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Planetary buildings: Difference between revisions

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Vordel (talk | contribs)
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The increase in capacity adds 50% over the previous level.  
The increase in capacity adds 100% over the previous level.  


Notice that as you upgrade the link to higher levels, the CPU usage scales faster than powergrid usage.  (2010-04-29 upgrade costs no ISK, unclear whether it will stay that way.)  The CPU and PG penalty declines as the level goes higher.  Looking at the CPU, level 1 adds a 162% increase in CPU usage over the previous level, but going from level 9 to 10 adds only 14% increase (though level 10 is 28.5 times greater than level 0 link cost).  Level 1 power grid adds a 128% increase, from level 9 to 10 adds 12% increase, and level 10 is 17.5 times the level 0 link cost.
Notice that as you upgrade the link to higher levels, the CPU usage scales faster than powergrid usage.  (2010-04-29 upgrade costs no ISK, unclear whether it will stay that way.)  The CPU and PG penalty declines as the level goes higher.  Looking at the CPU, level 1 adds a 162% increase in CPU usage over the previous level, but going from level 9 to 10 adds only 14% increase (though level 10 is 28.5 times greater than level 0 link cost).  Level 1 power grid adds a 128% increase, from level 9 to 10 adds 12% increase, and level 10 is 17.5 times the level 0 link cost.


However, in a high sec planet, you will be hard-pressed to use up the level 0 capacity of 250 m3 on most links, though depending on your layout, you might have to upgrade the occasional link by 1-2 levels.
However, in a high sec planet, you will be hard-pressed to use up the level 0 capacity of 250 m3 on most links, though depending on your layout, you might have to upgrade the occasional link by 1-2 levels.