Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Shields: Difference between revisions

From EVE University Wiki
Djavin novienta (talk | contribs)
m Djavin novienta moved page Shields: How They Work to Shields
Djavin novienta (talk | contribs)
Removed categories: Tank, Game mechanics.
Line 1: Line 1:
{{Cleanup|Overlaps with [[Passive Shield Tank]].}}
{{Cleanup|Overlaps with [[Passive Shield Tank]].}}
 
{{hatnote|This article explains the functional process of spaceship shielding. For tactical applications of shields, see [[Shield tanking]], [[Passive Shield Tank]], or [[Logistics]].}}
''This article explains the functional process of spaceship shielding. It does not cover the various tactical applications of shields. These can be found in such as:''
 
:''[[Shield Tanking]] [[Passive Shield Tank|Passive Shield Tank]] [[Logistics]]''
 
''Nor does it cover the detailed fitting of shields to specific ships. This can be found in such as:''
 
:''[[Fitting 101]] • [[Fitting 102]] • [[Fitting Guidelines]] • [[Fitting_Modules_and_Rigs_Guide|Fitting Modules and Rigs Guide]]''
 
''The descriptions of the various ships include shield fits as appropriate to the hull. (See [[Hurricane]], for example.)''


==What Is a Shield?==
==What Is a Shield?==
Line 18: Line 9:


[[File:QSG_shieldcapacity_dashboard.png|right|350px|alt=heads up display showing shield about half destroyed]]The shield also has a <span style="color:#ccffee">capacity</span> which shows how many hitpoints of damage it would take to destroy, or "drop", the shield. In combat this shows as the outermost of three red rings on the pilot's dashboard display. A ship's shield also has a <span style="color:#ccffee">recharge rate</span> which shows how fast the shield rebuilds itself while damaged.  
[[File:QSG_shieldcapacity_dashboard.png|right|350px|alt=heads up display showing shield about half destroyed]]The shield also has a <span style="color:#ccffee">capacity</span> which shows how many hitpoints of damage it would take to destroy, or "drop", the shield. In combat this shows as the outermost of three red rings on the pilot's dashboard display. A ship's shield also has a <span style="color:#ccffee">recharge rate</span> which shows how fast the shield rebuilds itself while damaged.  


The base values for all of these can be found in the Attributes panel of the ship's Show Info window.{{clear}}
The base values for all of these can be found in the Attributes panel of the ship's Show Info window.{{clear}}
Line 266: Line 256:
In addition to stacking penalties the shield resists aren't added together directly. Two 30% unpenalized resist modules will not give your ship 60% resist profile. You can think that each resist module reduces incoming damage individually. With incoming hit of 100 damage the first 30% resist module would reduce the hit to 70 damage and the second resist module would further reduce 70 damage to 49 damage giving total resist of 51% instead of 60%.
In addition to stacking penalties the shield resists aren't added together directly. Two 30% unpenalized resist modules will not give your ship 60% resist profile. You can think that each resist module reduces incoming damage individually. With incoming hit of 100 damage the first 30% resist module would reduce the hit to 70 damage and the second resist module would further reduce 70 damage to 49 damage giving total resist of 51% instead of 60%.


 
[[Category:Fitting]]
[[Category:Ship Fitting]]
[[Category:Tank]]
[[Category:Game mechanics]]