Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Kiting in Sovereign Nullsec: Difference between revisions

From EVE University Wiki
Djavin novienta (talk | contribs)
m Djavin novienta moved page Kiting in (sov)null to Kiting in Sovereign Nullsec
Djavin novienta (talk | contribs)
Line 7: Line 7:
==Mindset and Piloting==
==Mindset and Piloting==


Unlike your usual uni fleet, in sov null we are not the biggest fish in the pond - nullbears don't like to be disturbed, so if they form up a fleet to hunt us, it will be too big and mean to take on in a brawl, and anything too slow will die. Kiting however enables us to pick our targets and destroy what we can, while avoiding what we can't take on - in both senses, on grid with a hostile fleet and moving around in space.  
In sovereign nullsec, small kiting fleets can be at a distinct disadvantage, especially if those fleets originated outside of sovereign space. Nullsec entities, even those that control large areas of space, are generally able to field large, powerful fleets on very short notice. These fleets will almost always win in a brawl, so kiting allows smaller fleets to pick their targets and destroy what they can, while avoiding what would otherwise destroy them.


So keeping this in mind - during an engagement, don't get scrammed. Every pilot has to manage his range individually, depending on position and ship speed. Even without much experience FCing, it is not hard to tell at what point numbers get overwhelming or key ships like rapiers and lokis show up, so at that point nobody should be surprised if the FC calls for people to gtfo. Being able to make these calls is a matter of experience and practice, most important is the mindset of "flying on your own" - the FC calls primaries and decides when to run, but won't babysit you. The same applies for travelling/hunting, you should have dotlan open and keep track of your route and position, not expect to have alignments called or being warped. Fly and think on your own, it will improve your performance in any fleet.
During an engagement, avoiding warp disruption is each pilot's top priority. Every pilot is responsible for managing their own range individually, depending on position and ship speed. Even for pilots with little fleet experience, it is usually obvious when an enemy force is too large for the friendly fleet to handle. For slightly more experienced pilots, certain ship types (such as [[Loki]]s or [[Rapier]]s) will signal that the tide of battle may quickly turn in favor of the enemy fleet.
 
Because of this, fleet members should be prepared to receive commands to disengage at any time. Being able to make these calls is a matter of experience and practice on the part of the fleet commander, but what is most important for fleet members is the mindset of "flying on your own".  even in small fleets, there is too much happening for fleet commanders to micromanage individual fleet members - members must listen to primary targets or orders to retreat, but are otherwise responsible for being an effective fleet member.


==Ships and Fitting==
==Ships and Fitting==