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Salvaging: Difference between revisions

From EVE University Wiki
Ships: the Noctis is "fat and slow" :)
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* [[Marauder]]s are Tech 2 battleships designed for high-level mission running. They have free high slots which can be used for tractor beams and salvagers (as well as a bonus to tractor beam velocity and range) and a large cargo hold, but are ruinously expensive ships (easily 2 billion ISK for ship and modules) and require specialised skills.
* [[Marauder]]s are Tech 2 battleships designed for high-level mission running. They have free high slots which can be used for tractor beams and salvagers (as well as a bonus to tractor beam velocity and range) and a large cargo hold, but are ruinously expensive ships (easily 2 billion ISK for ship and modules) and require specialised skills.


* Bulleted list item
== Modules, implants, and items ==
== Modules, implants, and items ==


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=== Modules ===
=== Modules ===
==== Required ====
;Required
* '''{{co|wheat|Salvager I}}''' (high slot): This is your main tool for salvaging wrecks. Keep one in your hold all the time (they are dirt cheap too). There is a Tech 2 variant (Salvager II) which is more efficient at salvaging, but is also more expensive and needs additional skill training.  
:* '''{{co|wheat|Salvager I}}''' (high slot): This is your main tool for salvaging wrecks. Keep one in your hold all the time (they are dirt cheap too). There is a Tech 2 variant (Salvager II) which is more efficient at salvaging, but is also more expensive and needs additional skill training.  


==== Recommended ====
;Recommended
* '''{{co|wheat|Small Tractor Beam}}''' (high slot): You can live without it, but these modules make your life a lot easier. They pull the wrecks (and containers) to your ship so you don't have to fly to every one of them. They are a little more expensive (about a million ISK), but they speed up your salvaging considerably. By default Tech I tractor beams can target wrecks up to 20 km away, and pull them in at 500 m/s; if you fly a Noctis this is boosted up to 2000 m/s at up to 80 km (depending on skills). Note that there are no medium or large tractor beams.  
:* '''{{co|wheat|Small Tractor Beam}}''' (high slot): You can live without it, but these modules make your life a lot easier. They pull the wrecks (and containers) to your ship so you don't have to fly to every one of them. They are a little more expensive (about a million ISK), but they speed up your salvaging considerably. By default Tech I tractor beams can target wrecks up to 20 km away, and pull them in at 500 m/s; if you fly a Noctis this is boosted up to 2000 m/s at up to 80 km (depending on skills). Note that there are no medium or large tractor beams.  
* '''{{co|wheat|Afterburner}}''' or '''{{co|wheat|MicroWarp Drive}}''' (mid slot): Even with a tractor beam, you will still need to do a lot of flying around to reach every corner of a wreck field, and the speed boost comes in handy.  
* '''{{co|wheat|Afterburner}}''' or '''{{co|wheat|MicroWarp Drive}}''' (mid slot): Even with a tractor beam, you will still need to do a lot of flying around to reach every corner of a wreck field, and the speed boost comes in handy.  


==== Potentially useful ====
;Potentially useful
* '''{{co|wheat|Expanded Cargohold}}''' (low slot): Depending on the base size of your ship's cargohold, it can be useful to fit these, as you can carry more salvage at a time (and don't have to make so many round trips to the nearest station).   
:* '''{{co|wheat|Expanded Cargohold}}''' (low slot): Depending on the base size of your ship's cargohold, it can be useful to fit these, as you can carry more salvage at a time (and don't have to make so many round trips to the nearest station).   


* '''{{co|wheat|Auto-Targeting System}}''' (high slot) or '''{{co|wheat|Signal Amplifier}}''' (low slot): If you have low [[Targeting#Number_of_targets_locked|targeting skills]] and are flying a dedicated salvaging ships with many salvagers and tractor beams, it might be worth fitting one of these modules so that you can target (and therefore salvage/tractor) several wrecks at once. However, this should only be a stop-gap measure until you find time to train your targeting skills. Note that the Auto-Targeting System will not automatically target wrecks (it only targets hostile ships), you would be fitting it merely for its bonus to the number of targets you can have locked at once.  
* '''{{co|wheat|Auto-Targeting System}}''' (high slot) or '''{{co|wheat|Signal Amplifier}}''' (low slot): If you have low [[Targeting#Number_of_targets_locked|targeting skills]] and are flying a dedicated salvaging ships with many salvagers and tractor beams, it might be worth fitting one of these modules so that you can target (and therefore salvage/tractor) several wrecks at once. However, this should only be a stop-gap measure until you find time to train your targeting skills. Note that the Auto-Targeting System will not automatically target wrecks (it only targets hostile ships), you would be fitting it merely for its bonus to the number of targets you can have locked at once.  
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* '''{{co|wheat|Poteque 'Prospector' Environmental Analysis EY-1005}}''' (slot 10), which reduces salvager modules' cycle time by 5%.
* '''{{co|wheat|Poteque 'Prospector' Environmental Analysis EY-1005}}''' (slot 10), which reduces salvager modules' cycle time by 5%.


Both of these are only of interest to players who want to get every last drop of salvaging efficiency.  
Both of these are only of interest to players who want to get every last drop of salvaging efficiency.


== Fitting a salvaging ship ==
== Fitting a salvaging ship ==