Difference between revisions of "Skills:Gunnery"
From EVE University Wiki
(Filled in up to Small Hybrid Turret.) |
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|price= | |price= | ||
|pre=Gunnery V, Medium Energy Turret III | |pre=Gunnery V, Medium Energy Turret III | ||
− | |notes=<br> | + | |notes=T1 battleship-sized beam and pulse lasers.<br> |
}} | }} | ||
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|skill=Large Hybrid Turret | |skill=Large Hybrid Turret | ||
|desc=Operation of large hybrid turret. 5% Bonus to large hybrid turret damage per level. | |desc=Operation of large hybrid turret. 5% Bonus to large hybrid turret damage per level. | ||
− | |1= | + | |1=Perception |
− | |2= | + | |2=Willpower |
− | |mult= | + | |mult=5x |
|price= | |price= | ||
− | |pre= | + | |pre=Gunnery V, Medium Hybrid Turret III |
− | |notes=<br> | + | |notes=T1 battleship-sized blasters and railguns.<br> |
}} | }} | ||
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|skill=Large Projectile Turret | |skill=Large Projectile Turret | ||
|desc=Operation of large projectile turret. 5% Bonus to large projectile turret damage per level. | |desc=Operation of large projectile turret. 5% Bonus to large projectile turret damage per level. | ||
− | |1= | + | |1=Perception |
− | |2= | + | |2=Willpower |
− | |mult= | + | |mult=5x |
|price= | |price= | ||
− | |pre= | + | |pre=Gunnery V, Medium Projectile Turret III |
− | |notes=<br> | + | |notes=T1 battleship-sized autocannon and artillery.<br> |
}} | }} | ||
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|skill=Large Pulse Laser Specialization | |skill=Large Pulse Laser Specialization | ||
|desc=Specialist training in the operation of advanced large pulse lasers. 2% bonus per skill level to the damage of large turrets requiring Large Pulse Laser Specialization. | |desc=Specialist training in the operation of advanced large pulse lasers. 2% bonus per skill level to the damage of large turrets requiring Large Pulse Laser Specialization. | ||
− | |1= | + | |1=Perception |
− | |2= | + | |2=Willpower |
− | |mult= | + | |mult=8x |
|price= | |price= | ||
− | |pre= | + | |pre=Motion Prediction V, Medium Pulse Laser Specialization IV, Large Energy Turret V |
|notes=Enables the use of T2 Large Pulse Laser weapons. | |notes=Enables the use of T2 Large Pulse Laser weapons. | ||
}} | }} | ||
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|skill=Large Railgun Specialization | |skill=Large Railgun Specialization | ||
|desc=Specialist training in the operation of advanced large railguns. 2% bonus per skill level to the damage of large turrets requiring Large Railgun Specialization. | |desc=Specialist training in the operation of advanced large railguns. 2% bonus per skill level to the damage of large turrets requiring Large Railgun Specialization. | ||
− | |1= | + | |1=Perception |
− | |2= | + | |2=Willpower |
− | |mult= | + | |mult=8x |
|price= | |price= | ||
− | |pre= | + | |pre=Sharpshooter V, Medium Railgun Specialization IV, Large Hybrid Turret V |
|notes=Enables the use of T2 Large Railgun weapons. | |notes=Enables the use of T2 Large Railgun weapons. | ||
}} | }} | ||
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|skill=Medium Artillery Specialization | |skill=Medium Artillery Specialization | ||
|desc=Specialist training in the operation of advanced Medium Artillery. 2% bonus per skill level to the damage of medium turrets requiring Medium Artillery Specialization. | |desc=Specialist training in the operation of advanced Medium Artillery. 2% bonus per skill level to the damage of medium turrets requiring Medium Artillery Specialization. | ||
− | |1= | + | |1=Perception |
− | |2= | + | |2=Willpower |
− | |mult= | + | |mult=5x |
|price= | |price= | ||
− | |pre= | + | |pre=Sharpshooter IV, Small Artillery Specialization IV, Medium Projectile Turret V |
|notes=Enables the use of T2 Medium Artillery weapons. | |notes=Enables the use of T2 Medium Artillery weapons. | ||
}} | }} | ||
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|skill=Medium Autocannon Specialization | |skill=Medium Autocannon Specialization | ||
|desc=Specialist training in the operation of advanced medium autocannons. 2% bonus per skill level to the damage of medium turrets requiring Medium Autocannon Specialization. | |desc=Specialist training in the operation of advanced medium autocannons. 2% bonus per skill level to the damage of medium turrets requiring Medium Autocannon Specialization. | ||
− | |1= | + | |1=Perception |
− | |2= | + | |2=Willpower |
− | |mult= | + | |mult=5x |
|price= | |price= | ||
− | |pre= | + | |pre=Motion Prediction IV, Small Autocannon Specialization IV, Medium Projectile Turret V |
|notes=Enables the use of T2 Medium Autocannon weapons. | |notes=Enables the use of T2 Medium Autocannon weapons. | ||
}} | }} | ||
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|skill=Medium Beam Laser Specialization | |skill=Medium Beam Laser Specialization | ||
|desc=Specialist training in the operation of advanced medium beam lasers. 2% bonus per skill level to the damage of medium turrets requiring Medium Beam Laser Specialization. | |desc=Specialist training in the operation of advanced medium beam lasers. 2% bonus per skill level to the damage of medium turrets requiring Medium Beam Laser Specialization. | ||
− | |1= | + | |1=Perception |
− | |2= | + | |2=Willpower |
− | |mult= | + | |mult=5x |
|price= | |price= | ||
− | |pre= | + | |pre=Sharpshooter IV, Small Beam Laser Specialization IV, Medium Energy Turret V |
|notes=Enables the use of T2 Medium Beam Laser weapons. | |notes=Enables the use of T2 Medium Beam Laser weapons. | ||
}} | }} | ||
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|skill=Medium Blaster Specialization | |skill=Medium Blaster Specialization | ||
|desc=Specialist training in the operation of advanced medium blasters. 2% bonus per skill level to the damage of medium turrets requiring Medium Blaster Specialization. | |desc=Specialist training in the operation of advanced medium blasters. 2% bonus per skill level to the damage of medium turrets requiring Medium Blaster Specialization. | ||
− | |1= | + | |1=Perception |
− | |2= | + | |2=Willpower |
− | |mult= | + | |mult=5x |
|price= | |price= | ||
− | |pre= | + | |pre=Motion Prediction IV, Small Blaster Specialization IV, Medium Hybrid Turret V |
|notes=Enables the use of T2 Medium Blaster weapons. | |notes=Enables the use of T2 Medium Blaster weapons. | ||
}} | }} | ||
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|skill=Medium Energy Turret | |skill=Medium Energy Turret | ||
|desc=Operation of medium energy turret. 5% Bonus to medium energy turret damage per level. | |desc=Operation of medium energy turret. 5% Bonus to medium energy turret damage per level. | ||
− | |1= | + | |1=Perception |
− | |2= | + | |2=Willpower |
− | |mult= | + | |mult=3x |
|price= | |price= | ||
− | |pre= | + | |pre=Gunnery III, Small Energy Turret III |
− | |notes=<br> | + | |notes=T1 beam and pulse lasers for cruisers and battlecruisers.<br> |
}} | }} | ||
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|skill=Medium Hybrid Turret | |skill=Medium Hybrid Turret | ||
|desc=Operation of medium hybrid turrets. 5% Bonus to medium hybrid turret damage per level. | |desc=Operation of medium hybrid turrets. 5% Bonus to medium hybrid turret damage per level. | ||
− | |1= | + | |1=Perception |
− | |2= | + | |2=Willpower |
− | |mult= | + | |mult=3x |
|price= | |price= | ||
− | |pre= | + | |pre=Gunnery III, Small Hybrid Turret III |
− | |notes=<br> | + | |notes=T1 blasters and railguns for cruisers and battlecruisers.<br> |
}} | }} | ||
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|skill=Medium Projectile Turret | |skill=Medium Projectile Turret | ||
|desc=Operation of medium projectile turrets. 5% Bonus to medium projectile turret damage per level. | |desc=Operation of medium projectile turrets. 5% Bonus to medium projectile turret damage per level. | ||
− | |1= | + | |1=Perception |
− | |2= | + | |2=Willpower |
− | |mult= | + | |mult=3x |
|price= | |price= | ||
− | |pre= | + | |pre=Gunnery III, Small Projectile Turret III |
− | |notes=<br> | + | |notes=T1 autocannon and artillery for cruisers and battlecruisers.<br> |
}} | }} | ||
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|skill=Medium Pulse Laser Specialization | |skill=Medium Pulse Laser Specialization | ||
|desc=Specialist training in the operation of advanced medium pulse lasers. 2% bonus per skill level to the damage of medium turrets requiring Medium Pulse Laser Specialization. | |desc=Specialist training in the operation of advanced medium pulse lasers. 2% bonus per skill level to the damage of medium turrets requiring Medium Pulse Laser Specialization. | ||
− | |1= | + | |1=Perception |
− | |2= | + | |2=Willpower |
− | |mult= | + | |mult=5x |
|price= | |price= | ||
− | |pre= | + | |pre=Motion Prediction IV, Small Pulse Laser Specialization IV, Medium Energy Turret V |
|notes=Enables the use of T2 Medium Pulse Laser weapons. | |notes=Enables the use of T2 Medium Pulse Laser weapons. | ||
}} | }} | ||
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|skill=Medium Railgun Specialization | |skill=Medium Railgun Specialization | ||
|desc=Specialist training in the operation of advanced medium railguns. 2% bonus per skill level to the damage of medium turrets requiring Medium Railgun Specialization. | |desc=Specialist training in the operation of advanced medium railguns. 2% bonus per skill level to the damage of medium turrets requiring Medium Railgun Specialization. | ||
− | |1= | + | |1=Perception |
− | |2= | + | |2=Willpower |
− | |mult= | + | |mult=5x |
|price= | |price= | ||
− | |pre= | + | |pre=Sharpshooter IV, Small Railgun Specialization IV, Medium Hybrid Turret V |
|notes=Enables the use of T2 Medium Railgun weapons. | |notes=Enables the use of T2 Medium Railgun weapons. | ||
}} | }} | ||
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|skill=Motion Prediction | |skill=Motion Prediction | ||
|desc=Improved ability at hitting moving targets. 5% bonus per skill level to weapon turret tracking speeds. | |desc=Improved ability at hitting moving targets. 5% bonus per skill level to weapon turret tracking speeds. | ||
− | |1= | + | |1=Perception |
− | |2= | + | |2=Willpower |
− | |mult= | + | |mult=2x |
|price= | |price= | ||
− | |pre= | + | |pre=Gunnery II |
− | |notes=<br> | + | |notes=Having your turrets tracking as fast as possible is quite important; turret users should consider training this to IV to be an important short/medium-term goal, and in the long term it may be worth training it to V. Motion Prediction is also one of the prerequisite skills for T2 short-ranged turrets (autocannon, blasters and pulse lasers).<br> |
}} | }} | ||
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|skill=Rapid Firing | |skill=Rapid Firing | ||
|desc=Skill at the rapid discharge of weapon turrets. 4% bonus per skill level to weapon turret rate of fire. | |desc=Skill at the rapid discharge of weapon turrets. 4% bonus per skill level to weapon turret rate of fire. | ||
− | |1= | + | |1=Perception |
− | |2= | + | |2=Willpower |
− | |mult= | + | |mult=2x |
|price= | |price= | ||
− | |pre= | + | |pre=Gunnery II |
− | |notes=<br> | + | |notes=A 4% rate of fire bonus is effectively a DPS boost of slightly more than 4%. Levels IV or (later) V should be on turret users' skillplans.<br> |
}} | }} | ||
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|skill=Sharpshooter | |skill=Sharpshooter | ||
|desc=Skill at long-range weapon turret firing. 5% bonus to weapon turret optimal range per skill level. | |desc=Skill at long-range weapon turret firing. 5% bonus to weapon turret optimal range per skill level. | ||
− | |1= | + | |1=Perception |
− | |2= | + | |2=Willpower |
− | |mult= | + | |mult=2x |
|price= | |price= | ||
− | |pre= | + | |pre=Gunnery II |
− | |notes=<br> | + | |notes=Optimal range is important for most turret users, and particularly important for sniper fits, though it's less significant for autocannon because they have very short optimal ranges. Minmatar pilots will still want to train this to help their artillery, though. Sharpshooter is one of the prerequisite skills for T2 long range turrets (railguns, beam lasers and artillery).<br> |
}} | }} | ||
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|skill=Small Artillery Specialization | |skill=Small Artillery Specialization | ||
|desc=Specialist training in the operation of advanced Small Artillery. 2% bonus per skill level to the damage of small turrets requiring Small Artillery Specialization. | |desc=Specialist training in the operation of advanced Small Artillery. 2% bonus per skill level to the damage of small turrets requiring Small Artillery Specialization. | ||
− | |1= | + | |1=Perception |
− | |2= | + | |2=Willpower |
− | |mult= | + | |mult=3x |
|price= | |price= | ||
− | |pre= | + | |pre=Sharpshooter III, Small Projectile Turret V |
|notes=Enables the use of T2 Small Artillery weapons. | |notes=Enables the use of T2 Small Artillery weapons. | ||
}} | }} | ||
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|skill=Small Autocannon Specialization | |skill=Small Autocannon Specialization | ||
|desc=Specialist training in the operation of advanced small Autocannons. 2% bonus per skill level to the damage of small turrets requiring Small Autocannon Specialization. | |desc=Specialist training in the operation of advanced small Autocannons. 2% bonus per skill level to the damage of small turrets requiring Small Autocannon Specialization. | ||
− | |1= | + | |1=Perception |
− | |2= | + | |2=Willpower |
− | |mult= | + | |mult=3x |
|price= | |price= | ||
− | |pre= | + | |pre=Motion Prediction III, Small Projectile Turret V |
|notes=Enables the use of T2 Small Autocannon weapons. | |notes=Enables the use of T2 Small Autocannon weapons. | ||
}} | }} | ||
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|skill=Small Beam Laser Specialization | |skill=Small Beam Laser Specialization | ||
|desc=Specialist training in the operation of small Beam Lasers. 2% bonus per skill level to the damage of small turrets requiring Small Beam Laser Specialization. | |desc=Specialist training in the operation of small Beam Lasers. 2% bonus per skill level to the damage of small turrets requiring Small Beam Laser Specialization. | ||
− | |1= | + | |1=Perception |
− | |2= | + | |2=Willpower |
− | |mult= | + | |mult=3x |
|price= | |price= | ||
− | |pre= | + | |pre=Sharpshooter III, Small Energy Turret V |
|notes=Enables the use of T2 Small Beam Laser weapons. | |notes=Enables the use of T2 Small Beam Laser weapons. | ||
}} | }} | ||
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|skill=Small Blaster Specialization | |skill=Small Blaster Specialization | ||
|desc=Specialist training in the operation of advanced small blasters. 2% bonus per skill level to the damage of small turrets requiring Small Blaster Specialization. | |desc=Specialist training in the operation of advanced small blasters. 2% bonus per skill level to the damage of small turrets requiring Small Blaster Specialization. | ||
− | |1= | + | |1=Perception |
− | |2= | + | |2=Willpower |
− | |mult= | + | |mult=3x |
|price= | |price= | ||
− | |pre= | + | |pre=Motion Prediction III, Small Hybrid Turret V |
|notes=Enables the use of T2 Small Blaster weapons. | |notes=Enables the use of T2 Small Blaster weapons. | ||
}} | }} | ||
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|skill=Small Energy Turret | |skill=Small Energy Turret | ||
|desc=Operation of small energy turrets. 5% Bonus to small energy turret damage per level. | |desc=Operation of small energy turrets. 5% Bonus to small energy turret damage per level. | ||
− | |1= | + | |1=Perception |
− | |2= | + | |2=Willpower |
− | |mult= | + | |mult=1x |
|price= | |price= | ||
− | |pre= | + | |pre=Gunnery I |
− | |notes=<br> | + | |notes=T1 pulse and beam lasers for frigates and destroyers.<br> |
}} | }} | ||
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|skill=Small Hybrid Turret | |skill=Small Hybrid Turret | ||
|desc=Operation of small hybrid turrets. 5% Bonus to small hybrid turret damage per level. | |desc=Operation of small hybrid turrets. 5% Bonus to small hybrid turret damage per level. | ||
− | |1= | + | |1=Perception |
− | |2= | + | |2=Willpower |
− | |mult= | + | |mult=1x |
|price= | |price= | ||
− | |pre= | + | |pre=Gunnery I |
− | |notes=<br> | + | |notes=T1 blasters and railguns for frigates and destroyers.<br> |
}} | }} | ||
Revision as of 11:02, 1 July 2010
This article is a stub. You can help the UniWiki by expanding it.
Overview
Gunnery skills let you use Eve's three varieties of turret (projectile, hybrid and laser) and make those turrets more effective. These skills will be important for PvE and PvP combat unless your character is purely specialized in drones or missiles.
The Gunnery category also contains two skills of interest to missile users: Weapon Upgrades and Advanced Weapon Upgrades make fitting any weapon, including missile launchers, easier, and are very useful fitting skills.
Advanced Weapon Upgrades
Reduces the powergrid needs of weapon turrets and launchers by 2% per skill level.
Attributes: | |
Multiplier: | 6x |
Price: | 1M ISK |
Alpha max level: | III |
Prerequisites: | Weapon Upgrades V, Gunnery II |
Notes: | Note that this skill also applies to missile launchers (rockets / missiles / cruise missiles / torpedoes) and not just guns. Weapon Upgrades V is a long prerequisite, but the cumulative effect of WU V and AWU to IV really makes a difference to fitting, especially when you start encountering the greater fitting demands of T2 equipment. |
Capital Energy Turret
Operation of capital energy turrets. 5% Bonus to capital energy turret damage per level.
Attributes: | |
Multiplier: | 7x |
Price: | 15M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Gunnery V, Large Energy Turret V |
Notes: |
Capital Hybrid Turret
Operation of capital hybrid turrets. 5% Bonus to capital hybrid turret damage per level.
Attributes: | |
Multiplier: | 7x |
Price: | 15M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Gunnery V, Large Hybrid Turret V |
Notes: |
Capital Projectile Turret
Operation of capital projectile turrets. 5% Bonus to capital projectile turret damage per level.
Attributes: | |
Multiplier: | 7x |
Price: | 15M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Gunnery V, Large Projectile Turret V |
Notes: |
Controlled Bursts
Allows better control over the capacitor use of weapon turrets. 5% reduction in capacitor need of weapon turrets per skill level.
Attributes: | |
Multiplier: | 2x |
Price: | 100k ISK |
Alpha max level: | IV |
Prerequisites: | Gunnery II |
Notes: | A vital skill for anyone using hybrid turrets or (especially) energy turrets. No use for a pilot who only uses projectile turrets. |
Gunnery
Basic turret operation skill. 2% Bonus to weapon turrets' rate of fire per skill level.
Attributes: | |
Multiplier: | 1x |
Price: | 30k ISK |
Alpha max level: | V |
Prerequisites: | none |
Notes: | The base skill, usually somewhere in the prerequisites of the other gunnery skills. The low training time multiplier and the useful rate of fire bonus would probably justify turret users training it to V even if it wasn't a prerequisite. |
Large Artillery Specialization
Specialist training in the operation of advanced Large Artillery. 2% bonus per skill level to the damage of large turrets requiring Large Artillery Specialization.
Attributes: | |
Multiplier: | 8x |
Price: | 10M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Sharpshooter V, Medium Artillery Specialization IV, Large Projectile Turret V |
Notes: | Enables the use of T2 Large Artillery weapons. |
Large Autocannon Specialization
Specialist training in the operation of advanced large autocannons. 2% Bonus per skill level to the damage of large turrets requiring Large Autocannon Specialization.
Attributes: | |
Multiplier: | 8x |
Price: | 10M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Motion Prediction V, Medium Autocannon Specialization IV, Large Projectile Turret V |
Notes: | Enables the use of T2 Large Autocannon weapons. |
Large Beam Laser Specialization
Specialist training in the operation of advanced large beam lasers. 2% Bonus per skill level to the damage of large turrets requiring Large Beam Laser Specialization.
Attributes: | |
Multiplier: | 8x |
Price: | 10M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Sharpshooter V, Medium Beam Laser Specialization V, Large Energy Turret V |
Notes: | Enables the use of T2 Large Beam Laser weapons. |
Large Blaster Specialization
Specialist training in the operation of advanced large blasters. 2% Bonus per skill level to the damage of large turrets requiring Large Blaster Specialization.
Attributes: | |
Multiplier: | 8x |
Price: | 10M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Motion Prediction V, Medium Blaster Specialization, Large Energy Turret V |
Notes: | Enables the use of T2 Large Blaster weapons. |
Large Energy Turret
Operation of large energy turrets. 5% Bonus to large energy turret damage per level.
Attributes: | |
Multiplier: | 5x |
Price: | 3M ISK |
Alpha max level: | IV |
Prerequisites: | Gunnery V, Medium Energy Turret III |
Notes: | T1 battleship-sized beam and pulse lasers. |
Large Hybrid Turret
Operation of large hybrid turret. 5% Bonus to large hybrid turret damage per level.
Attributes: | |
Multiplier: | 5x |
Price: | 3M ISK |
Alpha max level: | IV |
Prerequisites: | Gunnery V, Medium Hybrid Turret III |
Notes: | T1 battleship-sized blasters and railguns. |
Large Projectile Turret
Operation of large projectile turret. 5% Bonus to large projectile turret damage per level.
Attributes: | |
Multiplier: | 5x |
Price: | 3M ISK |
Alpha max level: | IV |
Prerequisites: | Gunnery V, Medium Projectile Turret III |
Notes: | T1 battleship-sized autocannon and artillery. |
Large Pulse Laser Specialization
Specialist training in the operation of advanced large pulse lasers. 2% bonus per skill level to the damage of large turrets requiring Large Pulse Laser Specialization.
Attributes: | |
Multiplier: | 8x |
Price: | 10M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Motion Prediction V, Medium Pulse Laser Specialization IV, Large Energy Turret V |
Notes: | Enables the use of T2 Large Pulse Laser weapons. |
Large Railgun Specialization
Specialist training in the operation of advanced large railguns. 2% bonus per skill level to the damage of large turrets requiring Large Railgun Specialization.
Attributes: | |
Multiplier: | 8x |
Price: | 10M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Sharpshooter V, Medium Railgun Specialization IV, Large Hybrid Turret V |
Notes: | Enables the use of T2 Large Railgun weapons. |
Medium Artillery Specialization
Specialist training in the operation of advanced Medium Artillery. 2% bonus per skill level to the damage of medium turrets requiring Medium Artillery Specialization.
Attributes: | |
Multiplier: | 5x |
Price: | 5M ISK |
Alpha max level: | III |
Prerequisites: | Sharpshooter IV, Small Artillery Specialization IV, Medium Projectile Turret V |
Notes: | Enables the use of T2 Medium Artillery weapons. |
Medium Autocannon Specialization
Specialist training in the operation of advanced medium autocannons. 2% bonus per skill level to the damage of medium turrets requiring Medium Autocannon Specialization.
Attributes: | |
Multiplier: | 5x |
Price: | 5M ISK |
Alpha max level: | III |
Prerequisites: | Motion Prediction IV, Small Autocannon Specialization IV, Medium Projectile Turret V |
Notes: | Enables the use of T2 Medium Autocannon weapons. |
Medium Beam Laser Specialization
Specialist training in the operation of advanced medium beam lasers. 2% bonus per skill level to the damage of medium turrets requiring Medium Beam Laser Specialization.
Attributes: | |
Multiplier: | 5x |
Price: | 5M ISK |
Alpha max level: | III |
Prerequisites: | Sharpshooter IV, Small Beam Laser Specialization IV, Medium Energy Turret V |
Notes: | Enables the use of T2 Medium Beam Laser weapons. |
Medium Blaster Specialization
Specialist training in the operation of advanced medium blasters. 2% bonus per skill level to the damage of medium turrets requiring Medium Blaster Specialization.
Attributes: | |
Multiplier: | 5x |
Price: | 5M ISK |
Alpha max level: | III |
Prerequisites: | Motion Prediction IV, Small Blaster Specialization IV, Medium Hybrid Turret V |
Notes: | Enables the use of T2 Medium Blaster weapons. |
Medium Energy Turret
Operation of medium energy turret. 5% Bonus to medium energy turret damage per level.
Attributes: | |
Multiplier: | 3x |
Price: | 125k ISK |
Alpha max level: | V |
Prerequisites: | Gunnery III, Small Energy Turret III |
Notes: | T1 beam and pulse lasers for cruisers and battlecruisers. |
Medium Hybrid Turret
Operation of medium hybrid turrets. 5% Bonus to medium hybrid turret damage per level.
Attributes: | |
Multiplier: | 3x |
Price: | 125k ISK |
Alpha max level: | V |
Prerequisites: | Gunnery III, Small Hybrid Turret III |
Notes: | T1 blasters and railguns for cruisers and battlecruisers. |
Medium Projectile Turret
Operation of medium projectile turrets. 5% Bonus to medium projectile turret damage per level.
Attributes: | |
Multiplier: | 3x |
Price: | 125k ISK |
Alpha max level: | V |
Prerequisites: | Gunnery III, Small Projectile Turret III |
Notes: | T1 autocannon and artillery for cruisers and battlecruisers. |
Medium Pulse Laser Specialization
Specialist training in the operation of advanced medium pulse lasers. 2% bonus per skill level to the damage of medium turrets requiring Medium Pulse Laser Specialization.
Attributes: | |
Multiplier: | 5x |
Price: | 5M ISK |
Alpha max level: | III |
Prerequisites: | Motion Prediction IV, Small Pulse Laser Specialization IV, Medium Energy Turret V |
Notes: | Enables the use of T2 Medium Pulse Laser weapons. |
Medium Railgun Specialization
Specialist training in the operation of advanced medium railguns. 2% bonus per skill level to the damage of medium turrets requiring Medium Railgun Specialization.
Attributes: | |
Multiplier: | 5x |
Price: | 5M ISK |
Alpha max level: | III |
Prerequisites: | Sharpshooter IV, Small Railgun Specialization IV, Medium Hybrid Turret V |
Notes: | Enables the use of T2 Medium Railgun weapons. |
Motion Prediction
Improved ability at hitting moving targets. 5% bonus per skill level to weapon turret tracking speeds.
Attributes: | |
Multiplier: | 2x |
Price: | 90k ISK |
Alpha max level: | IV |
Prerequisites: | Gunnery II |
Notes: | Having your turrets tracking as fast as possible is quite important; turret users should consider training this to IV to be an important short/medium-term goal, and in the long term it may be worth training it to V. Motion Prediction is also one of the prerequisite skills for T2 short-ranged turrets (autocannon, blasters and pulse lasers). |
Rapid Firing
Skill at the rapid discharge of weapon turrets. 4% bonus per skill level to weapon turret rate of fire.
Attributes: | |
Multiplier: | 2x |
Price: | 60k ISK |
Alpha max level: | IV |
Prerequisites: | Gunnery II |
Notes: | A 4% rate of fire bonus is effectively a DPS boost of slightly more than 4%. Levels IV or (later) V should be on turret users' skillplans. |
Sharpshooter
Skill at long-range weapon turret firing. 5% bonus to weapon turret optimal range per skill level.
Attributes: | |
Multiplier: | 2x |
Price: | 100k ISK |
Alpha max level: | IV |
Prerequisites: | Gunnery II |
Notes: | Optimal range is important for most turret users, and particularly important for sniper fits, though it's less significant for autocannon because they have very short optimal ranges. Minmatar pilots will still want to train this to help their artillery, though. Sharpshooter is one of the prerequisite skills for T2 long range turrets (railguns, beam lasers and artillery). |
Small Artillery Specialization
Specialist training in the operation of advanced Small Artillery. 2% bonus per skill level to the damage of small turrets requiring Small Artillery Specialization.
Attributes: | |
Multiplier: | 3x |
Price: | 2M ISK |
Alpha max level: | III |
Prerequisites: | Sharpshooter III, Small Projectile Turret V |
Notes: | Enables the use of T2 Small Artillery weapons. |
Small Autocannon Specialization
Specialist training in the operation of advanced small Autocannons. 2% bonus per skill level to the damage of small turrets requiring Small Autocannon Specialization.
Attributes: | |
Multiplier: | 3x |
Price: | 2M ISK |
Alpha max level: | III |
Prerequisites: | Motion Prediction III, Small Projectile Turret V |
Notes: | Enables the use of T2 Small Autocannon weapons. |
Small Beam Laser Specialization
Specialist training in the operation of small Beam Lasers. 2% bonus per skill level to the damage of small turrets requiring Small Beam Laser Specialization.
Attributes: | |
Multiplier: | 3x |
Price: | 2M ISK |
Alpha max level: | III |
Prerequisites: | Sharpshooter III, Small Energy Turret V |
Notes: | Enables the use of T2 Small Beam Laser weapons. |
Small Blaster Specialization
Specialist training in the operation of advanced small blasters. 2% bonus per skill level to the damage of small turrets requiring Small Blaster Specialization.
Attributes: | |
Multiplier: | 3x |
Price: | 2M ISK |
Alpha max level: | III |
Prerequisites: | Motion Prediction III, Small Hybrid Turret V |
Notes: | Enables the use of T2 Small Blaster weapons. |
Small Energy Turret
Operation of small energy turrets. 5% Bonus to small energy turret damage per level.
Attributes: | |
Multiplier: | 1x |
Price: | 30k ISK |
Alpha max level: | V |
Prerequisites: | Gunnery I |
Notes: | T1 pulse and beam lasers for frigates and destroyers. |
Small Hybrid Turret
Operation of small hybrid turrets. 5% Bonus to small hybrid turret damage per level.
Attributes: | |
Multiplier: | 1x |
Price: | 30k ISK |
Alpha max level: | V |
Prerequisites: | Gunnery I |
Notes: | T1 blasters and railguns for frigates and destroyers. |
Small Projectile Turret
Operation of small projectile turrets. 5% Bonus to small projectile turret damage per level.
Small Pulse Laser Specialization
Specialist training in the operation of small pulse lasers. 2% bonus per skill level to the damage of small turrets requiring Small Pulse Laser Specialization.
Attributes: | 32px32px |
Multiplier: | 3x |
Price: | 2M ISK |
Alpha max level: | III |
Prerequisites: | none |
Notes: | Enables the use of T2 Small Pulse Laser weapons. |
Small Railgun Specialization
Specialist training in the operation of advanced small railguns. 2% bonus per skill level to the damage of small turrets requiring Small Railgun Specialization.
Attributes: | 32px32px |
Multiplier: | 3x |
Price: | 2M ISK |
Alpha max level: | III |
Prerequisites: | none |
Notes: | Enables the use of T2 Small Railgun weapons. |
Surgical Strike
Knowledge of spaceships' structural weaknesses. 3% bonus per skill level to the damage of all weapon turrets.
Tactical Weapon Reconfiguration
Skill at the operation of siege modules. 50-unit reduction in strontium clathrate consumption amount for module activation per skill level.
Attributes: | 32px32px |
Multiplier: | 8x |
Price: | 25M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | none |
Notes: |
Trajectory Analysis
Advanced understanding of zero-G physics. 5% bonus per skill level to weapon turret accuracy falloff.
Weapon Upgrades
Knowledge of gunnery computer systems, including the use of weapon upgrade modules. 5% reduction per skill level in the CPU needs of weapon turrets, launchers and smartbombs.