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Minmatar COSMOS: Difference between revisions

From EVE University Wiki
Hirmuolio Pine (talk | contribs)
Hirmuolio Pine (talk | contribs)
Links to sites, small fixes on missions
Line 123: Line 123:
|mission3=Aquire Machul's Head (Barkrik System - The Carnival)
|mission3=Aquire Machul's Head (Barkrik System - The Carnival)
|reward3=3 run Blueprint Copy + +3 Attribute Implant as Bonus
|reward3=3 run Blueprint Copy + +3 Attribute Implant as Bonus
|mission4=
|mission4=Note: This agent maya not offer any missions to anyone
|reward4=
|reward4=
|mission5=
|mission5=
Line 138: Line 138:
|mission2=Encounter
|mission2=Encounter
|reward2=3 run Blueprint Copy + 450000 Credits Bonus
|reward2=3 run Blueprint Copy + 450000 Credits Bonus
|mission3=Aquire Kutill's Data Chip (Barkrik System - The Carnival)
|mission3=Aquire Kutill's Data Chip (Kill Dagras Kutill in Barkrik System - The Carnival)
|reward3=+3 Attribute Implant + 3 run Blueprint Copy as Bonus
|reward3=+3 Attribute Implant + 3 run Blueprint Copy as Bonus
|mission4=
|mission4=
Line 170: Line 170:
|corp=Sebiestor Tribe
|corp=Sebiestor Tribe
|faction=Minmatar Republic
|faction=Minmatar Republic
|mission1=Aquire Gist Database Codes (Contested Minmatar Legendary Stronghold COMPLEX)
|mission1=Aquire Gist Database Codes ([[Contested Minmatar Legendary Stronghold]])
|reward1=1000000 Credits + 500000 Credits Bonus
|reward1=1000000 Credits + 500000 Credits Bonus
|mission2=Courier (0.1 m3)
|mission2=Courier (0.1 m3)
Line 187: Line 187:
|corp=Six Kin Development
|corp=Six Kin Development
|faction=Minmatar Republic
|faction=Minmatar Republic
|mission1=Repeateable: Aquire 4 Sleeper Manuscripts (Contested Minmatar Outpost COMPLEX)
|mission1=Repeateable: Aquire 4 Sleeper Manuscripts ([[Contested Minmatar Army Complex}})
|reward1=45000 Credits + 20000 Credits Bonus
|reward1=45000 Credits + 20000 Credits Bonus
|mission2=
|mission2=
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|mission3=Courier (2 m3)
|mission3=Courier (2 m3)
|reward3=800000 Credits + 500000 Credits Bonus
|reward3=800000 Credits + 500000 Credits Bonus
|mission4=Aquire Bono Zakan Corpse (Defensive Barrier COMPLEX)
|mission4=Aquire Bono Zakan Corpse ([[Maekor's Plantation]])
|reward4=3 run Blueprint Copy + 3 run Blueprint Copy as Bonus
|reward4=3 run Blueprint Copy + 3 run Blueprint Copy as Bonus
|mission5=
|mission5=
Line 246: Line 246:
|mission2=Courier (0.1 m3)
|mission2=Courier (0.1 m3)
|reward2=1000 units of Republic Fleet Medium Projectile Ammunition + +3 Attribute Implant as Bonus
|reward2=1000 units of Republic Fleet Medium Projectile Ammunition + +3 Attribute Implant as Bonus
|mission3=Aquire ST 60 Memory Chip (ST 60 Hideout COMBAT SITE)
|mission3=Aquire ST 60 Memory Chip ([[ST 60 Hideout]])
|reward3=3 run Blueprint Copy + 1000 units of Republic Fleet Medium Projectile Ammunition as Bonus
|reward3=3 run Blueprint Copy + 1000 units of Republic Fleet Medium Projectile Ammunition as Bonus
|mission4=
|mission4=
Line 259: Line 259:
|corp=Vherokior Tribe
|corp=Vherokior Tribe
|faction=Minmatar Republic
|faction=Minmatar Republic
|mission1=Repeateable: Aquire 2 Sleeper Nanite Cluster (Contested Minmatar Outpost COMPLEX)
|mission1=Repeateable: Aquire 2 Sleeper Nanite Cluster ([[Contested Minmatar Army Complex]])
|reward1=45000 Credits + 20000 Credits
|reward1=45000 Credits + 20000 Credits
|mission2=
|mission2=
Line 278: Line 278:
|corp=Urban Management
|corp=Urban Management
|faction=Minmatar Republic
|faction=Minmatar Republic
|mission1=Aquire Kardimo Palettan (Maru Prison Facility LANDMARK)
|mission1=Aquire Kardimo Palettan ([[Maru Prison Facility]])
|reward1=150000 credits + 100000 Credits Bonus
|reward1=150000 credits + 100000 Credits Bonus
|mission2=Aquire Searcher Drone's Memory Chip (Rogue Drone Blockage COMBAT SITE)
|mission2=Aquire Searcher Drone's Memory Chip ([[Rogue Drone Blockage]])
|reward2=3 run Blueprint Copy + 200000 Credits Bonus
|reward2=3 run Blueprint Copy + 200000 Credits Bonus
|mission3=Encounter
|mission3=Encounter
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|mission2=Courier (0.1 m3)
|mission2=Courier (0.1 m3)
|reward2=1000 units of Republic Fleet Medium Projectile Ammunition + 500000 Credits as Bonus
|reward2=1000 units of Republic Fleet Medium Projectile Ammunition + 500000 Credits as Bonus
|mission3=Aquire Sispur's Security Camera Logs (Sispur's Estate LANDMARK)
|mission3=Aquire Sispur's Security Camera Logs ([[Sispur's Estate]])
|reward3=3 run Blueprint Copy + +3 Attributes Implant as Bonus
|reward3=3 run Blueprint Copy + +3 Attributes Implant as Bonus
|mission4=
|mission4=
Line 354: Line 354:
|mission2=Courier (260 m3)
|mission2=Courier (260 m3)
|reward2=Hardwiring Implant + 1000 units of Republic Fleet small projectile ammunition as Bonus
|reward2=Hardwiring Implant + 1000 units of Republic Fleet small projectile ammunition as Bonus
|mission3=Aquire Angel Cartel Scanner Data (Contested Minmatar Outpost COMPLEX)
|mission3=Aquire Angel Cartel Scanner Data ([[Contested Minmatar Military Depot]])
|reward3=3 run Blueprint Copy + 1000 units of Republic Fleet small projectile ammunition as Bonus
|reward3=3 run Blueprint Copy + 1000 units of Republic Fleet small projectile ammunition as Bonus
|mission4=
|mission4=
Line 386: Line 386:
|corp=Mercantile Club
|corp=Mercantile Club
|faction=Caldari State
|faction=Caldari State
|mission1=Repeateable: Aquire Sleeper Split Cables (Contested Minmatar Outpost COMPLEX)
|mission1=Repeateable: Aquire Sleeper Split Cables ([[Contested Minmatar Military Depot]] or Market)
|reward1=15000 Credits + 10000 Credits Bonus
|reward1=15000 Credits + 10000 Credits Bonus
|mission2=
|mission2=
Line 424: Line 424:
|corp=Freedom Extension
|corp=Freedom Extension
|faction=Minmatar Republic
|faction=Minmatar Republic
|mission1=Repeateable: Aquire 4 Sleeper Manuscripts (Contested Minmatar Outpost COMPLEX)
|mission1=Repeateable: Aquire 4 Sleeper Manuscripts ([[Contested Minmatar Military Depot]] or market)
|reward1=15000 Credits + 10000 Credits Bonus
|reward1=15000 Credits + 10000 Credits Bonus
|mission2=
|mission2=
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|mission2=Courier (0.4 m3)
|mission2=Courier (0.4 m3)
|reward2=51000 Credits + 37000 Credits Bonus
|reward2=51000 Credits + 37000 Credits Bonus
|mission3=Aquire 3 Refugees (Contested Minmatar Guerilla Base COMPLEX)
|mission3=Aquire 3 Refugees ([[Contested Minmatar Guerilla Base]])
|reward3=3 run Blueprint Copy + 327000 Credits Bonus
|reward3=3 run Blueprint Copy + 327000 Credits Bonus
|mission4=
|mission4=
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|corp=Eifyr & Co.
|corp=Eifyr & Co.
|faction=Minmatar Republic
|faction=Minmatar Republic
|mission1=Aquire 4 Angel Drug Addict Tag (Contested Minmatar Guerilla Base COMPLEX)
|mission1=Aquire 4 Angel Drug Addict Tag ([[Contested Minmatar Guerilla Base]])
|reward1=247000 Credits + 309000 Credits Bonus
|reward1=247000 Credits + 309000 Credits Bonus
|mission2=Aquire Godun Sakt's Diamond Drill (Contested Minmatar Guerilla Base COMPLEX)
|mission2=Aquire Godun Sakt's Diamond Drill ([[Contested Minmatar Guerilla Base]])
|reward2=227000 Credits + 255000 Credits Bonus
|reward2=227000 Credits + 255000 Credits Bonus
|mission3=Aquire Godun Sakt's Questionable Holoreel (Contested Minmatar Guerilla Base COMPLEX)
|mission3=Aquire Godun Sakt's Questionable Holoreel ([[Contested Minmatar Guerilla Base]])
|reward3=26000 Credits + 21000 Credits Bonus
|reward3=26000 Credits + 21000 Credits Bonus
|mission4=Courier (40 m3)
|mission4=Courier (40 m3)
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|corp=The Leisure Group
|corp=The Leisure Group
|faction=Minmatar Republic
|faction=Minmatar Republic
|mission1=Trade (150 units of Oxygen)
|mission1=Courier (150 units of Oxygen)
|reward1=45000 Credits + 42000 Credits Bonus
|reward1=45000 Credits + 42000 Credits Bonus
|mission2=Encounter
|mission2=Encounter
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|mission1=Courier (1000 m3)
|mission1=Courier (1000 m3)
|reward1=200000 Credits + 50000 Credits Bonus
|reward1=200000 Credits + 50000 Credits Bonus
|mission2=Aquire Ancient Nefantar Sculpture (Nefantar Ruins LANDMARK)
|mission2=Aquire Ancient Nefantar Sculpture ([[Nefantar Ruins ]])
|reward2=3 run Blueprint Copy + 180000 Credits Bonus
|reward2=3 run Blueprint Copy + 180000 Credits Bonus
|mission3=Aquire Lagtaster Malotoff's Tag (Contested Minmatar Outpost COMPLEX)
|mission3=Aquire Lagtaster Malotoff's Tag ([[Contested Minmatar Military Depot]])
|reward3=3 run Blueprint Copy + 1000 units of Republic Fleet small projectile ammunition as Bonus
|reward3=3 run Blueprint Copy + 1000 units of Republic Fleet small projectile ammunition as Bonus
|mission4=
|mission4=
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|mission1=Courier (0.1 m3)
|mission1=Courier (0.1 m3)
|reward1=15000 Credits + 16000 Credits Bonus
|reward1=15000 Credits + 16000 Credits Bonus
|mission2=Aquire Nanom Bassket's Ship Logs (Contested Minmatar Outpost COMPLEX)
|mission2=Aquire Nanom Bassket's Ship Logs (Contested Minmatar Outpost COMPLEX[[Contested Minmatar Military Depot]])
|reward2=274000 Credits + 278000 Credits Bonus
|reward2=274000 Credits + 278000 Credits Bonus
|mission3=Encounter
|mission3=Encounter
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|corp=Krusual Tribe
|corp=Krusual Tribe
|faction=Minmatar Republic
|faction=Minmatar Republic
|mission1=Aquire Rekker's Keycard (Rekker's Security Station in Jakela Plantation COMPLEX)
|mission1=Aquire Rekker's Keycard ([[Jakela Plantation ]])
|reward1=3 run Blueprint Copy + 500000 Credits Bonus
|reward1=3 run Blueprint Copy + 500000 Credits Bonus
|mission2=Courier (1000 m3)
|mission2=Courier (1000 m3)
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|corp=Poksu Mineral Group
|corp=Poksu Mineral Group
|faction=Caldari State
|faction=Caldari State
|mission1=Repeateable: Aquire 2 Sleeper Foundation Blocks (Contested Minmatar Outpost COMPLEX)
|mission1=Repeateable: Aquire 2 Sleeper Foundation Blocks (Contested Minmatar Outpost COMPLEX / market)
|reward1=15000 Credits + 10000 Credits Bonus
|reward1=15000 Credits + 10000 Credits Bonus
|mission2=
|mission2=
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|corp=Sukuuvestaa Corporation
|corp=Sukuuvestaa Corporation
|faction=Caldari State
|faction=Caldari State
|mission1=Aquire 8 units of Punk ID Slice
|mission1=Aquire 8 units of Punk ID Slice (various complexes)
|reward1=100000 Credits + 100000 Credits Bonus
|reward1=100000 Credits + 100000 Credits Bonus
|mission2=Aquire 5 units of Recruitement Center Data Log
|mission2=Aquire 5 units of Recruitement Center Data Log
|reward2=300000 Credits + 1000 units of Republic Fleet Small Projectile Ammunition as Bonus
|reward2=300000 Credits + 1000 units of Republic Fleet Small Projectile Ammunition as Bonus
|mission3=Aquire Vanir Makono's DNA (Contested Minmatar Outpost COMPLEX)
|mission3=Aquire Vanir Makono's DNA ([[Contested Minmatar Military Depot]])
|reward3=3 run Blueprint Copy + 200000 Credits Bonus
|reward3=3 run Blueprint Copy + 200000 Credits Bonus
|mission4=
|mission4=
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|mission2=Encounter
|mission2=Encounter
|reward2=+2 Attribute Implant + 200000 Credits Bonus
|reward2=+2 Attribute Implant + 200000 Credits Bonus
|mission3=Aquire Sample of Septicemic Agent (Contested Minmatar Army COMPLEX)
|mission3=Aquire Sample of Septicemic Agent ([[Contested Minmatar Army Complex]])
|reward3=3 run Blueprint Copy + 500000 Credits Bonus
|reward3=3 run Blueprint Copy + 500000 Credits Bonus
|mission4=
|mission4=
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|corp=Brutor Tribe
|corp=Brutor Tribe
|faction=Minmatar Republic
|faction=Minmatar Republic
|mission1=Aquire Okham's Head (Contested Minmatar Army COMPLEX)
|mission1=Aquire Okham's Head ([[Contested Minmatar Army Complex]])
|reward1=500000 Credits + 250000 Credits Bonus
|reward1=500000 Credits + 250000 Credits Bonus
|mission2=Aquire Cracked Keycard (Contested Minmatar Army COMPLEX)
|mission2=Aquire Cracked Keycard ([[Contested Minmatar Guerilla Base]])
|reward2=Repaired Keycard + 3 run Blueprint Copy as Bonus
|reward2=Repaired Keycard + 3 run Blueprint Copy as Bonus
|mission3=Aquire Transputer Orb (Contested Minmatar Army COMPLEX)
|mission3=Aquire Transputer Orb ([[Contested Minmatar Army Complex]])
|reward3=3 run Blueprint Copy + 300000 Credits Bonus
|reward3=3 run Blueprint Copy + 300000 Credits Bonus
|mission4=
|mission4=
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|corp=Minmatar Mining Corporation
|corp=Minmatar Mining Corporation
|faction=Minmatar Republic
|faction=Minmatar Republic
|mission1=Repeateable: Aquire 2 Angel Simple Trigger Mechanisms (Contested Minmatar Army COMPLEX)
|mission1=Repeateable: Aquire 2 Angel Simple Trigger Mechanisms ([[Contested Minmatar Army Complex]])
|reward1=15000 Credits + 10000 Credits Bonus
|reward1=15000 Credits + 10000 Credits Bonus
|mission2=
|mission2=
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|corp=Republic Fleet
|corp=Republic Fleet
|faction=Minmatar Republic
|faction=Minmatar Republic
|mission1=Aquire 5 units of Republic Pilot (Contested Minmatar Army COMPLEX)
|mission1=Aquire 5 units of Republic Pilot ([[Contested Minmatar Army Complex]])
|reward1=3000000 Credits + 2000000 Credits
|reward1=3000000 Credits + 2000000 Credits
|mission2=Courier (20 m3)
|mission2=Courier (20 m3)
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|mission4=Courier (1 m3)
|mission4=Courier (1 m3)
|reward4=Repaired Keycard + 3 run Blueprint Copy as Bonus
|reward4=Repaired Keycard + 3 run Blueprint Copy as Bonus
|mission5=Aquire Norak Pakkul's DNA (Contested Minmatar Army COMPLEX)
|mission5=Aquire Norak Pakkul's DNA ([[Contested Minmatar Army Complex]])
|reward5=3 run Blueprint Copy + 5000000 Credits Bonus
|reward5=3 run Blueprint Copy + 5000000 Credits Bonus
}}
}}
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|corp=Republic Fleet
|corp=Republic Fleet
|faction=Minmatar Republic
|faction=Minmatar Republic
|mission1=Aquire 8 Hacker ID Slice (Nefantar Ruins LANDMARK)
|mission1=Aquire 8 Hacker ID Slice (Nefantar Ruins LANDMARK, various sites)
|reward1=600000 Credits + 200000 Credits Bonus
|reward1=600000 Credits + 200000 Credits Bonus
|mission2=Courier (250 m3)
|mission2=Courier (250 m3)
|reward2=1000 units of Republic Fleet Medium Projectile Ammunition + 250000 Credits Bonus
|reward2=1000 units of Republic Fleet Medium Projectile Ammunition + 250000 Credits Bonus
|mission3=Aquire Broken ComLink Scanner (Contested Minmatar Army COMPLEX)
|mission3=Aquire Broken ComLink Scanner ([[Contested Minmatar Army Complex]])
|reward3=3 run Blueprint Copy + 300000 Credits Bonus
|reward3=3 run Blueprint Copy + 300000 Credits Bonus
|mission4=
|mission4=
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|corp=Thukker Mix
|corp=Thukker Mix
|faction=Thukker Tribe
|faction=Thukker Tribe
|mission1=Trade (25 units of Antibiotics)
|mission1=Courier (25 units of Antibiotics)
|reward1=110000 Credits + 110000 Credits Bonus
|reward1=110000 Credits + 110000 Credits Bonus
|mission2=Courier (10 m3)
|mission2=Courier (10 m3)
|reward2=89000 Credits + 116000 Credits Bonus
|reward2=89000 Credits + 116000 Credits Bonus
|mission3=Aquire 4 Minmatar Republic Narcotic Officer's Tag (Contested Minmatar Guerilla Base COMPLEX)
|mission3=Aquire 4 Minmatar Republic Narcotic Officer's Tag ([[Contested Minmatar Guerilla Base]])
|reward3=295000 Credits + 373000 Credits Bonus
|reward3=295000 Credits + 373000 Credits Bonus
|mission4=Courier (2 m3)
|mission4=Courier (2 m3)
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|mission2=Courier (100 m3)
|mission2=Courier (100 m3)
|reward2=57000 Credits + 65000 Credits Bonus
|reward2=57000 Credits + 65000 Credits Bonus
|mission3=Aquire Red Hammer's Personal Effects (Contested Minmatar Guerilla Base COMPLEX)
|mission3=Aquire Red Hammer's Personal Effects ([[Contested Minmatar Guerilla Base]])
|reward3=3 run Blueprint Copy + 834000 Credits Bonus
|reward3=3 run Blueprint Copy + 834000 Credits Bonus
|mission4=
|mission4=
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|corp=Sebiestor Tribe
|corp=Sebiestor Tribe
|faction=Minmatar Republic
|faction=Minmatar Republic
|mission1=Repeateable: Aquire 2 Angel Spatial Analyzer (Contested Minmatar Army COMPLEX)
|mission1=Repeateable: Aquire 2 Angel Spatial Analyzer (Contested Minmatar Army COMPLEX, market)
|reward1=45000 Credits + 20000 Credits Bonus
|reward1=45000 Credits + 20000 Credits Bonus
|mission2=
|mission2=
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|corp=The Sanctuary
|corp=The Sanctuary
|faction=The Servant Sisters of EVE
|faction=The Servant Sisters of EVE
|mission1=Aquire 2 units of Runic Tablet (Contested Minmatar Army COMPLEX)
|mission1=Aquire 2 units of Runic Tablet ([[Contested Minmatar Army Complex]])
|reward1=1000 units of Republic Fleet Medium Projectile Ammunition + 300000 Credits Bonus
|reward1=1000 units of Republic Fleet Medium Projectile Ammunition + 300000 Credits Bonus
|mission2=Courier (300 m3)
|mission2=Courier (300 m3)
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|mission3=Encounter (sometimes bugged)
|mission3=Encounter (sometimes bugged)
|reward3=500000 Credits + 3 run Blueprint Copy as Bonus
|reward3=500000 Credits + 3 run Blueprint Copy as Bonus
|mission4=Aquire 3 units of Mysterious Portal Parts (Contested Minmatar Army COMPLEX)
|mission4=Aquire 3 units of Mysterious Portal Parts ([[Contested Minmatar Army Complex]])
|reward4=3 run Blueprint Copy + 250000 Credits Bonus
|reward4=3 run Blueprint Copy + 250000 Credits Bonus
|mission5=
|mission5=
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|mission2=Courier (200 m3)
|mission2=Courier (200 m3)
|reward2=300000 Credits + 300000 Credits Bonus
|reward2=300000 Credits + 300000 Credits Bonus
|mission3=Aquire Navy Issue Amplifier (Contested Minmatar Army COMPLEX)
|mission3=Aquire Navy Issue Amplifier ([[Contested Minmatar Army Complex]])
|reward3=3 run Blueprint Copy + 300000 Credits Bonus
|reward3=3 run Blueprint Copy + 300000 Credits Bonus
|mission4=
|mission4=
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|mission1=Courier (0.5 m3)
|mission1=Courier (0.5 m3)
|reward1=350000 Credits + 450000 Credits Bonus
|reward1=350000 Credits + 450000 Credits Bonus
|mission2=Aquire 3 units of Sniper ID Slice
|mission2=Aquire 3 units of Sniper ID Slice (cruisers in various sites)
|reward2=1000 units of Republic Fleet Medium Projectile Ammunition + 200000 Credits Bonus
|reward2=1000 units of Republic Fleet Medium Projectile Ammunition + 200000 Credits Bonus
|mission3=Encounter
|mission3=Encounter
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|mission3=Courier (10 m3)
|mission3=Courier (10 m3)
|reward3=250000 Credits + 150000 Credits Bonus
|reward3=250000 Credits + 150000 Credits Bonus
|mission4=Aquire Sadry Damoklet's Head (Contested Minmatar Army COMPLEX)
|mission4=Aquire Sadry Damoklet's Head ([[Contested Minmatar Army Complex]])
|reward4=+4 Attribute Implant + 3 run Blueprint Copy as Bonus
|reward4=+4 Attribute Implant + 3 run Blueprint Copy as Bonus
|mission5=
|mission5=
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===Barkrik System===
===Barkrik System===


====Maekor's Plantation COMPLEX (DED 5)====
==== [[Maekor's Plantation ]] (DED 5)====


This COMPLEX in the Bakrik System has to be scanned down with probes. The COMPLEX is two pockets deep and allows all ships up to battleship size to enter. However, you need to bring an Imperial Navy Captain Insignia I to use the acceleration gate to the first pocket. The insignia is consumed on entering, but they are available in the market. MWDs work in the COMPLEX. You will face Imperial Navy forces in the COMPLEX and you will get a standing hit to the Amarr empire for shooting the ships. Beside that, it's a good place to farm Imperial Navy insignias, you also should be able to find a Captain Insignia to reenter the first gate another time. Typical for the Amarr the ships use laser weapons and missiles.
This COMPLEX in the Bakrik System has to be scanned down with probes. The COMPLEX is two pockets deep and allows all ships up to battleship size to enter. However, you need to bring an Imperial Navy Captain Insignia I to use the acceleration gate to the first pocket. The insignia is consumed on entering, but they are available in the market. MWDs work in the COMPLEX. You will face Imperial Navy forces in the COMPLEX and you will get a standing hit to the Amarr empire for shooting the ships. Beside that, it's a good place to farm Imperial Navy insignias, you also should be able to find a Captain Insignia to reenter the first gate another time. Typical for the Amarr the ships use laser weapons and missiles.
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</table>
</table>


====Nefantar Ruins LANDMARK (DED 4)====
==== [[Nefantar Ruins]] (DED 4)====


There are frigates and cruisers to fight in this pocket, but their numbers and thus the difficulty is low. You can enter with a battlecruiser but a cruiser should be sufficient enough. There are some spawn cans scattered in the room which need an analyzer module to access. Beside the cans this is a good place to collect Slices.
There are frigates and cruisers to fight in this pocket, but their numbers and thus the difficulty is low. You can enter with a battlecruiser but a cruiser should be sufficient enough. There are some spawn cans scattered in the room which need an analyzer module to access. Beside the cans this is a good place to collect Slices.
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===Hjoramold System===
===Hjoramold System===


====Bazeri Palen COMBAT SITE====
====[[Bazeri Palen]]====


It's a Trap!
It's a Trap!
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</table>
</table>


====Contested Minmatar Legendary Stronghold COMPLEX (DED 4)====
====[[Contested Minmatar Legendary Stronghold]] (DED 4)====


The COMPLEX has 5 pockets, 2 of them are dedicated to archaeology. You need a special item to access one of the pockets. MWDs work and the acceleration gates allow battlecruisers to enter. The opposing force is from the Angel faction mostly, so tank yourself against explosive and kinetic damage.
The COMPLEX has 5 pockets, 2 of them are dedicated to archaeology. You need a special item to access one of the pockets. MWDs work and the acceleration gates allow battlecruisers to enter. The opposing force is from the Angel faction mostly, so tank yourself against explosive and kinetic damage.
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Only reachable with the Uni-Dimensional Algorithm Code, which is consumed on entry. Frigates, cruisers and battleships to fight, which can deal a lot of damage. The frigates scram your ship. The pocket is an enhanced version of the pocket before it (Nefantar ruins), with one more cluster of archaeology cans. I only was there once and wasn't able to tank the damage, so no more info on the loot in the cans. A properly tanked Drake should do fine, though.
Only reachable with the Uni-Dimensional Algorithm Code, which is consumed on entry. Frigates, cruisers and battleships to fight, which can deal a lot of damage. The frigates scram your ship. The pocket is an enhanced version of the pocket before it (Nefantar ruins), with one more cluster of archaeology cans. I only was there once and wasn't able to tank the damage, so no more info on the loot in the cans. A properly tanked Drake should do fine, though.


====Ketta Tommin's Residence LANDMARK (DED 5)====
====[[Ketta Tommin's Residence]] (DED 5)====


The acceleration gate to this residence is in the Asteroid Belt 2 at planet 10. You will need a Mikado ID Slice to enter, which is consumed in the process. You will face NPCs named Maru in here, they can be treated like Angels, both for damage deal and damage receive. They will only drop ammunition, drones and booster charges. The site is easy to clear, only frigates and cruisers that popp quickly. On warp-in you land directly in a pack with autoaggro. Three more packs wait for you that can be pulled individually, but watch out for drone aggro. The named NPC in here drops an ID Card Generator. Only enter the site if you need this item, there is nothing else worth your time.
The acceleration gate to this residence is in the Asteroid Belt 2 at planet 10. You will need a Mikado ID Slice to enter, which is consumed in the process. You will face NPCs named Maru in here, they can be treated like Angels, both for damage deal and damage receive. They will only drop ammunition, drones and booster charges. The site is easy to clear, only frigates and cruisers that popp quickly. On warp-in you land directly in a pack with autoaggro. Three more packs wait for you that can be pulled individually, but watch out for drone aggro. The named NPC in here drops an ID Card Generator. Only enter the site if you need this item, there is nothing else worth your time.
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====Maru Prision Facility LANDMARK (DED 5)====
====[[Maru Prison Facility]] (DED 5)====


This Landmark has to be scanned down with probes. Allows battleship hulls to enter, but a cruiser should be sufficient. MWDs work. On warp in to the acceleration gate into to the actual landmark a Maru Prison Guard is waiting. Needs to be destroyed to allow the gate to function. Using the acceleration gate leads into a pocket with a bunch of frigates and a cruiser. The Maru Hacker on the warp in point webs your ship, the rest is about 50km away organised in 3 packs. The outer packs can be aggroed individually, shooting a NPC of the middle pack aggros all.
This Landmark has to be scanned down with probes. Allows battleship hulls to enter, but a cruiser should be sufficient. MWDs work. On warp in to the acceleration gate into to the actual landmark a Maru Prison Guard is waiting. Needs to be destroyed to allow the gate to function. Using the acceleration gate leads into a pocket with a bunch of frigates and a cruiser. The Maru Hacker on the warp in point webs your ship, the rest is about 50km away organised in 3 packs. The outer packs can be aggroed individually, shooting a NPC of the middle pack aggros all.
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====Jakela Plantation COMPLEX (DED 5)====
====[[Jakela Plantation]] (DED 5)====


This COMPLEX has no beacon and has to be scanned down with probes. To top it, you also need a Hacker ID Slice to use the first acceleration gate and an Imperial Navy General Insignia II to use the third gate. You will face Amarr forces with lasor guns. A reconfiguration of the hardeners to resists EM and thermal damage might be a good idea. The damage output is high, a Drake can get in trouble, at least in the second pocket. The NPCs in the COMPLEX tend to drop poor loot - only ammunition, drones and booster charges. There are some exceptions, though. Many NPCs have bountys, but not all of them. MWDs work.
This COMPLEX has no beacon and has to be scanned down with probes. To top it, you also need a Hacker ID Slice to use the first acceleration gate and an Imperial Navy General Insignia II to use the third gate. You will face Amarr forces with lasor guns. A reconfiguration of the hardeners to resists EM and thermal damage might be a good idea. The damage output is high, a Drake can get in trouble, at least in the second pocket. The NPCs in the COMPLEX tend to drop poor loot - only ammunition, drones and booster charges. There are some exceptions, though. Many NPCs have bountys, but not all of them. MWDs work.
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Battleships and cruisers with low respawns. The ships have no bountys and you get Amarr standing hits for killing them. Battleships drop modules, cruiser not. All of them drop Imperial Navy Insignias. Given the fact, the NPCs have very short respawn timers, it is a good place to farm these insignias, but nothing else here is worth your time.
Battleships and cruisers with low respawns. The ships have no bountys and you get Amarr standing hits for killing them. Battleships drop modules, cruiser not. All of them drop Imperial Navy Insignias. Given the fact, the NPCs have very short respawn timers, it is a good place to farm these insignias, but nothing else here is worth your time.


====Rogue Drone Blockage COMBAT SITE====
====[[Rogue Drone Blockage]]====


This is a hidden site you can scan down with probes. Alternatively you can just warp to planet 13 and you will land on the same grid, you are even closer to the Rogue Drones you have to face here. The only special NPC is a Searcher Drone. The site can be cleared easily.
This is a hidden site you can scan down with probes. Alternatively you can just warp to planet 13 and you will land on the same grid, you are even closer to the Rogue Drones you have to face here. The only special NPC is a Searcher Drone. The site can be cleared easily.
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====Sispur's Estate LANDMARK (DED 5)====
====[[Sispur's Estate]] (DED 5)====


You need a Sispur Estate Keycard to activate the acceleration gate into the pocket. The keycard will be consumed in the process. MWDs work in the pocket. You will face Minmatar forces of the Brutor tribe in here, but you receive no standing hits for attacking them. They use projectile turrets and missiles. They are organised in 4 packs of frigates and cruisers and can be pulled individually. There is a deadspace structure in the middle of the pocket, attacking it aggroes all the remaining NPCs. As long as you don't do that a battlecruiser has no issues in here, if all are aggroed the damage received can be quite high. The Brutor enforcer frigates web your ship. The loot from the NPCs is poor, you only get ammunition, drones and booster charges out of the wrecks. The only reason to go in here is when you need the deadspace structure loot.
You need a Sispur Estate Keycard to activate the acceleration gate into the pocket. The keycard will be consumed in the process. MWDs work in the pocket. You will face Minmatar forces of the Brutor tribe in here, but you receive no standing hits for attacking them. They use projectile turrets and missiles. They are organised in 4 packs of frigates and cruisers and can be pulled individually. There is a deadspace structure in the middle of the pocket, attacking it aggroes all the remaining NPCs. As long as you don't do that a battlecruiser has no issues in here, if all are aggroed the damage received can be quite high. The Brutor enforcer frigates web your ship. The loot from the NPCs is poor, you only get ammunition, drones and booster charges out of the wrecks. The only reason to go in here is when you need the deadspace structure loot.
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====ST 60 Hideout COMBAT SITE====
====[[ST 60 Hideout]]====


The Hideout of the ST 60 Drone is at Planet 12, Moon 1. On warp-in the drones are still quite far away, but you can grid warp to a structure the drones are clustered around. The drone pack is easy to clear.
The Hideout of the ST 60 Drone is at Planet 12, Moon 1. On warp-in the drones are still quite far away, but you can grid warp to a structure the drones are clustered around. The drone pack is easy to clear.
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===Inder System===
===Inder System===


====Contested Minmatar Military Depot COMPLEX (DED 3)====
====[[Contested Minmatar Military Depot]] (DED 3)====


The Contested Minmatar Outpost COMPLEX is 3 pockets deep with an additional pocket reachable from the first pocket. The gates can only be activated with cruiser hulls and below, but no keycards are needed for any of the gates. You mostly have to deal with angel forces in the COMPLEX. There are no warp scrambling frigates in the COMPLEX.
The Contested Minmatar Outpost COMPLEX is 3 pockets deep with an additional pocket reachable from the first pocket. The gates can only be activated with cruiser hulls and below, but no keycards are needed for any of the gates. You mostly have to deal with angel forces in the COMPLEX. There are no warp scrambling frigates in the COMPLEX.
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===Traun System===
===Traun System===


====Contested Minmatar Army COMPLEX (DED 4)====
====[[Contested Minmatar Army Complex]] (DED 4)====


The acceleration gates allow battlecruisers and below to enter the COMPLEX. Mainly Angel Forces to fight, explosive resistance is a must. Microwarpdrives work in the COMPLEX. The last pocket needs a keycard to access. The keycard can be aquired from two different COSMOS agents: Bukar Robaerger and Poreg Murchor.
The acceleration gates allow battlecruisers and below to enter the COMPLEX. Mainly Angel Forces to fight, explosive resistance is a must. Microwarpdrives work in the COMPLEX. The last pocket needs a keycard to access. The keycard can be aquired from two different COSMOS agents: Bukar Robaerger and Poreg Murchor.
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===Tvink System===
===Tvink System===


====Contested Minmatar Guerilla Base COMPLEX (DED 5)====
====[[Contested Minmatar Guerilla Base]] (DED 5)====


This COMPLEX is 3 pockets deep, with an additional pocket reachable from the second room. The gates allow battleships and below to enter. MWDs work in this COMPLEX. Mainly angel forces with some Minmatar narcotics officers. Damage type to resist is explosive, both projectile and missile weapons will be used against you. Bring a ship (preferably a battleship) with a strong tank. As the Angels tend so swarm you short range weapons with good tracking is recommended on battleships, smaller ships should kite. Teaming up is even better.
This COMPLEX is 3 pockets deep, with an additional pocket reachable from the second room. The gates allow battleships and below to enter. MWDs work in this COMPLEX. Mainly angel forces with some Minmatar narcotics officers. Damage type to resist is explosive, both projectile and missile weapons will be used against you. Bring a ship (preferably a battleship) with a strong tank. As the Angels tend so swarm you short range weapons with good tracking is recommended on battleships, smaller ships should kite. Teaming up is even better.