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Started adding info for this site |
Rest of the info. Still incomplete |
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{{NPCTableHead|Spawn table}} | {{NPCTableHead|Spawn table}} | ||
{{NPCTableRow|Frigate|18|Gist Skirmisher/...}} | {{NPCTableRow|Frigate|18|Gist Skirmisher/...}} | ||
{{NPCTableRow|Frigate|3|Gist Precursor Major}} | {{NPCTableRow|Frigate|3|Gist Precursor Major}} | ||
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{{NPCTableHead|Spawn table}} | {{NPCTableHead|Spawn table}} | ||
{{ | {{NPCTableRow| ? |?|Thukker Scavanger|cargo = Thukker Loot}} | ||
{{NPCTableRow|Frigate| | {{NPCTableRow|Frigate|3|Gisti Cutter|cargo = Punk ID Slice}} | ||
{{NPCTableRow| | {{NPCTableRow|Cruiser|3|Gisti Cutter/Gistum Protagonist}} | ||
{{NPCTableRow|Cruiser| | {{NPCTableRow|Cruiser|2|Gist Harbringer Major}} | ||
{{NPCTableRow|Cruiser| | {{NPCTableRow|Cruiser|3|Ammatar Pilgrim}} | ||
{{NPCTableRow| | {{NPCTableRow|Cruiser|10|Cybertron Partrol/...|cargo = Sample of Septicemic Agent}} | ||
{{NPCTableRow|Cruiser|3|Okham's Cyber Thrall}} | |||
{{NPCTableRow|Cruiser|1|Jahir Okham|cargo = Okham's Head}} | |||
{{NPCTableRow|Battleship|1|Thukker Nomad Chief| cargo = Thukker Pest, Remains of Thukker Pest???}} | |||
|} | |} | ||
There are additional Freedom Fighter cruisers. | |||
{{StructureTable| | {{StructureTable| | ||
{{StructureTableRow|Structure| | {{StructureTableRow|Structure|1|Damaged Portal|cargo = Mysterious Portal Parts}} | ||
{{StructureTableRow|Structure| | {{StructureTableRow|Structure|1|Unmarked Bestower|cargo = Sadry Damoklet's Head}} | ||
{{StructureTableRow| | {{StructureTableRow|Structure|1|Small Rebel Base|cargo = Rebel Biomass}} | ||
{{StructureTableRow| | {{StructureTableRow|Structure|4|Old Nefantar Bunker|cargo = Refugees}} | ||
{{StructureTableRow|Accl Gate|1|Gate to | {{StructureTableRow|Container|1|Republic Navy Container|cargo = Navy Issue Amplifier}} | ||
{{StructureTableRow|Accl Gate|1|Gate to Destroyed Nefantar Base}} | |||
}} | }} | ||
===Destroyed Nefantar Base=== | ===Destroyed Nefantar Base=== | ||
---- | ---- | ||
You can only use the acceleration gate leading to the pocket if you have the "Repaired Keycard" in your cargohold. The keycard will not be consumed in the process. The inhabitants of the pocket are again angel forces, the difficulty of the pocket is lower than the two before. 2 Battleships, both dropping loot relevant to COSMOS agent missions, await to be shot. Beside those some cruisers and frigates, spread out around the pocket. You can fight most of them in small groups. | |||
{{NPCTableHead|Spawn table}} | |||
{{NPCTableRow| ? |1|The Black Viper|cargo = Transputer Orb}} | |||
{{NPCTableRow| ? |1| Norak Pakkul|cargo = Norak Pakkul's DNA}} | |||
|} | |||
===Angel Listening Outpost=== | ===Angel Listening Outpost=== | ||
---- | ---- | ||
The bonus room houses frigates and cruisers with an annoying respawn rate that guard 2 clusters of hacking cans. The NPC ships are weak and don't stand a lot of explosive damage, but their constant respawn keep you busy. They like to target drones when they respawn so watch out for them. The loot from the hacking cans is used in the production of storyline modules. | |||
{{NPCTableHead|Spawn table}} | |||
{{NPCTableRow|Frigate|?|Angel Scavenger|cargo = Punk ID Slice}} | |||
{{NPCTableRow|Cruiser|?|Angel Guard}} | |||
|} | |||
{{StructureTable| | |||
{{StructureTableRow|Hackable|?|Angel Info Strata/...|cargo = Angel Simple Trigger, Angel Spatial Analyzer, Construction Alloy, Mechanic Parts, Electric Conduit}} | |||
}} | |||