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m Djavin novienta moved page Combat Booster to Medical Boosters: More appropriate title, as attribute boosters are not related to combat. |
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{{related class|Messing With Your Head}} | {{related class|Messing With Your Head}} | ||
''' | '''Medical boosters''', often called '''combat boosters''' or just '''boosters''', are performance enhancing drugs in EVE. When consumed, the user gets a temporary boost to a specific combat related attribute or skill training attribute. The more powerful combat-related boosters have a chance of having negative side effects which may impact a user's ability to fight. The weaker boosters, called Synths, have no chance of side effects, but have dramatically reduced effects. | ||
Combat-related boosters are manufactured from gasses which are [[Gas Cloud Mining|harvested]] from anomalies in known space. Mytoserocin gasses are used to make Synth boosters and are found in high and low security space, and cytoserocin gasses, found in low and null security space, are used to create the more powerful Standard, Improved, and Strong boosters. | |||
Skill training boosters are obtained through in-game events, and generally have an expiration date after which they will not function. | |||
== Types of boosters == | == Types of boosters == | ||