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Orca Guide: Difference between revisions

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m Cargo Space: Cleaned up Orca storage area explanation
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===Cargo Space===
===Cargo Space===


Possibly the biggest selling point of the Orca is the huge amount of cargo space that it supports for a ship that “only” costs around 400 million ISK.  The ship has 4 different “containers”.  The first is the cargohold.  This starts off holding 30,000 m3, and can be expanded through modules, rigs, and an additional 5% bonus for each level of the Industrial Command Ship skill.  Maxed out for hauling, you could fit over 90,000 m3 in the cargohold – not that I would recommend it (more on that later)This is the ONLY cargo hold on the ship that seems to receive bonuses from mods, rigs, and skills.
Possibly the biggest selling point of the Orca is the huge amount of cargo space that it supports for a ship that “only” costs around 400 million ISK.  The ship has 4 different areas for storage.   


The second “cargo hold” that the ship contains is a 50,000 m3 hold that can contain only mined materials (unrefined Ore, Ice and Gas).  If you try to drag modules or anything else into the ore hold, you’ll get an error message.
The first is the '''Cargo Hold'''.  This starts off holding 30,000 m3, and can be expanded through modules, rigs, and an additional 5% bonus for each level of the Industrial Command Ship skill.  Maxed out for hauling, you could fit over 90,000 m3 in the cargohold – not that I would recommend it (more on that later).  This is the ONLY hold on the ship that seems to receive bonuses from mods, rigs, and skills.


The next cargo area on the ship is the corporate hangar, which holds another 40,000 m3.  This can hold a mixture of items like the standard cargohold, but it is divided up into sections that match your corporate role distinctions, like any other corp hangar.  The total corp space is 40k – you don’t get 40k for each tab.  Like any other corp hangar, you need sufficient rights to access the individual tabs.  One exception is as follows: the orca pilot can access the corp hangar while the ship is in space, even if the pilot wouldn’t necessarily have the right permissions to do so while docked.  Otherwise, someone could jam contraband or other random items into the hangar and you’d be stuck with it.
The second is a 50,000 m3 '''Ore Hold''' that can contain only mined materials (unrefined Ore, Ice and Gas).  If you try to drag modules or anything else into the ore hold, you’ll get an error message.
 
The next area on the ship is called the '''Corporate Hangars''', which holds another 40,000 m3.  The hangars hold a mixture of items like the standard cargo hold, but it is divided up into sections that match your corporate role distinctions, like any other corp hangar.  The total corp space is 40k m3 – you don’t get 40k m3 for each tab.  Like any other corp hangar, you need sufficient rights to access the individual tabs.  One exception is as follows: the Orca pilot can access the corp hangar while the ship is in space, even if the pilot wouldn’t necessarily have the right permissions to do so while docked.  Otherwise, someone could jam contraband or other random items into the hangar and you’d be stuck with it.  The Corporate Hangars area is particularly useful in that it cannot be scanned, making it nice for hauling sensitive or high-value goods.  Further, if your Orca is ever attacked and destroyed, anything in the Corporate Hangars area is also destroyed, denying any contents there to the attacker.  Most pirates and gankers know this, and therefore assume that a savvy Orca pilot will store valuable cargo in the Corporate Hangars, thus providing a disincentive to attack it in the first place.


===Ship Maintenance Bay===
===Ship Maintenance Bay===