Difference between revisions of "Contested Minmatar Army Complex"
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{{NPCTableHead|Spawn table}} | {{NPCTableHead|Spawn table}} | ||
− | |||
{{NPCTableRow|Frigate|18|Gist Skirmisher/...}} | {{NPCTableRow|Frigate|18|Gist Skirmisher/...}} | ||
{{NPCTableRow|Frigate|3|Gist Precursor Major}} | {{NPCTableRow|Frigate|3|Gist Precursor Major}} | ||
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{{NPCTableHead|Spawn table}} | {{NPCTableHead|Spawn table}} | ||
− | {{ | + | {{NPCTableRow| ? |?|Thukker Scavanger|cargo = Thukker Loot}} |
− | {{NPCTableRow|Frigate| | + | {{NPCTableRow|Frigate|3|Gisti Cutter|cargo = Punk ID Slice}} |
− | {{NPCTableRow| | + | {{NPCTableRow|Cruiser|3|Gisti Cutter/Gistum Protagonist}} |
− | {{NPCTableRow|Cruiser| | + | {{NPCTableRow|Cruiser|2|Gist Harbringer Major}} |
− | {{NPCTableRow|Cruiser| | + | {{NPCTableRow|Cruiser|3|Ammatar Pilgrim}} |
− | {{NPCTableRow| | + | {{NPCTableRow|Cruiser|10|Cybertron Partrol/...|cargo = Sample of Septicemic Agent}} |
+ | {{NPCTableRow|Cruiser|3|Okham's Cyber Thrall}} | ||
+ | {{NPCTableRow|Cruiser|1|Jahir Okham|cargo = Okham's Head}} | ||
+ | {{NPCTableRow|Battleship|1|Thukker Nomad Chief| cargo = Thukker Pest, Remains of Thukker Pest???}} | ||
|} | |} | ||
+ | There are additional Freedom Fighter cruisers. | ||
{{StructureTable| | {{StructureTable| | ||
− | {{StructureTableRow|Structure| | + | {{StructureTableRow|Structure|1|Damaged Portal|cargo = Mysterious Portal Parts}} |
− | {{StructureTableRow|Structure| | + | {{StructureTableRow|Structure|1|Unmarked Bestower|cargo = Sadry Damoklet's Head}} |
− | {{StructureTableRow| | + | {{StructureTableRow|Structure|1|Small Rebel Base|cargo = Rebel Biomass}} |
− | {{StructureTableRow| | + | {{StructureTableRow|Structure|4|Old Nefantar Bunker|cargo = Refugees}} |
− | {{StructureTableRow|Accl Gate|1|Gate to | + | {{StructureTableRow|Container|1|Republic Navy Container|cargo = Navy Issue Amplifier}} |
+ | {{StructureTableRow|Accl Gate|1|Gate to Destroyed Nefantar Base}} | ||
}} | }} | ||
===Destroyed Nefantar Base=== | ===Destroyed Nefantar Base=== | ||
---- | ---- | ||
+ | You can only use the acceleration gate leading to the pocket if you have the "Repaired Keycard" in your cargohold. The keycard will not be consumed in the process. The inhabitants of the pocket are again angel forces, the difficulty of the pocket is lower than the two before. 2 Battleships, both dropping loot relevant to COSMOS agent missions, await to be shot. Beside those some cruisers and frigates, spread out around the pocket. You can fight most of them in small groups. | ||
+ | |||
+ | {{NPCTableHead|Spawn table}} | ||
+ | {{NPCTableRow| ? |1|The Black Viper|cargo = Transputer Orb}} | ||
+ | {{NPCTableRow| ? |1| Norak Pakkul|cargo = Norak Pakkul's DNA}} | ||
+ | |} | ||
===Angel Listening Outpost=== | ===Angel Listening Outpost=== | ||
---- | ---- | ||
+ | The bonus room houses frigates and cruisers with an annoying respawn rate that guard 2 clusters of hacking cans. The NPC ships are weak and don't stand a lot of explosive damage, but their constant respawn keep you busy. They like to target drones when they respawn so watch out for them. The loot from the hacking cans is used in the production of storyline modules. | ||
+ | |||
+ | {{NPCTableHead|Spawn table}} | ||
+ | {{NPCTableRow|Frigate|?|Angel Scavenger|cargo = Punk ID Slice}} | ||
+ | {{NPCTableRow|Cruiser|?|Angel Guard}} | ||
+ | |} | ||
+ | |||
+ | {{StructureTable| | ||
+ | {{StructureTableRow|Hackable|?|Angel Info Strata/...|cargo = Angel Simple Trigger, Angel Spatial Analyzer, Construction Alloy, Mechanic Parts, Electric Conduit}} | ||
+ | }} |
Revision as of 07:07, 6 May 2017
Contested Minmatar Army Complex | |
Type | COSMOS site |
Rating | DED 4/10 |
Found in | Traun |
Max ship size | Battlecruiser |
Pirate faction | Angel |
Damage to deal | Ex Kin |
Damage to Resist |
Ex Kin |
Sig. Strength | Beacon |
Contested Minmatar Army Complex is a static COSMOS deadspace complex found in Traun system. It is a warpable beacon and requires no scanning.
Site details
The warpin to the complex is unguarded and open. Mainly Angel Forces to fight, explosive resistance is a must. The last pocket needs a keycard to access. The keycard can be aquired from two different COSMOS agents: Bukar Robaerger and Poreg Murchor.
First Corridor
Sentry Guns, frigates and cruisers await you in this pocket, all clustered around a huge ruin. They are members of the Angel pirate faction, so be prepared for explosive damage. Gist Precursor Major frigates scram and web your ship, so be vigilant. Beside the Angels there is a pack of REF pilots in clusters. They aggro all together if you get to close or shoot on anything nearby (There is one sentry gun spawn nearby that aggros them when shot). They deal a lot of damage and have no bountys, try to avoid them. The gates to the next pockets are 16 km and 70 km out. You can fly right through the ruin to get to the far gate leading to the "Overrun Security Corridor", but that will aggro most of the NPC ships. The close acceleration gate leads to the bonus room "Angel Listening Post", dedicated to hacking. There are some deadspace structures and some cans called "Podded Pilot" that contain loot relevant for COSMOS agent missions. Some of the NPC ships drop slices, the REF pilots insignias.
WD | EWAR | L
| ||
---|---|---|---|---|
18 x Frigate Gist Skirmisher/... | ||||
3 x Frigate Gist Precursor Major | ||||
13 x Cruiser Gist Ambusher/... | ||||
9 x Cruiser REF Pilot | ||||
6 x Sentry Gist Defence Battery |
Overrun Security Corridor
The most interesting pocket in the whole COSMOS constellation! There are a lot of NPCs from different factions in here, but explosive damage seems to be the major damage dealt. You face mostly cruisers in here, but also some battleships and some frigates. With careful navigation you will be able to aggro small packs, the Cybertron ships aggro all together. Drones have no fun in this pocket, they usually get shot from a nearby group. The next gate is 40 km out but is locked as long as you don't bring a Repaired Keycard with you. A lot in here is relevant to COSMOS agent missions. Some of it can be tricky to get due to massive hitpoints (Damaged Portal) or a lot of NPCs to fight through (Unmarked Bestower). Incoming damage can be high enough to force a battlecruiser to run away.
There are additional Freedom Fighter cruisers.
Destroyed Nefantar Base
You can only use the acceleration gate leading to the pocket if you have the "Repaired Keycard" in your cargohold. The keycard will not be consumed in the process. The inhabitants of the pocket are again angel forces, the difficulty of the pocket is lower than the two before. 2 Battleships, both dropping loot relevant to COSMOS agent missions, await to be shot. Beside those some cruisers and frigates, spread out around the pocket. You can fight most of them in small groups.
WD | EWAR | L
| ||
---|---|---|---|---|
1 x ? The Black Viper | ||||
1 x ? Norak Pakkul |
Angel Listening Outpost
The bonus room houses frigates and cruisers with an annoying respawn rate that guard 2 clusters of hacking cans. The NPC ships are weak and don't stand a lot of explosive damage, but their constant respawn keep you busy. They like to target drones when they respawn so watch out for them. The loot from the hacking cans is used in the production of storyline modules.
WD | EWAR | L
| ||
---|---|---|---|---|
? x Frigate Angel Scavenger | ||||
? x Cruiser Angel Guard |