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Wars in EVE Online work differently than in real life, or in most other games. EVE Online is at its most basic level a PVP game. Anyone can shoot anyone, and it is only the consequences that vary. Generally the consequences are as follows: | Wars in EVE Online work differently than in real life, or in most other games. EVE Online is at its most basic level a PVP game. Anyone can shoot anyone, and it is only the consequences that vary. Generally the consequences are as follows: | ||
* In [[High Security Space|high security space]], taking aggressive action against any pilot who is not a legal target (e.g. a [[suspect]] or a [[criminal]]) will result in either [[CONCORD]] or | * In [[High Security Space|high security space]], taking aggressive action against any pilot who is not a legal target (e.g. a [[suspect]] or a [[criminal]]) will result in either [[CONCORD]] or sentry guns destroying the aggressor's ship. The [[CONCORD_Details#CONCORD_Response_Times|CONCORD response times]] vary but the consequence is always destruction, as well as a drop in the aggressor's '[[security status]]'. This may still be a consequence worth taking in some circumstances, for example if the contents of the defender's ship are more valuable than the total cost of the aggressor's ship. Therefore even high security space is never completely 'safe'. | ||
* In [[LowSec|low security space]] CONCORD | * In [[LowSec|low security space]] CONCORD does not patrol. However, low security systems still have sentry guns which will shoot anyone who takes aggressive action against a pilot who is not a legal target within their range. If sentry guns are not present or out of range, anyone may take aggressive action in low security space with the only consequence being a loss of security status to the aggressor. | ||
* In [[NullSec|null security space]] and [[wormholes]] there is no CONCORD response and there are no | * In [[NullSec|null security space]] and [[wormholes]] there is no CONCORD response and there are no sentry guns. There is also no drop in security status from taking aggressive action. Therefore there are minimal consequences to the aggressor of destroying a pilot's ship. | ||
Being at war alters these consequences, in that it acts as a 'bribe' to CONCORD not to respond. This means that a pilot can take aggressive action against a pilot his corporation is at war with without the aggressing pilot's ship being destroyed by CONCORD, even if the defending pilot is | Being at war alters these consequences, in that it acts as a 'bribe' to CONCORD not to respond. This means that a pilot can take aggressive action against a pilot his corporation is at war with without the aggressing pilot's ship being destroyed by CONCORD, even if the defending pilot is in high security space. | ||
If a corporation is part of an [[alliance]], then all wars are declared either on or by the alliance. An individual corporation in an alliance cannot declare war separately from other corporations in the alliance, nor can it individually be the target of a war declaration. Because this article specifically addresses war as it applies to EVE University, it will refer to "corporations" being at war, but if that corporation is in an alliance it should be understood that the entire alliance must also be at war. | |||
War is declared unilaterally and can be done without the target corporations's agreement. The aggressing corporation pays [[ISK]] to CONCORD to declare war. War declarations have a base duration of seven days, but can be renewed by the aggressing corporation making another payment, which can be done automatically. Aggressing corporations do not directly gain ISK from being at war, but they may take any [[loot]] that drops from any ships they destroy to mitigate the cost of declaring war. Thus, war declarations are rarely motivated by ISK or profit. | |||
Other corporations can opt to join in the war on the side of the defending corporation. This enables them to fight the aggressing corporation under the same conditions as a war declaration. The war can be ended either when the seven day timer expires and the war is not renewed by the aggressing corporation, or by either corporation sending a formal "surrender offer" of ISK and the other corporation accepting. | Other corporations can opt to join in the war on the side of the defending corporation. This enables them to fight the aggressing corporation under the same conditions as a war declaration. The war can be ended either when the seven day timer expires and the war is not renewed by the aggressing corporation, or by either corporation sending a formal "surrender offer" of ISK and the other corporation accepting. | ||