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* Neuts -- Heavy energy neutralizers on the non-primary target can shut down their remote repair. If they use cap boosters, you'll force them to use up their booster charges. | * Neuts -- Heavy energy neutralizers on the non-primary target can shut down their remote repair. If they use cap boosters, you'll force them to use up their booster charges. | ||
* Massive firepower -- If your fleet can switch targets and do enough damage to a ship to destroy it before its friends can target it (probably with high [[Alpha|alpha]]), you can pick them off one by one. | * Massive firepower -- If your fleet can switch targets and do enough damage to a ship to destroy it before its friends can target it (probably with high [[:Category:Eve Lexicon#Alpha Strike|alpha]]), you can pick them off one by one. | ||
* Persistence -- since many fits of this nature rely on cap boosters, force them to use up those boosters. No more cap, no more remote repair. | * Persistence -- since many fits of this nature rely on cap boosters, force them to use up those boosters. No more cap, no more remote repair. | ||