Difference between revisions of "User:Abelard Andedare/WIP/Categories"

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Within the Content category, the second level categories (the main content spaces) could be divided as such:
 
Within the Content category, the second level categories (the main content spaces) could be divided as such:
  
* In Game
+
==In Game==
** Game Mechanics
+
A top level (immediately below the CONTENT root category) that contains all information pertaining to actions a player can take inside the game.
** User Interface
+
===Game Mechanics===
* Out of Game
+
 
** 3rd Party Tools and Services
+
===User Interface===
 +
Each portion of the UI should have an entry that follows a similar layout (perhaps with a boilerplate template)
 +
 
 +
====Eve Launcher====
 +
 
 +
====[[New Eden Store]]====
 +
 
 +
====Necoom Menu====
 +
 
 +
====Info Panels====
 +
 
 +
====Central HUD====
 +
 
 +
==Out of Game==
 +
Entries about topics that are outside of (or "meta") to the game interface itself.
 +
 
 +
===3rd Party Tools and Services===

Revision as of 15:01, 14 March 2017

Good information design requires a good framework, and organic frameworks are not the best option in most cases. Assuming that the goals is a structured taxonomy, and not a loosely associated tag-cloud, work needs to be done to rationalize the category structure of the wiki.

  • Meta (if not using a separate namespace)
  • Tracking Categories
  • Content (_HIDDENCAT_)

Within the Content category, the second level categories (the main content spaces) could be divided as such:

In Game

A top level (immediately below the CONTENT root category) that contains all information pertaining to actions a player can take inside the game.

Game Mechanics

User Interface

Each portion of the UI should have an entry that follows a similar layout (perhaps with a boilerplate template)

Eve Launcher

New Eden Store

Necoom Menu

Info Panels

Central HUD

Out of Game

Entries about topics that are outside of (or "meta") to the game interface itself.

3rd Party Tools and Services