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Fleet leadership: Difference between revisions

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*The warfare specialist skills themselves increase the benefit by 100% after level 2, i.e. having it trained to level 3 doubles the benefit, level 4 triples it, and 5 quadruples it.<br>  
*The warfare specialist skills themselves increase the benefit by 100% after level 2, i.e. having it trained to level 3 doubles the benefit, level 4 triples it, and 5 quadruples it.<br>  
*The Warfare Link Specialist skill increases the benefit by 10% per level.<br>  
*The Warfare Link Specialist skill increases the benefit by 10% per level.<br>  
*Being in a Fleet Command Ship increases the benefit of warfare links by 3% per level of the [[Skills:Spaceship Command#Command_Ships|Command Ships]] skill.  
*Being in a Fleet Command Ship increases the benefit of certain* warfare links by 3% per level of the [[Skills:Spaceship Command#Command_Ships|Command Ships]] skill.  
*Being in a an Orca increases the benefit of mining foreman links by 3% per level of the [[Skills:Spaceship Command#Industrial_Command_Ships|Industrial Command Ships]] skill, and being in a Rorqual increases the benefit by 5% per level of the [[Skills:Spaceship Command#Capital_Industrial_Ships|Capital Industrial Ships]] skill.<br>  
*Being in a an Orca increases the benefit of mining foreman links by 3% per level of the [[Skills:Spaceship Command#Industrial_Command_Ships|Industrial Command Ships]] skill, and being in a Rorqual increases the benefit by 5% per level of the [[Skills:Spaceship Command#Capital_Industrial_Ships|Capital Industrial Ships]] skill.<br>  
*Using a warfare or mining forman mindlink in your implant slot 10, increases the benefit of the associated modules by 50%.<br>
*Using a warfare or mining forman mindlink in your implant slot 10, increases the benefit of the associated modules by 50%.<br>


These bonuses are combined multiplicitively, not additively.&nbsp; That is to say, total bonus = skills x ship x mindlink.&nbsp; Let's stay you were using a Skirmish Warfare Link - Interdiction Maneuvers, which has 3% benefit.&nbsp; You also have Skirmish Warfare Specialist at V (+300%, i.e. x4), and Warfare Link specialist at III (+30%, i.e. x1.3),&nbsp; Total added bonus = 3% x 4 x 1.3 = 15.6%.&nbsp; Already this is starting to look like a nice benefit.&nbsp; Lets say you are also flying a Fleet Command Ship and have that skill trained to IV (+12%, i.e. x1.12)&nbsp; Total added bonus = 3% x 4 x 1.3 x 1.12 = 17.5%.&nbsp; Finally you decide to implant a Skirmish Warfare Mindlink, which adds +50% (i.e. x1.5).&nbsp; Final benefit = 3% x 4 x 1.3 x 1.12 x 1.5 = 26.2% added range on the entire fleet's warp disruptors, warp scrams and stasis webs.&nbsp; Tasty.<br>  
These bonuses are combined multiplicitively, not additively.&nbsp; That is to say, total bonus = skills x ship x mindlink.&nbsp; Let's stay you were using a Skirmish Warfare Link - Interdiction Maneuvers, which has 3% benefit.&nbsp; You also have Skirmish Warfare Specialist at V (+300%, i.e. x4), and Warfare Link specialist at III (+30%, i.e. x1.3),&nbsp; Total added bonus = 3% x 4 x 1.3 = 15.6%.&nbsp; Already this is starting to look like a nice benefit.&nbsp; Lets say you are also flying a Claymore (Minmatar Fleet Command Ship) and have that skill trained to IV (+12%, i.e. x1.12)&nbsp; Total added bonus = 3% x 4 x 1.3 x 1.12 = 17.5%.&nbsp; Finally you decide to implant a Skirmish Warfare Mindlink, which adds +50% (i.e. x1.5).&nbsp; Final benefit = 3% x 4 x 1.3 x 1.12 x 1.5 = 26.2% added range on the entire fleet's warp disruptors, warp scrams and stasis webs.&nbsp; Tasty.<br>  


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*[[Strategic Cruiser|Strategic Cruisers]]''- 1 active module, using the correct defensive subsystem''
*[[Strategic Cruiser|Strategic Cruisers]]''- 1 active module, using the correct defensive subsystem''


Fitting the [http://wiki.eveonline.com/en/wiki/Command_Processor_I Command Processor I] will allow you to use more than one link module at once.<br>
Fitting the [http://wiki.eveonline.com/en/wiki/Command_Processor_I Command Processor I] will allow you to use more than one link module at once.<br>
 
''<br>''
 
''* Fleet Command Ships: the Amarr [http://wiki.eveonline.com/en/wiki/Damnation Damnation] gives bonuses to armored warfare links, the Caldari [http://wiki.eveonline.com/en/wiki/Vulture Vulture] gives bonuses to siege warfare links, the Gallente [http://wiki.eveonline.com/en/wiki/Eos Eos] gives bonuses to information warfare links, and the Minmatar [http://wiki.eveonline.com/en/wiki/Claymore Claymore] gives bonuses to skirmish warfare links.''<br>


== Syntax for X-ing up in Alliance chat  ==
== Syntax for X-ing up in Alliance chat  ==