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Superior Sleeper Cache: Difference between revisions

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=== PHASE 5: THE ARCHIVE ROOM ===
=== The Archive Room ===  
It may be very worthwhile reading this before this room is attempted, and watching a video of someone else running it. It's pretty dangerous.
[[File:3P38_Superior_17.png|200px|thumb|right|First case: Rift Spawns immediately: otherwise, detonation required]]Starting from the Sentries on Duty room, there should be a Hyperfluct Generator container. Hacking it produces two outcomes:


[[File:3P38_Superior_17.png|200px|thumb|right|First case: Rift Spawns immediately: otherwise, detonation required]]Starting from the Sentries on Duty room, there should be a Hyperfluct Generator container. Hacking it produces two outcomes:
:'''CAN DIFFICULTY: 9/10 DATA <span style="color:red">[RED HACK]</span>'''<br />
::<span style="color:green">SUCCESS:</span><br />
::First case: A Spatial Rift is generated, which allows immediate access to the Archive Room.<br />
::Second case: A Spatial Rift is not generated. Here's what needs to be done:  


'''CAN DIFFICULTY: 9/10 [RED HACK]'''<br />
:# Lock up one of the Unstable Plasma Chambers. Make sure you have some kind of high slot weapon: drones will not work. Even a 125mm Autocannon on a Nestor is enough. Do not shoot it yet.<br />
<span style="color:green">SUCCESS:</span><br />
:# Start hacking the Vessel Rejuvenation Battery, but do NOT finish the hack. When you find the core, and are 1-2 clicks away from success, get ready for the next bit below.<br />
First case: A Spatial Rift is generated, which allows immediate access to the Archive Room.<br />
::<span style="color:red">FAILURE:</span> No penalty.
Second case: A Spatial Rift is not generated, so you'll have a harder time. Here's what needs to be done:


# Lock up one of the Unstable Plasma Chambers. Make sure you have some kind of high slot weapon: drones will not work. Even a 125mm Autocannon on a Nestor is enough. Do not shoot it yet.<br />
:'''CAN DIFFICULTY: 8/10 DATA <span style="color:red">[RED HACK]</span>'''<br />
# Start hacking the Vessel Rejuvenation Battery, but do NOT finish the hack. When you find the core, and are 1-2 clicks away from success, get ready for the next bit below.<br />
::<span style="color:green">SUCCESS:</span> A cloud is generated which approximates the area of healing reps. It evaporates after 10 seconds, so timing is important. The cloud will protect even a frigate from the incredible power of the explosion.<br />
<span style="color:red">FAILURE:</span> No penalty.
::<span style="color:red">FAILURE:</span> No penalty.  


'''CAN DIFFICULTY: 8/10 [RED HACK]'''<br />
Just after you finish the hack, watch Local to see when the message pops up informing of the activation, then quickly shoot a Plasma Chamber. The Vessel Rejuvenation Battery's mad reps will protect you. Quickly turn on the Microwarpdrive over to the now-revived Hyperfluct Generator. There are just 60 seconds to attempt a successful hack before the Perimeter Defense System comes online. When that happens, 16 new Sentry Towers appear. Frigates will be destroyed. Ships that can run the Archive Room fine will be okay to repeat attempts until the Rift is generated.
<span style="color:green">SUCCESS:</span> A cloud is generated which approximates the area of healing reps. It evaporates after 10 seconds, so timing is important. The cloud will protect even a frigate from the incredible power of the explosion.<br />
<span style="color:red">FAILURE:</span> No penalty.  


Just after you finish the hack, watch Local to see when the message pops up informing of the activation, then quickly shoot a Plasma Chamber. The Vessel Rejuvenation Battery's mad reps will protect you. Quickly turn on the Microwarpdrive over to the now-revived Hyperfluct Generator. There are just 60 seconds to attempt a successful hack before the Perimeter Defense System comes online. When that happens, 16 new Sentry Towers appear. Frigates won't last. Ships that can run the Archive Room fine will be okay to repeat attempts until the Rift is generated.
Assuming the hack goes through in time, take the rift into the Archive Room itself.


Assuming the hack goes through in time, take the rift into the Archive Room itself.  
'''Any failed hacks in this room may spawn additional Sentry Towers.'''


Landing in the vaunted Archive Room, it's time to take in the scenery. There is plenty of local attractions which cause hurt: Sentry Towers, damage clouds near various objects (Smoldering Archive Ruins), and then Shockwaves. There are a number of tasks to perform in this room.
Landing in the vaunted Archive Room, it's time to take in the scenery. There are several obstacles which cause damage: Sentry Towers, damage clouds near various objects (Smoldering Archive Ruins), and then Shockwaves. There are a number of tasks to perform in this room:


Begin by approach the Defense Targeting Augmentation Unit. From the beacon, a straight line approach is fine. Go ahead and hack it. Before we go farther, any failed hacks in this room may spawn additional Sentry Towers. May:
Begin by approach the Defense Targeting Augmentation Unit. From the beacon, a straight line approach is fine. Go ahead and hack it.


'''CAN DIFFICULTY: 8/10 [RED HACK]'''<br />
:'''CAN DIFFICULTY: 8/10 DATA <span style="color:red">[RED HACK]</span>'''<br />
<span style="color:green">SUCCESS:</span> The Sentry Towers, which already have atrocious tracking ability, suffer an additional tracking penalty.<br />
::<span style="color:green">SUCCESS:</span> The Sentry Towers, which already have atrocious tracking ability, suffer an additional tracking penalty.<br />
<span style="color:red">FAILURE:</span> Standard failure result of any can in this site: May spawn additional Sentry Towers.
::<span style="color:red">FAILURE:</span> Standard failure result of any can in this site: May spawn additional Sentry Towers.


A successful hack also has the opportunity to spawn a Pristine Storage Depot nearby. You may hack it and loot it. Proceed on to hacking the Cerebrum Maintenance Chambers. Each functions like a normal data or relic site object: it must be hacked first before it can be opened. Same hacking difficulty and failure results as before, red hacks. For the Central Archive Cerebrum to begin operating, three Cerebrum Oscillation Fluid objects are needed, the other items like the Self-Regulating Machine Gears and what not are just scrap. Therefore, hack enough Cerebrum Maintenance Chambers to get what is required:  
A successful hack also has the opportunity to spawn a Pristine Storage Depot nearby. You may hack it and loot it. Proceed on to hacking the Cerebrum Maintenance Chambers. Each functions like a normal data or relic site object: it must be hacked first before it can be opened. Same hacking difficulty and failure results as before, red hacks. For the Central Archive Cerebrum to begin operating, three Cerebrum Oscillation Fluid objects are needed, the other items like the Self-Regulating Machine Gears and what not are just scrap. Therefore, hack enough Cerebrum Maintenance Chambers to get what is required:  


'''CAN DIFFICULTY: 8/10 [RED HACK]'''<br />
:'''CAN DIFFICULTY: 8/10 DATA <span style="color:red">[RED HACK]</span>'''<br />
<span style="color:green">SUCCESS:</span> The contents may be extracted.<br />
::<span style="color:green">SUCCESS:</span> The contents may be extracted.<br />
<span style="color:red">FAILURE:</span> Additional Sentry Towers may spawn.
::<span style="color:red">FAILURE:</span> Additional Sentry Towers may spawn.


I like to shoot the Sentry Towers that lie around the perimeter. As they have a 50m signature radius, Light Neutron Blasters and light drones work good enough. Depending on your fit, their absence can be enough to make sure your tank lasts long enough.
It is advisable to shoot the Sentry Towers that lie around the perimeter. As they have a 50m signature radius, Light Neutron Blasters and light drones are recommended. Depending on the ship's fit, their absence can be enough to make sure your tank lasts long enough.


Having 3 Oscillation Fluids (or more) in your cargo hold, go ahead and Open Cargo on the Central Archive Cerebrum.  
Having 3 Oscillation Fluids (or more) in your cargo hold, go ahead and Open Cargo on the Central Archive Cerebrum.  


Place 3 of those Oscillation Fluid items into the Cerebrum; more is not necessary, but 2 won't work either. (The E-UNI wiki says an explosion can occur if foreign material is inserted into the Cerebrum. A test run did not incur such an event.) At this point, a couple of things are initiated: first, the Central Archive Cerebrum will eject Storage Depots of varying grades, and Shockwaves will start coming. The first set are tankable fine in a standard Tech III Strategic Cruiser, though the double massive Shockwaves will most likely be more than most fits and skills can handle. The basic idea then becomes a question of how many cans can be hacked and looted before the incoming damage is more than can be safely tolerated.
Place 3 of those Oscillation Fluid items into the Cerebrum; more is not necessary, but 2 won't work either. When this is done, a couple of things are initiated: first, the Central Archive Cerebrum will eject Storage Depots of varying grades, and Shockwaves will start coming. The first set are tankable fine in a standard Tech III Strategic Cruiser, though the double massive Shockwaves will most likely be more than most fits and skills can handle. The basic idea then becomes a question of how many cans can be hacked and looted before the incoming damage is more than can be safely tolerated.


Vessel Rejuvenation Batteries will also be ejected from the Cerebrum itself. These are cool. Details are below: they are Data hacks.  
Vessel Rejuvenation Batteries will also be ejected from the Cerebrum itself. These are cool. Details are below: they are Data hacks.