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Fleet leadership: Difference between revisions

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These bonuses do not stack if more than one person is boosting them, however the highest will be used, possibly combining from different boosters to give the best overall effect.  For instance, if your squad booster has 5/4/3/3  (see [[Fleet_Leadership#Syntax_for_X-ing_up_in_Alliance_chat|Syntax]] section below) and your fleet booster has 4/4/4/4, then these bonuses will combine and you will receive the highest of each bonus, i.e. 5/4/4/4.
These bonuses do not stack if more than one person is boosting them, however the highest will be used, possibly combining from different boosters to give the best overall effect.  For instance, if your squad booster has 5/4/3/3  (see [[Fleet_Leadership#Syntax_for_X-ing_up_in_Alliance_chat|Syntax]] section below) and your fleet booster has 4/4/4/4, then these bonuses will combine and you will receive the highest of each bonus, i.e. 5/4/4/4.


== Warfare Link Modules<br>  ==
== Warfare Link Skills &amp; Modules<br>  ==


This is the other type of fleet booster.&nbsp; All these modules will only provide a benefit if you are a booster in a fleet, and they act in the same way as the booster skills (e.g. they don't stack, they require proper skilled fleet structure, etc).&nbsp; If you are not in a fleet, or are not a booster, then they are useless. <br>  
This is the other type of fleet booster.&nbsp; All these modules will only provide a benefit if you are a booster in a fleet, and they act in the same way as the booster skills (e.g. they don't stack, they require proper skilled fleet structure, etc).&nbsp; If you are not in a fleet, or are not a booster, then they are useless. <br>  
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''(in progress)''
The final skill to cover in the Leadership section is [[Skills:Leadership#Warfare_Link_Specialist|Warfare Link Specialist]], which increases the effectiveness of all warfare link and mining foreman modules by 10% per level.&nbsp; Note that it does affect the mining modules as well, despite its name.&nbsp; This skill is also a prerequisite for flying [[Command Ships|Command Ships]].<br>
 
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You might be thinking; why bother to use these modules when the prerequisite skills are so high and the bonuses so low?&nbsp; The numbers listed above are only the base bonuses from the modules; they are increased by various skills, ships and implants.<br>
 
*The warfare specialist skills themselves increase the benefit by 100% after level 2, i.e. having it trained to level 3 doubles the benefit, level 4 triples it, and 5 quadruples it.<br>
*The Warfare Link Specialist skill increases the benefit by 10% per level.<br>
*Being in a Fleet Command Ship increases the benefit of warfare links by 3% per level of the [[Skills:Spaceship Command#Command_Ships|Command Ships]] skill.
*Being in a an Orca increases the benefit of mining foreman links by 3% per level of the [[Skills:Spaceship Command#Industrial_Command_Ships|Industrial Command Ships]] skill, and being in a Rorqual increases the benefit by 5% per level of the [[Skills:Spaceship Command#Capital_Industrial_Ships|Capital Industrial Ships]] skill.<br>
*Using a warfare or mining forman mindlink in your implant slot 10, increases the benefit of the associated modules by 50%.<br>
 
These bonuses are combined multiplicitively, not additively.&nbsp; That is to say, total bonus = skills x ship x mindlink.&nbsp; Let's stay you were using a Skirmish Warfare Link - Interdiction Maneuvers, which has 3% benefit.&nbsp; You also have Skirmish Warfare Specialist at V (+300%, i.e. x4), and Warfare Link specialist at III (+30%, i.e. x1.3),&nbsp; Total added bonus = 3% x 4 x 1.3 = 15.6%.&nbsp; Already this is starting to look like a nice benefit.&nbsp; Lets say you are also flying a Fleet Command Ship and have that skill trained to IV (+12%, i.e. x1.12)&nbsp; Total added bonus = 3% x 4 x 1.3 x 1.12 = 17.5%.&nbsp; Finally you decide to implant a Skirmish Warfare Mindlink, which adds +50% (i.e. x1.5).&nbsp; Final benefit = 3% x 4 x 1.3 x 1.12 x 1.5 = 26.2% added range on the entire fleet's warp disruptors, warp scrams and stasis webs.&nbsp; Tasty.<br>
 
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These warfare modules can only be fitted on certain ships, and each ship can only active a certain number of link modules:
 
*[[Battlecruiser|Battlecruisers]]''- 1 active module''
*[[Battlecruiser#Command_Ships|Command Ships]]''- field command ship: 1 active module, fleet command ship: 3 active modules''
*Capital Industrial Ships - ''[[Orca Guide|Orca]]: 1 active module, [[Capital Ship#Capital_Industrial_Ship:_The_Rorqual|Rorqual]]: 3 active modules''
*[[Capital Ship#Carriers|Carriers]]''- 1 active module per level of the Carrier skill''
*[[Capital Ship#Titans|Titans]]''- 1 active module per level of the Titan skill''
*[[Strategic Cruiser|Strategic Cruisers]]''- 1 active module, using the correct defensive subsystem''
 
Using the [http://wiki.eveonline.com/en/wiki/Command_Processor_I Command Processor I] will allow you to use more than one link module at once.<br>


== Syntax for X-ing up in Alliance chat  ==
== Syntax for X-ing up in Alliance chat  ==