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Standard Sleeper Cache: Difference between revisions

From EVE University Wiki
Djavin novienta (talk | contribs)
Djavin novienta (talk | contribs)
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'''CAN DIFFICULTY: 8/10 DATA <span style="color:red">[RED HACK]</span>'''<br />
:'''CAN DIFFICULTY: 8/10 DATA <span style="color:red">[RED HACK]</span>'''<br />
<span style="color:green">SUCCESS:</span> In the back area, one Sentry Gun will be deactivated (out of three), but another one near the Tractor Beam will be activated.<br />
::<span style="color:green">SUCCESS:</span> In the back area, one Sentry Gun will be deactivated (out of three), but another one near the Tractor Beam will be activated.<br />
<span style="color:red">FAILURE:</span> Overall, the Site has a "sitewide" Alarm Level. Failing this hack (or the other one down below) will raise the Alarm Level by 1. The Alarm Level starts at 0 out of 5. At Alarm Level 4, pilots should proceed with extreme caution. At Level 5, the Sleeper Engineering Stations will spawn in each mini-room (the warpin, the Tractor Beam mini-room, and the Back Room mini-room) to generate highly dangerous damage clouds (though the alarm can also trip at lower levels).
::<span style="color:red">FAILURE:</span> Overall, the Site has a "sitewide" Alarm Level. Failing this hack (or the other one down below) will raise the Alarm Level by 1. The Alarm Level starts at 0 out of 5. At Alarm Level 4, pilots should proceed with extreme caution. At Level 5, the Sleeper Engineering Stations will spawn in each mini-room (the warpin, the Tractor Beam mini-room, and the Back Room mini-room) to generate highly dangerous damage clouds (though the alarm can also trip at lower levels).


The damage clouds are extremely dangerous to frigates, and will most likely destroy them in seconds.
The damage clouds are extremely dangerous to frigates, and will most likely destroy them in seconds.
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Now, head over to the three Coordinate Plotting Devices on your right:  
Now, head over to the three Coordinate Plotting Devices on your right:  


'''CAN DIFFICULTY: 7/10 DATA <span style="color:red">[RED HACK]</span>'''<br />
:'''CAN DIFFICULTY: 7/10 DATA <span style="color:red">[RED HACK]</span>'''<br />
<span style="color:green">SUCCESS:</span> The coordinate for the can which you just hacked is added into your ship's cargohold (using "Open Cargo" on the can is unnecessary).<br />
::<span style="color:green">SUCCESS:</span> The coordinate for the can which you just hacked is added into your ship's cargohold (using "Open Cargo" on the can is unnecessary).<br />
<span style="color:red">FAILURE:</span> The Alarm Level may increment by 1 or trip.
::<span style="color:red">FAILURE:</span> The Alarm Level may increment by 1 or trip.


Obtain all three coordinates. Place those three Coordinates (there should be X, Y, and Z Coordinates) into the High Power Calibration Unit can nearby. To do this, get within 2500m of the container (it looks like a jetcan), "Open Cargo", and place the Coordinates from your ship's cargo hold into the container. A message will appear onscreen to indicate success.
Obtain all three coordinates. Place those three Coordinates (there should be X, Y, and Z Coordinates) into the High Power Calibration Unit can nearby. To do this, get within 2500m of the container (it looks like a jetcan), "Open Cargo", and place the Coordinates from your ship's cargo hold into the container. A message will appear onscreen to indicate success.