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==EVE is not pay-to-win.== | ==EVE is not pay-to-win.== | ||
Like several other games, EVE players are able to purchase game time in the form of an in-game item, known as the Pilot's License Extension (PLEX). PLEX represent one month of game time, and all PLEX are initially purchased with real money. Once a player has purchased a PLEX, they can either | Like several other games, EVE players are able to purchase game time in the form of an in-game item, known as the Pilot's License Extension ([[PLEX]]). PLEX represent one month of game time, and all PLEX are initially purchased with real money. Once a player has purchased a PLEX, they can either: | ||
* Use it to extend their account's subscription time, or | |||
* Sold it to another player on the in-game market for ISK (the in-game currency) | |||
Conversely, another player who wishes to purchase a subscription to the game can do so by either buying it with real-life money, or buying a PLEX from another player for ISK. Players with large amounts of in-game wealth can therefore use it to pay for their game time, while other players can make large amounts of ISK by purchasing PLEX with real-life money and selling it for ISK. . | |||
This does not mean, however, that EVE is a pay-to-win (P2W) game. Having ISK opens many doors in EVE, and players who are willing to spend the money can purchase large numbers of skill injectors, expensive ships and modules, or deployable structures. However, money is not a substitute for experience, and even a character with every skill at level V can be easily defeated when piloted by a new player. Furthermore, the primary ingredient of success in EVE is numbers. Even with all of the ISK in the world, one character can't necessarily accomplish much. They may be able to purchase a citadel, but unless they are also willing to pay a massive fleet to defend it, it will eventually be destroyed. Success in EVE is largely measured by how many friends you have working toward your goals, not by how much ISK is in your wallet. | This does not mean, however, that EVE is a pay-to-win (P2W) game. Having ISK opens many doors in EVE, and players who are willing to spend the money can purchase large numbers of skill injectors, expensive ships and modules, or deployable structures. However, money is not a substitute for experience, and even a character with every skill at level V can be easily defeated when piloted by a new player. Furthermore, the primary ingredient of success in EVE is numbers. Even with all of the ISK in the world, one character can't necessarily accomplish much. They may be able to purchase a citadel, but unless they are also willing to pay a massive fleet to defend it, it will eventually be destroyed. Success in EVE is largely measured by how many friends you have working toward your goals, not by how much ISK is in your wallet. | ||