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Solo PvP: Difference between revisions

From EVE University Wiki
Breeze one (talk | contribs)
In-depth look at the Ship Meta: Reformtted to a table for the example fits
Breeze one (talk | contribs)
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==Mirror match-ups, Brawlers VS Brawlers and Scram-kiters vs Scram-kiters==
==Brawlers VS Brawlers / Scram-kiters vs Scram-kiters==


These are the only match ups where speed will not be as relevant to actually win the fight, although the fastest ship may still be able to disengage and run away if he realizes he’s losing. In this case the pure damage*EHP ratio will generally win fights. Therefore the most important thing will be to have a good fit, the second most important thing will be to overheat your modules, and the third most important thing will be damage and tanking skills.
These are the only match ups where speed will not be as relevant to actually win the fight, although the fastest ship may still be able to disengage and run away if he realizes he’s losing. In this case the pure damage*EHP ratio will generally win fights. Therefore the most important thing will be to have a good fit, the second most important thing will be to overheat your modules, and the third most important thing will be damage and tanking skills.
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There are a few fits that are not going to fit into the calculations above, these can be considered as “meta-breakers".
There are a few fits that are not going to fit into the calculations above, these can be considered as “meta-breakers".


===Dual Web Ships===
===Dual Web Ships===
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Having a neut or several neuts on a brawler may completely break the DPS race mechanics by turning the opponent’s guns off. This allows the Slasher or the neut Tristan to beat ships that rely heavily on capacitor for their damage and their tank, SAAR hybrid and SAAR laser ships are very popular in the current  lowsec meta which makes neuts very powerful.
Having a neut or several neuts on a brawler may completely break the DPS race mechanics by turning the opponent’s guns off. This allows the Slasher or the neut Tristan to beat ships that rely heavily on capacitor for their damage and their tank, SAAR hybrid and SAAR laser ships are very popular in the current  lowsec meta which makes neuts very powerful.


===Dual Repair Modules ("Dual Rep")===
===Dual Repair Modules ("Dual Rep")===
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The Dual Rep Incursus is the most popular fit of this type but the dual MASB Breacher exists too. In order to effectively engage these gimmicky ships you need to stay out of their range and poke them until your opponent runs out of cap booster charges and is unable to maintain its repar modules. If you don’t have the means to poke it without getting hit then you should simply leave and go somewhere else.  
The Dual Rep Incursus is the most popular fit of this type but the dual MASB Breacher exists too. In order to effectively engage these gimmicky ships you need to stay out of their range and poke them until your opponent runs out of cap booster charges and is unable to maintain its repar modules. If you don’t have the means to poke it without getting hit then you should simply leave and go somewhere else.  


=Soloing bigger, the case for Cruisers and above=
Now that you understand how solo mechanics work for small ships, it is realtively straightforward to apply this to larger ships as well.
First of all there’s no “scram kiting” a cruiser. The short range variations of medium and heavy guns always hit far enough to work anywhere inside scram-range. Therefore there are only Brawlers and Kiters. A second thing when considering soloing as a cruiser and above is that you must always be able to fight smaller stuff than you. If frigates can easily get under your guns, you are going to get killed repeatedly. This is a huge constraint and it dramatically restrains the range of fits you can use solo as there aren’t that many tools for fighting small ships as a big ship
==Kiting==
There are very few ships that apply well to frigates outside of scram range and Rapid light missile launchers ships are the undisputed king. The [[Orthrus]] is the best at it, but the other RLML cruisers are viable solo ships too: [[Caracal]], [[Scythe Fleet Issue]], [[Osprey Navy Issue]]. These are all fast ships that can find good success kiting Frigates and Cruisers alike. Other very specific ships like the scorch [[Omen Navy Issue]] or the [[Phantasm]] might also be successful as solo kiting ships as their bonuses allow them to apply their damage to small ships relatively well.
==Brawling==
It is always an option to brawl as a Cruiser vs frigates, destroyers and even T3 destroyers. You’ll mainly rely on Medium Neuts and Webs to fight smaller stuff in scram range but be always be careful, as a brawling cruiser you’re an ideal target for kiting ships.
A duel between two brawling Cruisers will usually be decided by pure DPS/TANK ratio. Fights might last a while so killing enemy drones and managing capacitor can be critical. Big active tanks will only be good as long as they are not overly capacitor intensive.
Contrarily to solo kiting, solo Brawling is viable with big ships too, in this case you’ll probably only get to fight several people at once, the general philosophy behind it is that if you can Perma-Tank entire gangs of enemy with a huge active tank and annihilate everything that gets into your scram range, then you’ll be free to MJD away whenever you wish to disengage. The few critical modules to do that are armor repairers/shield boosters and drugs for active tanking.
For offense you’ll often want to use Neuts (a medium Neut can instantly empty the cap of a frig from 10km away, a heavy neut from 30km away), Webs, and Target Ppainters. You’ll generally want the highest tracking guns as possible. Afterburners and oversized afterburners are good things to have if you can as they’ll help with the tracking too.


This kind of ship will be countered by a group of kiters with high DPS, a few logis or command destroyers to get it off the gate.




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== Soloing big, the case for Cruisers and above ==
== Soloing bigger, the case for Cruisers and above ==




All right, now that you understand how solo mechanics work for small stuff you may understand how they apply to bigger things. Now first of all there’s no “scram kiting” a cruiser, the short range variations of medium and heavy guns always hit far enough to work anywhere inside scram-range. There are only Brawlers and Kiters. A second thing when considering soloing as a cruiser and above is that you must always be able to fight smaller stuff than you, if frigates can easily get under your guns, you are going to get bopped repeatedly. This is a huge constraint and it restrains the range of fits you can use solo by a whole lot because there aren’t that many tools for fighting small stuff as a big ship:
Now that you understand how solo mechanics work for small stuff you may understand how they apply to bigger things. Now first of all there’s no “scram kiting” a cruiser, the short range variations of medium and heavy guns always hit far enough to work anywhere inside scram-range. There are only Brawlers and Kiters. A second thing when considering soloing as a cruiser and above is that you must always be able to fight smaller stuff than you, if frigates can easily get under your guns, you are going to get bopped repeatedly. This is a huge constraint and it restrains the range of fits you can use solo by a whole lot because there aren’t that many tools for fighting small stuff as a big ship:




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Brawling:  It is always an option to brawl as a Cruiser vs frigs, destroyers and even T3 destroyers. You’ll mainly rely on your Medium Neut and Web to fight smaller stuff in scram range but be always be careful, as a brawling cruiser you’re probably kiting food. A duel of brawling Cruisers will usually be decided by DPS/TANK ratio, fights might last a while so killing enemy drones can be critical. Big active tanks will only be good as long as they are not overly out-DPSed.
Brawling:  It is always an option to brawl as a Cruiser vs frigs, destroyers and even T3 destroyers. You’ll mainly rely on your Medium Neut and Web to fight smaller stuff in scram range but be always be careful, as a brawling cruiser you’re probably kiting food. A duel of brawling Cruisers will usually be decided by DPS/TANK ratio, fights might last a while so killing enemy drones can be critical. Big active tanks will only be good as long as they are not overly out-DPSed.


Contrarily to solo kiting, solo Brawling is viable with stupidly big ships too, in this case you’ll probably only get to fight several people at once, the general philosophy behind it is that if you can Perma-Tank entire gangs of enemy with a huge active tank and annihilate everything that gets into your scram range, then you’ll be free to MJD away whenever you wish to disengage.  The few critical modules to do that are armor repairers/shield boosters and drugs for active tanking. For offense you’ll use Neuts (a medium Neut can instantly empty the cap of a frig from 10km away, a heavy neut from 30km away), Webs (and their recently introduced stasis grappler variation), and Target painters. You’ll generally want the highest tracking guns as possible coupled to the drop drug if you wish, afterburners and oversized afterburners are good things to have if you can as they’ll help with the tracking too.
Contrarily to solo kiting, solo Brawling is viable with big ships too, in this case you’ll probably only get to fight several people at once, the general philosophy behind it is that if you can Perma-Tank entire gangs of enemy with a huge active tank and annihilate everything that gets into your scram range, then you’ll be free to MJD away whenever you wish to disengage.  The few critical modules to do that are armor repairers/shield boosters and drugs for active tanking. For offense you’ll use Neuts (a medium Neut can instantly empty the cap of a frig from 10km away, a heavy neut from 30km away), Webs (and their recently introduced stasis grappler variation), and Target painters. You’ll generally want the highest tracking guns as possible coupled to the drop drug if you wish, afterburners and oversized afterburners are good things to have if you can as they’ll help with the tracking too.
This kind of ship will be countered by a group of kiters with high DPS, a few logis or command destroyers to get it off the gate. A few players specialize in this kind of PvP and MrHyde is the most famous one. You’ll find plenty of exemples and advice on his Youtube channel. -->
This kind of ship will be countered by a group of kiters with high DPS, a few logis or command destroyers to get it off the gate. -->