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Angel Sound: Difference between revisions

From EVE University Wiki
Djavin novienta (talk | contribs)
Djavin novienta (talk | contribs)
Line 141: Line 141:
* Once you accept a mission you should minimize the agent conversation window instead of closing it. This way, once your objectives are complete the window will pop back up, giving you a clear indication that your work is done.
* Once you accept a mission you should minimize the agent conversation window instead of closing it. This way, once your objectives are complete the window will pop back up, giving you a clear indication that your work is done.


=== MISSION CHAIN ===
== Mission Chain ==


You can start this Arc by visiting one of three Agents. All of the three Agents are located in space at one of the beacons.
You can start this Arc by visiting one of three Agents. All of the three Agents are located in space at one of the beacons.
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Wherever possible, choose the missions with the shortest travel distance, even if it means there is more NPC combat on the missions themselves. More jumps means more risk, so it's best to travel as little as possible.
Wherever possible, choose the missions with the shortest travel distance, even if it means there is more NPC combat on the missions themselves. More jumps means more risk, so it's best to travel as little as possible.


 
=== Headhunted (if Ellar Stin in Konora is your starting agent) ===
==== Headhunted (if Ellar Stin in Konora is your starting agent) ====


- System: Konora
- System: Konora
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- Mission type: Travel
- Mission type: Travel


 
=== Mistaken Identity (if Arajna Ashia in Sendaya is your starting agent) ===
==== Mistaken Identity (if Arajna Ashia in Sendaya is your starting agent) ====


- System: Konora
- System: Konora
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- Mission type: Travel
- Mission type: Travel


 
=== The Balance of Power (if Aton Hordner in Egbinger is your starting agent) ===
==== The Balance of Power (if Aton Hordner in Egbinger is your starting agent) ====


- System: Konora
- System: Konora
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There are several routes into Curse from empire space, but jumping through Sendaya into Doril will be the most direct path for most players. Jumping into Doril will likely be the scariest part of the whole run. It's almost always bubbled and/or camped. You should fit your Warp Core Stabilizers for this leg of the journey. Although your interceptor is immune to bubbles, you can still be pointed. If you want to be extra careful you can use a cloaky (or simply disposable) alt to jump through first and scout.
There are several routes into Curse from empire space, but jumping through Sendaya into Doril will be the most direct path for most players. Jumping into Doril will likely be the scariest part of the whole run. It's almost always bubbled and/or camped. You should fit your Warp Core Stabilizers for this leg of the journey. Although your interceptor is immune to bubbles, you can still be pointed. If you want to be extra careful you can use a cloaky (or simply disposable) alt to jump through first and scout.


 
=== New Opportunities ===
==== New Opportunities ====


- Systems: K-QWHE > KLMT-W
- Systems: K-QWHE > KLMT-W
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Go to mission site, sit there for a minute until you get the mission complete dialogue, then head home.
Go to mission site, sit there for a minute until you get the mission complete dialogue, then head home.


 
=== Fight or Flight ===
==== Fight or Flight ====
==== Natural Consequences ====
 
===== Natural Consequences =====


- Systems: K-QWHE > EW-JR5 (or YKE4-3)
- Systems: K-QWHE > EW-JR5 (or YKE4-3)
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You may get the "mission complete" dialogue after killing the cruisers in Wave 4, so keep an eye out for that.
You may get the "mission complete" dialogue after killing the cruisers in Wave 4, so keep an eye out for that.


===== Serpentis Fill-In =====
==== Serpentis Fill-In ====


- Systems: K-QWHE > EW-JR5
- Systems: K-QWHE > EW-JR5
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- Ship restrictions: None
- Ship restrictions: None


 
=== Clear the Way ===
==== Clear the Way ====


- Systems: MDD-79 (or RMOC-W)
- Systems: MDD-79 (or RMOC-W)
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* Wave 3: 3 destroyers + 3 frigates
* Wave 3: 3 destroyers + 3 frigates


 
=== Salvage Heist ===
==== Salvage Heist ====


- Systems: MDD-79 (or RMOC-W) > Farit (or HLW-HP)
- Systems: MDD-79 (or RMOC-W) > Farit (or HLW-HP)
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* Wave 4: 3 frigates appear when Gath gets to low structure
* Wave 4: 3 frigates appear when Gath gets to low structure


 
=== Rabbit Trap ===
==== Rabbit Trap ====


- Systems: Farit (or HLW-HP) (you should still be there from your last mission) > MDD-79
- Systems: Farit (or HLW-HP) (you should still be there from your last mission) > MDD-79
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Award: Domination Target Painter.
Award: Domination Target Painter.


 
=== Dominus ===
==== Dominus ====


- System: K-QWHE
- System: K-QWHE
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Fly to a different station in K-QWHE to talk to a new agent.
Fly to a different station in K-QWHE to talk to a new agent.


 
=== The Lesser of Two ===
==== The Lesser of Two ====
==== Data Destruction ====
 
===== Data Destruction =====


- Systems: K-QWHE > AAM-1A
- Systems: K-QWHE > AAM-1A
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* Room 3: Wave 4: 3 cruisers (after you shoot the datacenter)
* Room 3: Wave 4: 3 cruisers (after you shoot the datacenter)


 
==== Situation Normal ====
===== Situation Normal =====


- Systems: K-QWHE > RMOC-W
- Systems: K-QWHE > RMOC-W
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Very straightforward. Destroy a single cruiser, loot the resulting wreck, then drop the Security Codes item into the Communications Array container.
Very straightforward. Destroy a single cruiser, loot the resulting wreck, then drop the Security Codes item into the Communications Array container.


 
=== Breaking the Lock ===
==== Breaking the Lock ====


- Systems: ?
- Systems: ?
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* Room 3: 6 destroyers + 1 data center
* Room 3: 6 destroyers + 1 data center


 
=== Fear of Angels ===
==== Fear of Angels ====


- Systems: K-QWHE > AAM-1A
- Systems: K-QWHE > AAM-1A