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Probing In Simple Steps: Difference between revisions

From EVE University Wiki
Hirmuolio Pine (talk | contribs)
Removed all the outdated info. Basic info for probing added. Needs more work.
Hirmuolio Pine (talk | contribs)
Equipment and skills
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== Getting started ==
== Getting started ==


To do probing you need to have a probe launcher fitted on your ship and load it with eight probes.  
In order to get started with exploration it is handy to have these basic skills:
It is possible to load less than eight probes in a probe launcher but there is no reason to ever do that.
 
'''[[Skills:Science#Astrometrics|Astrometrics]] (rank 3) 4-5:''' I for Core Probe Launcher and all Scan Probes, II for Expanded Probe
Launcher. IV is the prerequisite for the supporting skills, and should be the baseline.
 
'''[[Skills:Science#Astrometric_Pinpointing|Astrometric Pinpointing]] (rank 5) 2-4:''' Reduces maximum scan deviation by 10% per level --
This skill s useful especially in the early phase of finding a signal, my method of probing tries
very hard to alleviate the issue of deviation by getting to 100% signal strength before trying
to pinpoint the location. Technically you could get away with having none of this skill, but since
it only takes a trivial amount of time to train to 3 or even 4, you may as well do it to make
your life easier.
 
'''[[Skills:Science#Astrometric_Rangefinding|Astrometric Rangefinding]] (rank 8 ) 3-4:''' Increases 10% scan probe strength per level --
Increases 10% scan probe strength per level which makes it the most important of these skills,
but it is also the hardest to train because it is rank 8. For example the training time for V is going
to be in the neighborhood of 25-30 days. For that reason alone think that level 4 is sufficient.
 
'''[[Skills:Science#Astrometric_Acquisition|Astrometric Acquisition]] (rank 5) 0-3:''' 10% reduction in scan time per level -- Given that the base
scan time is now 10 seconds, this skill is close to useless. As a rank 5 skill it would take in the
neighborhood of 3 days to train it to IV, which is just not worth it to shave another second off of
your scan time, even spending the roughly 15 hours to bring it to up to level III is iffy in my opinion,
so that is were I would set the cap for that skill.
 
'''Related ship skills:'''
 
'''Racial Frigate II:''' Magnate (Amarr),  Heron (Caldari), Imicus (Gallente), Probe (Minmatar)
 
'''[[Skills:Spaceship_Command#Covert_Ops|Covert Ops]]:''' Anathema (Amarr), Buzzard (Caldari), Helios (Gallente), Cheetah (Minmatar)
 
'''[[Skills:Electronic_Systems#Cloaking|Cloaking]]:'''  To use a cloaking devices
 
'''[[Skills:Navigation#High_Speed_Maneuvering|High Speed Maneuvering]]:''' To fit a MWD
 
 
'''Other recommended skills:'''  (someone in your gang should have these)
 
'''[[Skills:Science#Archaeology|Archaeology]]:'''  Minimal level III to be useful, V to use the new T2 module
 
'''[[Skills:Science#Hacking|Hacking]]:''' Minimal level III to be useful, V to use the new T2 module
 
 
'''Equipment:'''
 
The first and most important piece of equipment you need for exploration  is a probe launcher,
and of course probes to launch from it.  Any ship can be used for exploration, but the frigates
mentioned above offer a bonus and a covert ops frigate is optimal. The normal core probe launcher and core scanning probes are the starting point for scanning signatures.
Later these can be upgraded to T2/sister core probe launcher and sister core scanning probes.
 
For scanning structures, ships and drones an expanded probe launcher and combat scan probes are needed. Combat scan probes can also scan signatures but they aren't as good as core probes. Expanded probe
launcher can use both core and combat probes but is much harder to fit than core probe launcher.
 
The probe launcher and probes are the only mandatory equipment. Other useful equipment should be chosen to fit the job you want to do.
 
Scan arrays and gravity capacitor rigs increase your probe stats making scanning easier.
 
Virtue pirate implants increase scan probe strength. Poteque 'Prospector' Astrometric implants decrease scan deviation, scan time or increase probe strength depending on which variant is used.
 
Of course you also need equipment to run the sutes you scan.
 
For data and relic sites a data, relic or integrated analyzer is needed, cloak and micro warp drive combo allows you to do [[Cloak trick]] and drastically increases survival chances in null security space. You can also fit either nanofibers for speed and agility, inertia  stabilizers for agility or warp core stabilizers for running away.
 
for gas sites a gas cloud harvester is required and for combat sites you need to fit your ship with combat equipment.


== Probing ==
== Probing ==