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==Combat anomalies== | ==Combat anomalies== | ||
Combat sites that are found as cosmic anomalies do not need any scanning equipment to locate. They are all ungated deadspace pockets with multiple waves of rats. They have low chance to spawn an commander rat that can drop faction items. They also have low chance to escalate into a DED rated | Combat sites that are found as cosmic anomalies do not need any scanning equipment to locate. They are all ungated deadspace pockets with multiple waves of rats. They have low chance to spawn an commander rat that can drop faction items. They also have low chance to escalate into a DED rated complex. | ||
Combat site anomalies are ranked by difficulty into 10 classes, and follow a naming scheme of {{co|#9ef37c|(faction) (anomaly)}}. Generally, the higher the difficulty of the site, the higher the rewards for completing it. Each faction's sites will only appear in regions where their rats are normally found (with the exception of [[Rogue Drone]] sites, which can appear anywhere). For example, the Heimatar region has [[Angel Cartel]] rats, and therefore only Angel Cartel and Rogue Drone combat sites will be found there. For a list of which pirate factions can be found in which regions, see [http://evemaps.dotlan.net/region dotlan]. | Combat site anomalies are ranked by difficulty into 10 classes, and follow a naming scheme of {{co|#9ef37c|(faction) (anomaly)}}. Generally, the higher the difficulty of the site, the higher the rewards for completing it. Each faction's sites will only appear in regions where their rats are normally found (with the exception of [[Rogue Drone]] sites, which can appear anywhere). For example, the Heimatar region has [[Angel Cartel]] rats, and therefore only Angel Cartel and Rogue Drone combat sites will be found there. For a list of which pirate factions can be found in which regions, see [http://evemaps.dotlan.net/region dotlan]. | ||