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== Ship Fittings == | == Ship Fittings == | ||
{| style="background:#350000; border:1px solid #333333; padding:0px;" | {| style="background:#350000; border:1px solid #333333; padding:0px;" | ||
| style="padding:0px;" | [[image:Icon_warning.png|56px|link=]] | | style="padding:0px;" | [[image:Icon_warning.png|56px|link=]] | ||
| style="padding:8px;" | ''Exercise caution when downgrading these fits, as they have been thoroughly tested. They do not need to be modified, but meta modules can be upgraded to T2 equivalents (such as hardeners) if desired.'' | | style="padding:8px;" | ''Exercise caution when downgrading these fits, as they have been thoroughly tested. They do not need to be modified, but meta modules can be upgraded to T2 equivalents (such as hardeners) if desired.'' | ||
|} | |} | ||
The following "Site Run" fits represent the standard for moving around the site, and are equipped with a Microwarpdrive, Medium Shield Extender, both Analyzers and a cargo scanner. However, these fits are only safe to use once all Sentry Towers have been neutralized, because they have no specific hardeners to resist multiple hits. The standard fit can also be used for running the hidden room. | |||
{{ShipFitting | {{ShipFitting | ||
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The following fits are specifically for handling the two Sentry Towers in the back room while hacking the local Remote Defense Grid Unit. The hardeners can be upgraded to their T2 equivalents, along with Electron Blasters (or AutoCannons for the Magnate) if possible, as they will do more damage than railguns. The same fits are useful for shooting the Restless Sentry Tower in the middle area. | |||
{{ShipFitting | {{ShipFitting | ||
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| skills= | | skills= | ||
| showSKILLS=N | | showSKILLS=N | ||
| notes=As it has only buffer, proper flying is essential to avoid taking too much damage. </li><li>Upgrade to Electron Blasters as room permits (requires Advanced Weapon Upgrades).</li><li>T2 Hardeners are optional. | | notes=As it has only buffer, proper flying is essential to avoid taking too much damage. </li><li>Upgrade to Electron Blasters as room permits (requires {{sk|Advanced Weapon Upgrades|icon=yes}}).</li><li>T2 Hardeners are optional. | ||
| showNOTES=N | | showNOTES=N | ||
| difficulty=1 | | difficulty=1 | ||
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}} | }} | ||
The following fits are designed for the approach to the hidden room when the Restless Sentry Tower has not been destroyed. The Small Ancillary Shield Booster, with all 9 Navy Cap Booster 25 charges used up, does fix the entirety of 1 hit from that Tower. Destroying the Restless Sentry Tower does take longer, but it can be much safer than attempting to avoid it. | |||
{{ShipFitting | {{ShipFitting | ||
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An Astero would be fit | An [[Astero]] would be fit very similarly to the Magnate. The Heron is faster than both the Magnate and the Astero, but speed is mostly a convenience for this site. | ||
=== Basic Site Procedure === | === Basic Site Procedure === | ||