Level 5, the damage of the light missiles ''that you already own'' will go up by 25%. Similarly, the "{{sk|Missile Bombardment}}" skill will increase the range of your missiles by 10% per level, or 50% when fully trained. (Note, by the way, that Light Missiles only applies to "light" missiles, while Missile Bombardment applies to all missiles. This makes the latter one a very valuable skill, and consequently, it takes longer to train it to Level 5.)
Skills also modify equipment. "{{sk|Missile Launcher Operation}}", for example, increases the rate at which your missile launchers fire. This has no effect on the missiles, themselves, but you fire them faster. Other skills make your ship faster, more agile, harder for enemies to target, and so on.
Skills also modify NPC interactions. Under "Social" skills, for example, "{{sk|Connections}}" makes NPCs like you more, which means they are more likely to offer you better missions to run.  And "[[Skills:Social#Negotiation|Negotiation]]" increases the amount of money you receive for successfully completing a mission by 5% per level.
'''THE BOTTOM LINE:''' don't worry about finding "better gear". Worry about increasing your skills to make the gear you already have work better. Being able to use one kind of weapon at level 3 is better than being able to use three different weapons at level 1. (As you play the game, you will have plenty of time to train up on additional weapons ... as almost all long term EVE players do.) [[#Improving your character's skills will change the power of your gear.|(BACK)]]


===Combat follows the laws of physics.===  
===Combat follows the laws of physics.===