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Notes for Experienced RPG Players New to EVE: Difference between revisions

From EVE University Wiki
Djavin novienta (talk | contribs)
Djavin novienta (talk | contribs)
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Even given this rule, however, it's important for players to have an idea of what they would like to do in EVE to plan their skill training. Training the necessary {{sk|Spaceship Command}} skills is only the first step toward piloting a given ship. All ships require various support skills which maximize their effectiveness, and training all of these skills even to level IV can be a significant time commitment.
Even given this rule, however, it's important for players to have an idea of what they would like to do in EVE to plan their skill training. Training the necessary {{sk|Spaceship Command}} skills is only the first step toward piloting a given ship. All ships require various support skills which maximize their effectiveness, and training all of these skills even to level IV can be a significant time commitment.


With all that being said, because there is no limit to the number of skill points a character can accumulate, you will probably never run out of skills to train or new things to try. There is no wrong way to progress: there is no rush to gain skill points, so you can either take your time to master one particular set of skills before moving on to the next, or you can train a variety of lower level skills and work your way up multiple paths. EVE is very flexible in that regard.
With all that being said, because there is no limit to the number of skill points a character can accumulate, you will probably never run out of skills to train or new things to try. '''<span style="color:yellow">There is no wrong way to progress</span>''' - there is no rush to gain skill points, so you can either take your time to master one particular set of skills before moving on to the next, or you can train a variety of lower level skills and work your way up multiple paths. EVE is very flexible in that regard.


There is a method of skipping ahead in a character's skill training: skill injectors. Skill injectors can be purchased with in-game currency (ISK) to add a large amount of skill points to a character all at once. Because it is possible to quickly obtain large amounts of ISK by purchasing Pilot's License Extensions (PLEX) with real money and selling them in-game, some players use their real-life wealth to jump-start their character's progression. This only results in a character having more skill points than their age would suggest; it does not necessarily make them more of a threat, because a new player has not yet had time to develop their own skills to match their character's capabilities.
There is a method of skipping ahead in a character's skill training: skill injectors. Skill injectors can be purchased with in-game currency (ISK) to add a large amount of skill points to a character all at once. Because it is possible to quickly obtain large amounts of ISK by purchasing Pilot's License Extensions (PLEX) with real money and selling them in-game, some players use their real-life wealth to jump-start their character's progression. This only results in a character having more skill points than their age would suggest; it does not necessarily make them more of a threat, because a new player has not yet had time to develop their own skills to match their character's capabilities.