Difference between revisions of "Scripts"
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These scripts can be loaded into a Tracking Computer, Remote Tracking Computer, or Omnidirectional Tracking Link module to change the nature of its bonuses. They double one type of bonus while removing the other. | These scripts can be loaded into a Tracking Computer, Remote Tracking Computer, or Omnidirectional Tracking Link module to change the nature of its bonuses. They double one type of bonus while removing the other. | ||
− | {| class="wikitable | + | {| class="wikitable" style="font-size: 90%; text-align: center;" |
− | + | |- style="background-color: #222222;" | |
− | ! | + | ! style="text-align: left;" | Script |
− | ! | + | ! <span title="Optimal range bonus">{{icon|range|26px}} |
− | ! | + | ! <span title="Falloff range bonus">{{icon|falloff|26px}} |
+ | ! <span title="Tracking speed bonus">{{icon|tracking|26px}} | ||
|- | |- | ||
− | | style="text-align:left;" | | + | | style="text-align: left;" | Optimal Range Script |
| x2 | | x2 | ||
| x2 | | x2 | ||
| x0 | | x0 | ||
|- | |- | ||
− | | style="text-align:left;" | | + | | style="text-align: left;" | Tracking Speed Script |
| x0 | | x0 | ||
| x0 | | x0 | ||
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These scripts can be loaded into a Sensor Booster or Remote Sensor Booster module to change the nature of its bonuses. They double one bonus while removing the others. | These scripts can be loaded into a Sensor Booster or Remote Sensor Booster module to change the nature of its bonuses. They double one bonus while removing the others. | ||
− | {| class="wikitable | + | {| class="wikitable" style="font-size: 90%; text-align: center;" |
− | + | |- style="background-color: #222222;' | |
− | ! | + | ! style="text-align: left;" | Script |
− | ! | + | ! <span title="Scan resolution bonus">{{icon|sig|26px}} |
− | ! | + | ! <span title="Sensor strength bonus">{{icon|ecm|26px}} |
+ | ! <span title="Targeting range bonus">{{icon|range|26px}} | ||
|- | |- | ||
− | | style="text-align:left;" | | + | | style="text-align: left;" | ECCM Script |
| x2 | | x2 | ||
| x0 | | x0 | ||
| x0 | | x0 | ||
|- | |- | ||
− | | style="text-align:left;" | | + | | style="text-align: left;" | Scan Resolution Script |
| x0 | | x0 | ||
| x2 | | x2 | ||
| x0 | | x0 | ||
|- | |- | ||
− | | style="text-align:left;" | | + | | style="text-align: left;" | Targeting Range Script |
| x0 | | x0 | ||
| x0 | | x0 | ||
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These scripts can be loaded into a Missile Guidance Computer module to change the nature of its bonuses. They double one type of bonus while removing the others. | These scripts can be loaded into a Missile Guidance Computer module to change the nature of its bonuses. They double one type of bonus while removing the others. | ||
− | {| class="wikitable | + | {| class="wikitable" style="font-size: 90%; text-align: center;" |
− | + | |- style="background-color:#222222;" | |
− | ! | + | ! style="text-align: left;" | Script |
− | ! | + | ! <span title="Explosion radius bonus">{{icon|sig|26px}} |
− | ! | + | ! <span title="Explosion velocity bonus">{{icon|velocity|26px}} |
− | ! | + | ! <span title="Flight time bonus">{{icon|align|26px}} |
+ | ! <span title="Missile velocity bonus">{{icon|range|26px}} | ||
|- | |- | ||
− | | style="text-align:left;" | | + | | style="text-align: left;" | Missile Precision Script |
| x2 | | x2 | ||
| x2 | | x2 | ||
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| x0 | | x0 | ||
|- | |- | ||
− | | style="text-align:left;" | | + | | style="text-align: left;" | Missile Range Script |
| x0 | | x0 | ||
| x0 | | x0 | ||
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These scripts can be loaded into a Tracking Disruptor module to change the nature of its bonuses. They double one type of bonus while removing the other. | These scripts can be loaded into a Tracking Disruptor module to change the nature of its bonuses. They double one type of bonus while removing the other. | ||
− | {| class="wikitable | + | {| class="wikitable" style="font-size: 90%;text-align: center;" |
− | + | |- style="background-color: #222222;' | |
− | ! | + | ! style="text-align: left;" | Script |
− | ! | + | ! <span title="Optimal range bonus">{{icon|range|26px}} |
− | ! | + | ! <span title="Falloff range bonus">{{icon|falloff|26px}} |
+ | ! <span title="Tracking speed bonus">{{icon|tracking|26px}} | ||
|- | |- | ||
− | | style="text-align:left;" | | + | | style="text-align: left;" | Optimal Range Disruption Script |
| x2 | | x2 | ||
| x2 | | x2 | ||
| x0 | | x0 | ||
|- | |- | ||
− | | style="text-align:left;" | | + | | style="text-align: left;" | Tracking Speed Disruption Script |
| x0 | | x0 | ||
| x0 | | x0 | ||
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These scripts can be loaded into a Remote Sensor Dampener module to change the nature of its bonuses. They double one bonus while removing the others. | These scripts can be loaded into a Remote Sensor Dampener module to change the nature of its bonuses. They double one bonus while removing the others. | ||
− | {| class="wikitable | + | {| class="wikitable" style="font-size: 90%; text-align: center;" |
− | + | |- style="background-color:#222222;" | |
− | ! | + | ! style="text-align: left;" | Script |
− | ! | + | ! <span title="Scan resolution bonus">{{icon|sig|26px}} |
+ | ! <span title="Targeting range bonus">{{icon|range|26px}} | ||
|- | |- | ||
− | | style="text-align:left;" | Scan Resolution Dampening Script | + | | style="text-align: left;" | Scan Resolution Dampening Script |
| x2 | | x2 | ||
| x0 | | x0 | ||
|- | |- | ||
− | | style="text-align:left;" | Targeting Range Dampening Script | + | | style="text-align: left;" | Targeting Range Dampening Script |
| x0 | | x0 | ||
| x2 | | x2 | ||
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These scripts can be loaded into a Missile Guidance Computer module to change the nature of its bonuses. They double one type of bonus while removing the others. | These scripts can be loaded into a Missile Guidance Computer module to change the nature of its bonuses. They double one type of bonus while removing the others. | ||
− | {| class="wikitable | + | {| class="wikitable" style="font-size: 90%; text-align: center;" |
− | + | |- style="background-color:#222222;" | |
− | ! | + | ! style="text-align:left;" | Script |
− | ! | + | ! <span title="Explosion radius bonus">{{icon|sig|26px}} |
− | ! | + | ! <span title="Explosion velocity bonus">{{icon|velocity|26px}} |
− | ! | + | ! <span title="Flight time bonus">{{icon|align|26px}} |
+ | ! <span title="Missile velocity bonus">{{icon|range|26px}} | ||
|- | |- | ||
− | | style="text-align:left;" | Missile Precision Disruption Script | + | | style="text-align: left;" | Missile Precision Disruption Script |
| x2 | | x2 | ||
| x2 | | x2 | ||
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| x0 | | x0 | ||
|- | |- | ||
− | | style="text-align:left;" | Missile Range Disruption Script | + | | style="text-align: left;" | Missile Range Disruption Script |
| x0 | | x0 | ||
| x0 | | x0 | ||
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==Other scripts== | ==Other scripts== | ||
===Warp Disruptor Field Generator=== | ===Warp Disruptor Field Generator=== | ||
− | The Warp Disruptor Field Generator normally produces an interdiction bubble centered on the [[Cruiser#Heavy Interdiction Cruisers|Heavy Interdiction Cruisers]] that activates it. However, when scripted with the Focused Warp Disruption Script, it loses its area of effect and gains the ability to warp scramble ships that are normally immune to electronic warfare, like Titans and Supercarriers. | + | The Warp Disruptor Field Generator normally produces an interdiction bubble centered on the [[Cruiser#Heavy Interdiction Cruisers|Heavy Interdiction Cruisers]] that activates it. However, when scripted with the Focused Warp Disruption Script, it loses its area of effect and gains the ability to warp scramble ships that are normally immune to electronic warfare, like [[Titans]] and [[Supercarriers]]. |
===Capital Flex Armor Hardener=== | ===Capital Flex Armor Hardener=== |
Revision as of 14:27, 22 February 2022
Scripts are items that can be loaded in certain modules to change the performance of that module. They usually boost one attribute/ability of the module at the cost of another attribute/ability. Despite them being equipped or swapped like ammo, they're not consumed upon activation.
For example, a Tracking Computer without a script grants a 10% bonus to tracking and a 5% bonus to range. With an optimal range script, the bonus would be 0% to tracking and 10% to range. With a tracking speed script, the bonus would be 20% to tracking and 0% to range.
Non-ewar scripts
These scripts are for non-ewar modules. See scan resolution and turret damage
Tracking Computer/Remote Tracking Computer/Omnidirectional Tracking Link
These scripts can be loaded into a Tracking Computer, Remote Tracking Computer, or Omnidirectional Tracking Link module to change the nature of its bonuses. They double one type of bonus while removing the other.
Script | |||
---|---|---|---|
Optimal Range Script | x2 | x2 | x0 |
Tracking Speed Script | x0 | x0 | x2 |
Sensor Booster/Remote Sensor Booster
These scripts can be loaded into a Sensor Booster or Remote Sensor Booster module to change the nature of its bonuses. They double one bonus while removing the others.
Script | |||
---|---|---|---|
ECCM Script | x2 | x0 | x0 |
Scan Resolution Script | x0 | x2 | x0 |
Targeting Range Script | x0 | x0 | x2 |
Missile Guidance Computer
These scripts can be loaded into a Missile Guidance Computer module to change the nature of its bonuses. They double one type of bonus while removing the others.
Script | ||||
---|---|---|---|---|
Missile Precision Script | x2 | x2 | x0 | x0 |
Missile Range Script | x0 | x0 | x2 | x2 |
Ewar scripts
These are scripts for Ewar modules. See EWar 101 Guide
Tracking Disruptor
These scripts can be loaded into a Tracking Disruptor module to change the nature of its bonuses. They double one type of bonus while removing the other.
Script | |||
---|---|---|---|
Optimal Range Disruption Script | x2 | x2 | x0 |
Tracking Speed Disruption Script | x0 | x0 | x2 |
Remote Sensor Dampener
These scripts can be loaded into a Remote Sensor Dampener module to change the nature of its bonuses. They double one bonus while removing the others.
Script | ||
---|---|---|
Scan Resolution Dampening Script | x2 | x0 |
Targeting Range Dampening Script | x0 | x2 |
Missile Disruptor Computer
These scripts can be loaded into a Missile Guidance Computer module to change the nature of its bonuses. They double one type of bonus while removing the others.
Script | ||||
---|---|---|---|---|
Missile Precision Disruption Script | x2 | x2 | x0 | x0 |
Missile Range Disruption Script | x0 | x0 | x2 | x2 |
Other scripts
Warp Disruptor Field Generator
The Warp Disruptor Field Generator normally produces an interdiction bubble centered on the Heavy Interdiction Cruisers that activates it. However, when scripted with the Focused Warp Disruption Script, it loses its area of effect and gains the ability to warp scramble ships that are normally immune to electronic warfare, like Titans and Supercarriers.
Capital Flex Armor Hardener
The Capital Flex Armor Hardener normally provides a small bonus to all armor resistances, but can be scripted to triple one resistance bonus while dropping the other three.
Capital Flex Shield Hardener
The Capital Flex Shield Hardener normally provides a small bonus to all shield resistances, but can be scripted to triple one resistance bonus while dropping the other three.
Standup Variable Spectrum ECM
The Standup Variable Spectrum ECM is an ECM module that can be fitted to Citadels. It can be scripted to double its jamming strength against one scanner type while halving its strength on the other three.