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==Faction Warfare Arenas: Plex== | ==Faction Warfare Arenas: Plex== | ||
Faction Warfare space | Faction Warfare space contains Factional Warfare Complexes (commonly known as "Plexes", not to be confused with [[PLEX]]) which are effectively PvP arenas. These appear on your overview and probe scanner window as beacons which all players can warp to with names such as “Gallente Novice Outpost” or “Caldari Large Installation” | ||
The key factor to note is the “size” of the plex, as denoted by the middle word in the description. This indicates the size of ships which are able to enter the arena for fights | The key factor to note is the “size” of the plex, as denoted by the middle word in the description. This indicates the size of ships which are able to enter the arena for fights | ||
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===The Beacon=== | ===The Beacon=== | ||
When you initially activate an acceleration gate and “slide” into the plex, you will arrive within 2.5km of a “beacon” in space. This beacon should be visible on your overview as you land | When you initially activate an acceleration gate and “slide” into the plex, you will arrive within around 2.5km of a “beacon” in space. This beacon should be visible on your overview as you land. If not, adjust your overview settings to display all brackets (items in space), as the location of the beacon is a key factor in plex combat. | ||
Any ship entering the plex will also | Any ship entering the plex will also next to this beacon – there is no way to warp in at range. The exception is large-sized plex, which have no acceleration gate, and therefore can be warped to at range as with any normal cosmic object | ||
The beacon is key to fighting in a plex, as it means that when inside a plex, you know almost exactly where an enemy ship will enter. Likewise, when entering a plex where an opponent is already within, they will have positioned themselves knowing where you will appear. This always gives a slight advantage when fighting to the ship which is already inside the plex, and a large part of the various | The beacon is key to fighting in a plex, as it means that when inside a plex, you know almost exactly where an enemy ship will enter. Likewise, when entering a plex where an opponent is already within, they will have positioned themselves knowing where you will appear. This always gives a slight advantage when fighting to the ship which is already inside the plex, and a large part of the various strategies for frighting in a plex is based around this mechanic. | ||
===Warp Blocking=== | ===Warp Blocking=== | ||
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The other thing to note is that you cannot warp within a plex. While normally if an object is 150km away from you, but still on grid you can warp to it, within a plex you will get an error message. If your scout, or fast tackler chases a fast ship 150km away from you within the plex, there is no way to catch up to him without following him with sub-warp engines. | The other thing to note is that you cannot warp within a plex. While normally if an object is 150km away from you, but still on grid you can warp to it, within a plex you will get an error message. If your scout, or fast tackler chases a fast ship 150km away from you within the plex, there is no way to catch up to him without following him with sub-warp engines. | ||
This makes sniping, and kiting ships very effective at defending plex, although they are much less effective when attacking a plex. | This makes sniping, and kiting ships very effective at defending plex, although they are also much less effective when attacking a plex. | ||
==D-Scanning for fights== | ==D-Scanning for fights== | ||