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Possibly the biggest selling point of the Orca is the huge amount of cargo space that it supports for a ship that “only” costs around 800 million ISK. The ship has 4 different areas for storage: | Possibly the biggest selling point of the Orca is the huge amount of cargo space that it supports for a ship that “only” costs around 800 million ISK. The ship has 4 different areas for storage: | ||
* <span style="color:#F5DEB3">Cargohold</span>''': The Orca's base cargohold is 30,000 m3, which can be expanded through modules and rigs. The | * '''<span style="color:#F5DEB3">Cargohold</span>''': The Orca's base cargohold is 30,000 m3, which can be expanded through modules and rigs. The cargohold also receives an additional 5% bonus to size for each level of {{sk|Industrial Command Ships|icon=yes}}. Maxed out for hauling, an Orca can fit over 90,000 m3 in its cargo hold. This is the ''only'' hold on the ship that receives bonuses from modules and rigs. | ||
* '''<span style="color:#F5DEB3">Ore Hold</span>''': As its name suggests, | * '''<span style="color:#F5DEB3">Ore Hold</span>''': As its name suggests, the ore hold can contain only mined materials (unrefined ore, ice and gas). Attempting to move modules or anything else into the ore hold will result in an error message. The ore hold receives a 5% bonus to size for each level of {{sk|Industrial Command Ships|icon=yes}}. | ||
* | * '''<span style="color:#F5DEB3">Fleet Hangar</span>''': The fleet hangar holds 40,000 m3 and can be made available to other fleet members or members of the pilot's corporation for access in space. This is very useful for supporting mining operations, as mining fleetmates can then use the fleet hangar to store mined ore or ice. The Orca pilot can then move that ore or ice to the ore hold or cargohold, or leave it in the fleet hangar, as space permits. | ||
* | * '''<span style="color:#F5DEB3">Ship Maintenance Bay</span>''': This bay holds 400,000 m3, and can only obtain assembled ships. Ship in a fleet hangar can only contain ammunition and charges; attempting to load assembled ships with other items in their cargoholds (such as ore or modules) will result in an error message. For an idea of what can fit in this bay, here are the sizes of some common ships when assembled: | ||
**[[Rifter]] – 27,289 m3 | ** {{icon|isis minmatar|22}}[[Rifter]] – 27,289 m3 | ||
**[[Scythe]] – 89,000 m3 | ** {{icon|isis minmatar|22}}[[Scythe]] – 89,000 m3 | ||
**[[Osprey]] – 107,000 m3 | ** {{icon|isis caldari|22}}[[Osprey]] – 107,000 m3 | ||
**[[Skiff]]/[[Procurer]] – 100,000 m3 | ** {{icon|isis ore|22}}[[Skiff]]/[[Procurer]] – 100,000 m3 | ||
**[[Mackinaw]]/[[Retriever]] – 150,000 m3 | ** {{icon|isis ore|22}}[[Mackinaw]]/[[Retriever]] – 150,000 m3 | ||
**[[Hulk]]/[[Covetor]] – 200,000 m3 | ** {{icon|isis ore|22}}[[Hulk]]/[[Covetor]] – 200,000 m3 | ||
**[[Raven]] – 486,000 m3 | ** {{icon|isis caldari|22}}[[Raven]] – 486,000 m3 | ||
To allow access the ship maintenance bay, the Orca pilot must set access for fleet members or corporation members or both. If a fleet member wants to switch ships in space, they can open the ship maintenance bay, right click the ship they want to use, and choose either “Board Ship from Bay” or “Launch Ship from Bay.” The "Board" option is safer – it stores the pilot's current ship in the bay, and puts them into the new one in space. It’s only available if there is enough room in the bay to store the new ship minus the old ship. Otherwise, pilots must choose the Launch option, which leaves their current ship abandoned in space, and puts them into the new one. As with any abandoned ship, this could potentially enable theft. | |||
To allow access the ship maintenance bay, the Orca pilot must set access for fleet members or corporation members or both. | |||
===Fitting service=== | ===Fitting service=== | ||