|
|
| Line 58: |
Line 58: |
| Most online role-playing games have a geography organized as a system of zones that cater to characters of a certain power level. Higher-level zones may be completely inaccessible to low-level characters, and even when low-level characters ''are'' able to enter high-level zones, such zones are often extremely deadly and impossible to survive at low levels. Game worlds constructed in this way often have a geographical layout that facilitates smooth progression from low-level areas to high-level areas. | | Most online role-playing games have a geography organized as a system of zones that cater to characters of a certain power level. Higher-level zones may be completely inaccessible to low-level characters, and even when low-level characters ''are'' able to enter high-level zones, such zones are often extremely deadly and impossible to survive at low levels. Game worlds constructed in this way often have a geographical layout that facilitates smooth progression from low-level areas to high-level areas. |
|
| |
|
| The world of EVE is composed of thousand of solar systems, which are organized into constellations and regions. Characters traverse between solar systems using the "jump gate" network, wormholes, or specialized "jump drives" or "jump bridges". While there a sometimes ship size restrictions to travel (and remember that [[#EVE combat is a game of physics.|bigger is not necessarily better]]), characters have access to the entire game world immediately upon completing the tutorial. You can go anywhere that you want to, and a solar system will contain characters with a wide range of ships and abilities. | | The world of EVE is composed of thousand of solar systems, which are organized into constellations and regions. Characters traverse between solar systems using the "jump gate" network, wormholes, or specialized "jump drives" or "jump bridges". While there a sometimes ship size restrictions to travel (and remember that [[#EVE combat is a game of physics.|bigger is not necessarily better]]), characters have access to the entire game world immediately upon completing the tutorial. <span style="color:yellow">You can go anywhere that you want to</span>, and a solar system will contain characters with a wide range of ships and abilities. |
|
| |
|
| Solar systems do have a "[Security Level]]" value which determines the relative power of NPCs found there, as well as the presence and capability of [[CONCORD]], the NPC peacekeeping force. In high-security (highsec) space, PvP is illegal outside of [[War Declaration|designated "war" mechanics]], and CONCORD will punish characters who attack other characters indiscriminately. In low-security (lowsec) space, CONCORD has no presence beyond sentry turrets around space stations and jump gates. In null-security (nullsec) space, there is no CONCORD presence, and players may engage in any activity they wish without fear of punishment. While more skilled players and characters have better means to survive in areas of space with lower security levels, there is very little that makes lower-security space inherently more dangerous, as the only things more powerful by default (NPCs) are easily avoided and often must be specifically sought out.
| | Each solar system has a [[Security Level]], which determines the extent to which PvP is both allowed and punished. These restrictions are enforced by [[CONCORD]], the in-game NPC "police" faction. Note that these restrictions do not prevent combat; they merely punish it after the fact, so players can and do get attacked and killed even in high-security space. Experienced players with powerful are present in all areas of space, thus, players of different skill levels are not physically separated by either game mechanics or "geography". |
|
| |
| Except for "security" restrictions, there is no limit to combat in any solar system. Security is provided by CONCORD, the EVE government police force, and each system is labeled with a CONCORD "[[Security_Level|security level]]". These range from 1.0 (maximally secure) through 0.5 (lightly patrolled) to 0.0 (not patrolled at all) – and further down to negatively numbered totally lawless systems which can be insanely dangerous. These systems are loosely labeled "hisec" (1.0-0.5), "lowsec" (0.4-0.0), and "nulsec" (below 0).
| |
|
| |
| [[CONCORD]] has very fast, powerful ships that patrol the high-sec systems. If you damage another player while in a level 1.0 system, for example, CONCORD will immediately attempt to destroy you. If you do this repeatedly, you will be labeled a "criminal" and from then on you can be destroyed on sight. As the security code of a system goes down from 1.0 to 0.5 the immediacy of CONCORD's reaction decreases. That is, if you are doing something illegal, it will take longer for the CONCORD ships to show up in a 0.5 system. If the security number is below 0.5, CONCORD will not show up at all.
| |
| | |
| You also have a security standing with the various [[Standing_and_status|factional governments]], and with any corporation with which you have had contact. You can check these on your Character screen by clicking on the "Standings" section. If your standing with a faction gets too low, they will attack you. If your standing with a corporation is too low, you will not be able to get missions from their agents.
| |
| | |
| Null-sec systems, with security levels of zero and below, have no CONCORD presence. Consequently, these zones attract criminals who prey on themselves and other players. And, just to make things interesting, EVE has placed a variety of rare, high value, minerals, loot, and other rewards in "nulsec", thus ensuring competition and combat.
| |
|
| |
| '''THE BOTTOM LINE:''' Systems whose levels are from 1.0 to 0.8 are usually safe. Systems rated 0.7 to 0.5 are moderately safe. But if you go into a solar system whose level is below 0.5, expect to be attacked. And don't go into any null-sec systems or wormholes until you have learned how they work and how to deal with the dangers. [[#Solar_Systems_are_not_Zones.|(BACK)]]
| |
|
| |
|
| ==Corporations are not Guilds.== | | ==Corporations are not Guilds.== |