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== | == The Tractor Beam Method == | ||
Instead of putting the X, Y and Z Coordinates into the High Power Calibration Device, it is also possible to complete the site using the Low Power Calibration Device. Once the coordinates have been loaded into one can and calibrated the Spatial Rift, the Rift cannot be re-calibrated. Leave the Remote Defense Grid Unit near the warp-in area alone - it's necessary to forcibly trip the alarm for the hidden room. | |||
{| style="background:#350000; border:1px solid #333333; padding:0px;" | {| style="background:#350000; border:1px solid #333333; padding:0px;" | ||
| style="padding:0px;" | [[image:Icon_warning.png|56px|link=]] | | style="padding:0px;" | [[image:Icon_warning.png|56px|link=]] | ||
| style="padding:8px;" | ''This approach exposes your vessel to long-range damage, which | | style="padding:8px;" | ''This approach exposes your vessel to long-range damage, which means that your transversal velocity relative to the distant Sentry Towers is low. Although the Sentry Towers may not aggress, frigates have a very hard time tanking the damage if they do.'' | ||
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When | When the Rift has been calibrated using the Low Power can, the Rift will send ships over to the middle area near the tractor beam. Upon landing, there are several challenges: | ||
# A hidden Sentry Tower will spawn and aggress | # A hidden Sentry Tower will spawn and aggress. (Activation proximity roughly 15km.) | ||
# | # Some of the Sentry Towers in the back room will also agress. Damage from the nearest Tower can be avoided, but the low effective angular velocity for the far Towers means ship will take damage from them. | ||
# The nearby Remote Defense Grid Unit. | # The nearby Remote Defense Grid Unit. | ||
# The Tractor Beam "can". | # The Tractor Beam "can". | ||
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This approach is not recommended for frigates, though an exploration cruiser such as a [[Stratios]] may be able to handle it better. By orbiting the nearby Remote Defense Grid Unit, ships won't take damage from the nearby Sentry Tower, but the distant ones hit hard. Pilots can bring a logistics buddy to tank the damage if they wish - at least 250 EHP/s is necessary to tank two Towers, provided that the target ship also has an oversized buffer fit. | |||
Quickly orbit the nearby Remote Defense Grid Unit. This hack must be completed quickly. | |||
'''CAN DIFFICULTY: 7/10 [RED HACK]'''<br /> | '''CAN DIFFICULTY: 7/10 DATA <span style="color:red">[RED HACK]</span>'''<br /> | ||
<span style="color:green">SUCCESS:</span> The nearby Sentry Gun | <span style="color:green">SUCCESS:</span> The nearby Sentry Gun is deactivated.<br /> | ||
<span style="color:red">FAILURE:</span> No penalty for failure | <span style="color:red">FAILURE:</span> No penalty for failure. | ||
It may be necessary to warp out. If so, then warp back to the site, repair overloaded hardeners if needed, fix up, and go back again. Hack the Tractor Beam Unit. Doing so will pull all of the loot cans to an area just forward of the Tractor Beam. Assuming the Remote Defense Grid Unit near the Tractor Beam was successfully hacked, the Sentry Guns in the back room enclave should not aggress while looting the cans. | |||
'''CAN DIFFICULTY: 7/10 [RED HACK]'''<br /> | '''CAN DIFFICULTY: 7/10 DATA <span style="color:red">[RED HACK]</span>'''<br /> | ||
<span style="color:green">SUCCESS:</span> The Tractor Beam will commence teleporting storage depots to | <span style="color:green">SUCCESS:</span> The Tractor Beam will commence teleporting storage depots to the area nearby.<br /> | ||
<span style="color:red">FAILURE:</span> No penalty for failure. | <span style="color:red">FAILURE:</span> No penalty for failure. | ||
In the approach to the hidden room outlined earlier, ship are aggressed by one Sentry Tower on the approach. In this method, ships are aggressed by two, which makes this approach more dangerous than the first. Pilots will need to trigger the Sleeper Guardians to activate the hidden rift. There are two methods, as earlier: | |||
:1. Hack the farther Mangled Storage Depot, and successfully hack the Alarm Unit. If successful, go to the nearby Remote Defense Grid Unit which should not have been hacked earlier (as doing so provides no particular benefit for this method), and deliberately fail it repeatedly. To do this, simply activate the Data Analyzer on the can, wait a couple of seconds, then abort the hack by closing the hacking window. As before, be ready to move far away with a Microwarpdrive. | |||
: | : Aggressing the Sleeper Enclave structure in the back area (which is probably extremely dangerous to approach considering the 3 Sentry Towers present there in this method) will trigger the alarm level directly to 5. Any hostile module works, like a web or turret, however drones will not. | ||
:2. Failing the Alarm Unit hack. In this case, just burn out with the Microwarpdrive, and wait for things to develop. | :2. Failing the Alarm Unit hack. In this case, just burn out with the Microwarpdrive, and wait for things to develop. | ||
==References== | |||
<references /> | |||
[[Category:Guides]] | [[Category:Guides]] | ||