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Notes for Experienced RPG Players New to EVE: Difference between revisions

From EVE University Wiki
Djavin novienta (talk | contribs)
Djavin novienta (talk | contribs)
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In EVE, combat is three-dimensional, and it can be difficult to see the ships you are fighting in a meaningful way. While there is a "tactical view" that can give you an idea of the overall "shape" of the battlefield, even that will rarely provide the information you need to properly participate in combat.
In EVE, combat is three-dimensional, and it can be difficult to see the ships you are fighting in a meaningful way. While there is a "tactical view" that can give you an idea of the overall "shape" of the battlefield, even that will rarely provide the information you need to properly participate in combat.


Instead, most of the information players receive comes from various windows and menus, such as the overview, watchlist, locked targets, and drone menu. These menus tell you where objects are in relation to you, what they are, and if they are friend or foe. The [[Overview Setup|E-UNI Overview Setup]] process takes about half an hour to complete, but when you're done, your display will tell you everything you need to know about what is around you. Most of time, the decisions you make will be based on the numbers that appear in these menus, rather than anything that you actually see in space.
Instead, most of the information players receive comes from various windows and menus, such as the overview, watchlist, locked targets, and drone menu. These menus tell you where objects are in relation to you, what they are, and if they are friend or foe. The [[Overview Setup|E-UNI Overview Setup]] process takes about half an hour to complete, but when you're done, your display will tell you everything you need to know about what is around you. '''<span style="color:yellow">Most of time, the decisions you make will be based on numbers that appear in menus</span>''', rather than anything that you actually see in space.


Thankfully, you're not missing much. While explosions can be very beautiful (in the aesthetic sense, not just metaphorically), EVE is not a game for people who enjoy flashy combat. While ships do show signs of damage, they don't explode until they're actually destroyed. Most weapons are practically invisible: hybrid and projectile turrets show little more than muzzle flash, and drones are generally relegated to tiny purple icons flitting across the screen. Laser weapons do have a tendency to turn a computer screen into a light show in large numbers, and missiles can be seen launching and streaking away from their point of origin, but for the most part EVE combat is about reacting to numbers on the screen.
Thankfully, you're not missing much. While explosions can be very beautiful (in the aesthetic sense, not just metaphorically), EVE is not a game for people who enjoy flashy combat. While ships do show signs of damage, they don't explode until they're actually destroyed. Most weapons are practically invisible: hybrid and projectile turrets show little more than muzzle flash, and drones are generally relegated to tiny purple icons flitting across the screen. Laser weapons do have a tendency to turn a computer screen into a light show in large numbers, and missiles can be seen launching and streaking away from their point of origin, but for the most part EVE combat is about reacting to numbers on the screen.