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→Mission 9b - Smoke and Mirrors: NPCTable |
→Mission 10b - Foxfire: NPCTable |
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Deadspace | Deadspace room 1: | ||
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*Shortly after entering the stage the acceleration gate to the next stage will disappear. Destroying the sentry guns will make it reappear. | *Shortly after entering the stage the acceleration gate to the next stage will disappear. Destroying the sentry guns will make it reappear. | ||
{{NPCTableHead|Spawn table}} | |||
{{NPCTableRow|Sentry|11|Guristas Sentry Gun}} | |||
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Deadspace room 2: | |||
*Reinforcement wave 1 will spawn a shortly after you enter the stage. | *Reinforcement wave 1 will spawn a shortly after you enter the stage. | ||
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*Destroying one of the Point Defense Batteries will make the Large EM Forcefield structure disappear and you can attack the Caldari Navy Storage Bunker structure directly instead. | *Destroying one of the Point Defense Batteries will make the Large EM Forcefield structure disappear and you can attack the Caldari Navy Storage Bunker structure directly instead. | ||
*Destroying the storage bunker will make it drop Lieutenant Kipo “Foxfire” Tekira. | *Destroying the storage bunker will make it drop Lieutenant Kipo “Foxfire” Tekira. | ||
{{NPCTableHead|Initial defenders}} | |||
{{NPCTableRow|Sentry|2|Caldari Light Missile Battery}} | |||
{{NPCTableRow|Sentry|2|Caldari Point Defense Battery|trigger = Destroying deactivates forcefield}} | |||
{{NPCTableRow|Sentry|1|Caldari Stasis Tower|ewar = Web}} | |||
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{{NPCTableHead|Reinforcement wave 1}} | |||
{{NPCTableRow|Frigate|3|Caldari Navy Frigate}} | |||
{{NPCTableRow|Destroyer|1|Caldari Navy Destroyer|trigger = Triggers next wave}} | |||
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{{NPCTableHead|Reinforcement wave 2}} | |||
{{NPCTableRow|Frigate|3|Caldari Navy Frigate}} | |||
{{NPCTableRow|Cruiser|2|Caldari Navy Cruiser}} | |||
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==Mission 11b - Spy Games== | ==Mission 11b - Spy Games== | ||