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Angel Mineral Acquisition Outpost, 2nd Part: Difference between revisions

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{{Update|Hostile names are an example and may not be accurate. Distances are missing.}}  
{{Update|Hostile names are an example and may not be accurate. Distances are missing.}}  
{{CMBSite | Angel Mineral Acquisition Outpost
{{CMBSite | Angel Mineral Acquisition Outpost
| Variation= 2
| Variation=  
| OverviewSectionY/N= Y
| OverviewSectionY/N= Y
     | OverviewSectionText= The Angel Mineral Acquisition Outpost, 2nd Part is an [[Combat_sites#Expeditions|escalation]] received from an [[Angel Mineral Acquisition Outpost]] found in [[Angel Cartel|Angel]] infested regions.
     | OverviewSectionText= The Angel Mineral Acquisition Outpost, 2nd Part is an [[Combat_sites#Expeditions|escalation]] received from an [[Angel Mineral Acquisition Outpost]] found in [[Angel Cartel|Angel]] infested regions.
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     | Room1= 1st Pocket
     | Room1= 1st Pocket
         | Room1WarpToPopupText=
         | Room1WarpToPopupText=
         | Room1Text=<br><br>
         | Room1Text=
         | Room1Group1              = Initial Defenders
         | Room1Group1              = Initial Defenders
             | Room1Group1Text    =
             | Room1Group1Text    =
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|{{NPCTableRow|Sentry|6|Angel Cruise Missile Battery}}
|{{NPCTableRow|Sentry|6|Angel Cruise Missile Battery}}
}}
}}
         | Room1Group2                = <br>1st Reinforcement Spawn
         | Room1Group2                = 1st Reinforcement Spawn
             | Room1Group2Text        =  
             | Room1Group2Text        =  
             | Room1Group2InLocal    =
             | Room1Group2InLocal    =
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|{{NPCTableRow|Sentry|2|Angel Stasis Tower|note=May not spawn|ewar=Web}}
|{{NPCTableRow|Sentry|2|Angel Stasis Tower|note=May not spawn|ewar=Web}}
}}
}}
         | Room1Group3                = <br>2nd Reinforcement Spawn
         | Room1Group3                = 2nd Reinforcement Spawn
             | Room1Group3Text        =  
             | Room1Group3Text        =  
             | Room1Group3InLocal    =  
             | Room1Group3InLocal    =  
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   | Room2                      = 2nd Pocket
   | Room2                      = 2nd Pocket
         | Room2WarpToPopupText      =  
         | Room2WarpToPopupText      =  
         | Room2Text                  = It is possible to blitz this pocket by shooting the triggers, but expect high incoming damage.<br><br>
         | Room2Text                  = It is possible to blitz this pocket by shooting the triggers, but expect high incoming damage.
         | Room2Image                =  
         | Room2Image                =  
         | Room2ImageCaption          =  
         | Room2ImageCaption          =  
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|{{NPCTableRow|Sentry|7|Angel Cruise Missile Battery}}
|{{NPCTableRow|Sentry|7|Angel Cruise Missile Battery}}
}}
}}
         | Room2Group2                = <br>1st Reinforcement Spawn
         | Room2Group2                = 1st Reinforcement Spawn
             | Room2Group2Text        =  
             | Room2Group2Text        =  
             | Room2Group2InLocal    =  
             | Room2Group2InLocal    =  
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|{{NPCTableRow|Battleship|2|Gist Commander/ Warlord/ Seraphim/ Malakim|trigger=Highest bounty}}
|{{NPCTableRow|Battleship|2|Gist Commander/ Warlord/ Seraphim/ Malakim|trigger=Highest bounty}}
}}
}}
         | Room2Group3                =  <br>2nd Reinforcement Spawn
         | Room2Group3                =  2nd Reinforcement Spawn
             | Room2Group3Text        =
             | Room2Group3Text        =
             | Room2Group3InLocal    =  
             | Room2Group3InLocal    =