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Jean inkura (talk | contribs) added Completion Popup Text |
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:<code> | WalkthroughSectionText = </code> | :<code> | WalkthroughSectionText = </code> | ||
: Text entered after this variable will be shown at the top of the Walkthrough section. | : Text entered after this variable will be shown at the top of the Walkthrough section. | ||
:<code> | CompletionPopupText = </code> | |||
: The text that is displayed when you complete the site can be entered after this variable to be shown in a collapsible box at the bottom of the Walkthrough section. | |||
:<code> | Room1 = </code> | :<code> | Room1 = </code> | ||
: The name of room one of the site can be entered after this variable to display that name as a header within the Walkthrough section (if left blank the room will not display at all). | : The name of room one of the site can be entered after this variable to display that name as a header within the Walkthrough section (if left blank the room will not display at all). | ||
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: ... (Room2 through Room10 all used the same as Room1) ... | : ... (Room2 through Room10 all used the same as Room1) ... | ||
: | : | ||
:<code>| EscalationSectionY/N =</code> | :<code>| EscalationSectionY/N = Y (to display escalation).</code> | ||
:<code> | Escalation =</code> | :<code> | Escalation = The exact name of the escalation</code> | ||
:<code> | EscalationSectionText =</code> | :<code> | EscalationSectionText = The escalation popup text here.</code> | ||
:<code> | EscalationChance =</code> | :<code> | EscalationChance = The chance of receiving an escalation if known (%).</code> | ||
:<code>| RewardsSectionY/N =</code> | :<code>| RewardsSectionY/N = Y (to display reward amounts).</code> | ||
:<code> | RewardsSectionText =</code> | :<code> | RewardsSectionText = Text to display.</code> | ||
:<code> | TotalBountyValue =</code> | :<code> | TotalBountyValue = Enter values as appropriate (X mil.)</code> | ||
:<code> | TotalGeneralLootValue =</code> | :<code> | TotalGeneralLootValue =</code> | ||
:<code> | TotalSalvageValue =</code> | :<code> | TotalSalvageValue =</code> | ||
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| WarpToSitePopupText = Warp to site popup text here. | | WarpToSitePopupText = Warp to site popup text here. | ||
| WalkthroughSectionText = Walkthrough section text here. | | WalkthroughSectionText = Walkthrough section text here. | ||
| CompletionPopupText = Completion popup text here. | |||
| Room1 = The first room | | Room1 = The first room | ||
| Room1WarpToPopupText = Warp to room | | Room1WarpToPopupText = Warp to 1st room popup text here. | ||
| Room1Text = Room1 text here. | | Room1Text = Room1 text here. | ||
| Room1Image = | | Room1Image = | ||
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| Room10Group1InLocal = | | Room10Group1InLocal = | ||
| Room10Group10Table = | | Room10Group10Table = | ||
| EscalationSectionY/N = | |||
| Escalation = | | EscalationSectionY/N = Y | ||
| EscalationSectionText = | | Escalation = Name of Escalation Site | ||
| EscalationChance = | | EscalationSectionText = Popup Text received. | ||
| RewardsSectionY/N = | | EscalationChance = | ||
| RewardsSectionText = | | RewardsSectionY/N = Y | ||
| TotalBountyValue = | | RewardsSectionText = Text to be displayed. | ||
| TotalGeneralLootValue = | | TotalBountyValue = 2 mil. | ||
| TotalSalvageValue = | | TotalGeneralLootValue = 1 mil. | ||
| TotalSalvageValue = 1 mil. | |||
| AverageRareLootValue = | | AverageRareLootValue = | ||
| ValuableLootTable = | | ValuableLootTable = | ||
| Line 592: | Line 596: | ||
::gives... | ::gives... | ||
{{CMBSite | Serpentis | {{CMBSite | Serpentis Forlorn Hideaway | ||
| Variation = | | Variation = 4 | ||
| OverviewSectionY/N = Y | | OverviewSectionY/N = Y | ||
| OverviewSectionText = | | OverviewSectionText = The Serpentis Forlorn Hideaway is a [[Combat_sites#Combat_anomalies|combat anomaly]] found in [[Serpentis]] infested regions. It is a level 4 variant of the [[Serpentis Hideaway]]. | ||
| OverviewRecShips = Recommended ships here. | | OverviewRecShips = Recommended ships here. | ||
| OverviewEstPayout = | | OverviewEstPayout = 5 mil. | ||
| Diff&ShipRecSectionY/N = Y | | Diff&ShipRecSectionY/N = Y | ||
| Diff&ShipRecSectionText = The difficulty and ship recommendation section text here. | | Diff&ShipRecSectionText = The difficulty and ship recommendation section text here. | ||
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| WarpToSitePopupText = Warp to site popup text here. | | WarpToSitePopupText = Warp to site popup text here. | ||
| WalkthroughSectionText = Walkthrough section text here. | | WalkthroughSectionText = Walkthrough section text here. | ||
| Room1 = | | CompletionPopupText = Completion popup text here. | ||
| Room1WarpToPopupText = Warp to room | | Room1 = 1st Pocket | ||
| Room1Text = | | Room1WarpToPopupText = Warp to 1st room popup text here. | ||
| Room1Text = 1st Room text here. | |||
| Room1Image = | | Room1Image = | ||
| Room1ImageCaption = | | Room1ImageCaption = | ||
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{{StructureTableRow|Accl Gate|1|Acceleration Gate|note = Locked until commander is killed}} | {{StructureTableRow|Accl Gate|1|Acceleration Gate|note = Locked until commander is killed}} | ||
{{StructureTableRow|Station|1|Serpentis Stronghold| destructible = yes| trigger = Triggers defender wave at 50% armor|shinycargo=faction modules}} | {{StructureTableRow|Station|1|Serpentis Stronghold| destructible = yes| trigger = Triggers defender wave at 50% armor|shinycargo=faction modules}} | ||
{{StructureTableRow|Station|1|Krul's Pleasure Hub| destructible = yes| trigger = Triggers defender wave at 50% structure|note = | {{StructureTableRow|Station|1|Krul's Pleasure Hub| destructible = yes| trigger = Triggers defender wave at 50% structure|note = AoE damage on destruction|cargo = drugs and commodities}} | ||
{{StructureTableRow|Stargate|1|Smuggler gate|trigger = Approaching gate triggers commander spawn}} | {{StructureTableRow|Stargate|1|Smuggler gate|trigger = Approaching gate triggers commander spawn}} | ||
{{StructureTableRow|Container|5|Military supply container|cargo = t1 ammo}} | {{StructureTableRow|Container|5|Military supply container|cargo = t1 ammo}} | ||
}} | }} | ||
| Room1Group1 = Initial Defenders | | Room1Group1 = Initial Defenders | ||
| Room1Group1Text = | | Room1Group1Text = 1st Room initial Group text here. | ||
| Room1Group1InLocal = | | Room1Group1InLocal = 1st Room initial Group text displayed in local chat here. | ||
| Room1Group1Table = | | Room1Group1Table = | ||
{{NPCTable | {{NPCTable | ||
|{{NPCTableWave|Timed Wave | |{{NPCTableWave|Timed 1st Wave}} | ||
|{{NPCTableRow|Frigate|2 - 3|Coreli Initiate/Scout | |{{NPCTableRow|Frigate|2- 3|Coreli Initiate/ Scout}} | ||
|{{NPCTableWave|Timed Wave | |{{NPCTableWave|Timed 2nd Wave}} | ||
|{{NPCTableRow|Elite Frigate|2| Coreli Guardian Agent/Defender/Guard/Protector|ewar=Damp | |{{NPCTableRow|Elite Frigate|2| Coreli Guardian Agent/ Defender/ Guard/ Protector|ewar=Damp}} | ||
|{{NPCTableRow|Cruiser|2|Corelum Chief Scout/Spy | |{{NPCTableRow|Cruiser|2|Corelum Chief Scout/ Spy}} | ||
}} | }} | ||
| EscalationSectionY/N = Y | |||
| Escalation = Serpentis Narcotic Warehouses | |||
| EscalationSectionText = Escalation Popup text here. | |||
| EscalationChance = 25% | |||
| RewardsSectionY/N = Y | |||
| RewardsSectionText = Reward section text here. | |||
| TotalBountyValue = 2 mil. | |||
| TotalGeneralLootValue = 2 mil. | |||
| TotalSalvageValue = 1 mil. | |||
| EscalationSectionY/N = | |||
| Escalation = | |||
| EscalationSectionText = | |||
| EscalationChance = | |||
| RewardsSectionY/N = | |||
| RewardsSectionText = | |||
| TotalBountyValue = | |||
| TotalGeneralLootValue = | |||
| TotalSalvageValue = | |||
| AverageRareLootValue = | | AverageRareLootValue = | ||
| ValuableLootTable = | | ValuableLootTable = | ||