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| {{Update|Hostile names are an example and may not be accurate. Distances are missing.}} | | {{Update|Hostile names are an example and may not be accurate. Distances are missing.}} |
| {{CMBSite | Angel Mineral Acquisition Outpost | | {{CMBSite | Angel Mineral Acquisition Outpost}} |
| | Variation=
| | The Angel Mineral Acquisition Outpost, 2nd Part is an [[Combat_sites#Expeditions|escalation]] received from an [[Angel Mineral Acquisition Outpost]] found in [[Angel Cartel|Angel]] infested regions. |
| | OverviewSectionY/N= Y
| |
| | OverviewSectionText= The Angel Mineral Acquisition Outpost, 2nd Part is an [[Combat_sites#Expeditions|escalation]] received from an [[Angel Mineral Acquisition Outpost]] found in [[Angel Cartel|Angel]] infested regions.
| |
| | OverviewRecShips = Marauder or small Battleship Fleet.
| |
| | OverviewEstPayout=
| |
| | Diff&ShipRecSectionY/N=
| |
| | Diff&ShipRecSectionText=
| |
| | TotalExpEnemiesSectionY/N= Y
| |
| | TotalExpEnemiesSectionText = 2 pockets' initial groups and 2 spawns each, for a total of 59 ships.
| |
| | TotalExpFrigates = 7
| |
| | TotalExpDestroyers = 7
| |
| | TotalExpCruisers = 10
| |
| | TotalExpBattlecruisers = 8
| |
| | TotalExpBattleships = 27
| |
| | TotalExpCapitals =
| |
| | TotalExpSentries = 17
| |
| | WalkthroughSectionY/N= Y
| |
| | WarpToSitePopupText=
| |
| | WalkthroughSectionText= No Hostiles at initial gate.
| |
| | Room1= 1st Pocket
| |
| | Room1WarpToPopupText=
| |
| | Room1Text=
| |
| | Room1Group1 = Initial Defenders
| |
| | Room1Group1Text =
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| | Room1Group1InLocal =
| |
| | Room1Group1Table =
| |
| {{NPCTable
| |
| |{{NPCTableRow|Destroyer|3|Gistior Defiler/ Seizer/ Trasher}}
| |
| |{{NPCTableRow|Cruiser|2|Gistum Liquidator/ Marauder}}
| |
| |{{NPCTableRow|Battlecruiser|5|Gistatis Legatus/ Praefectus/ Tribuni/ Tribunus}}
| |
| |{{NPCTableRow|Battleship|12|Gist Commander/ Warlord/ Seraphim/ Malakim}}
| |
| |{{NPCTableRow|Sentry|2|Angel Energy Neutralizer Tower|note=May not spawn|ewar=Neut}}
| |
| |{{NPCTableRow|Sentry|6|Angel Cruise Missile Battery}}
| |
| }}
| |
| | Room1Group2 = 1st Reinforcement Spawn
| |
| | Room1Group2Text =
| |
| | Room1Group2InLocal =
| |
| | Room1Group2Table =
| |
| {{NPCTable
| |
| |{{NPCTableRow|Battleship|2|Gist Commander/ Warlord/ Seraphim/ Malakim}}
| |
| |{{NPCTableRow|Sentry|2|Angel Stasis Tower|note=May not spawn|ewar=Web}}
| |
| }}
| |
| | Room1Group3 = 2nd Reinforcement Spawn
| |
| | Room1Group3Text =
| |
| | Room1Group3InLocal =
| |
| | Room1Group3Table =
| |
| {{NPCTable
| |
| |{{NPCTableRow|Elite Frigate|3|Arch Gistii Hijacker/ Impaler/ Raider/ Rogue}}
| |
| |{{NPCTableRow|Cruiser|3|Gistum Liquidator/ Marauder}}
| |
| |{{NPCTableRow|Battleship|2|Gist Commander/ Warlord/ Seraphim/ Malakim}}
| |
| }}
| |
| | Room2 = 2nd Pocket
| |
| | Room2WarpToPopupText =
| |
| | Room2Text = It is possible to blitz this pocket by shooting the triggers, but expect high incoming damage.
| |
| | Room2Image =
| |
| | Room2ImageCaption =
| |
| | Room2Structures =
| |
|
| |
|
| | Room2Group1 = Initial Defenders
| | ==Walkthrough== |
| | Room2Group1Text =
| |
| | Room2Group1InLocal =
| |
| | Room2Group1Table =
| |
| {{NPCTable
| |
| |{{NPCTableRow|Destroyer|2|Gistior Defiler/ Seizer/ Trasher}}
| |
| |{{NPCTableRow|Cruiser|2|Gistum Liquidator/ Marauder}}
| |
| |{{NPCTableRow|Battleship|5|Gist Commander/ Warlord/ Seraphim/ Malakim|trigger=Highest bounty}}
| |
| |{{NPCTableRow|Sentry|7|Angel Cruise Missile Battery}}
| |
| }}
| |
| | Room2Group2 = 1st Reinforcement Spawn
| |
| | Room2Group2Text =
| |
| | Room2Group2InLocal =
| |
| | Room2Group2Table =
| |
| {{NPCTable
| |
| |{{NPCTableRow|Destroyer|2|Gistior Defiler/ Seizer/ Trasher}}
| |
| |{{NPCTableRow|Battlecruiser|3|Gistatis Legatus/ Praefectus/ Tribuni/ Tribunus}}
| |
| |{{NPCTableRow|Battleship|2|Gist Commander/ Warlord/ Seraphim/ Malakim|trigger=Highest bounty}}
| |
| }}
| |
| | Room2Group3 = 2nd Reinforcement Spawn
| |
| | Room2Group3Text =
| |
| | Room2Group3InLocal =
| |
| | Room2Group3Table =
| |
| {{NPCTable
| |
| |{{NPCTableRow|Elite Frigate|4|Arch Gistii Hijacker/ Impaler/ Raider/ Rogue}}
| |
| |{{NPCTableRow|Cruiser|3|Gistum Liquidator/ Marauder}}
| |
| |{{NPCTableRow|Battleship|3|Gist Commander/ Warlord/ Seraphim/ Malakim}}
| |
| |{{NPCTableRow|Battleship|1|Hashi Keptzh|cargo=19th Tier Overseer's Personal Effects}}
| |
| }}
| |
|
| |
|
| | RewardsSectionY/N = | | ===1st pocket=== |
| | RewardsSectionText=
| | ---- |
| | TotalBountyValue =
| | {{NPCTableHead|Initial Defenders}} |
| | TotalGeneralLootValue=
| | {{NPCTableRow|Destroyer|3|Gistior Defiler/...}} |
| | TotalSalvageValue =
| | {{NPCTableRow|Cruiser|2|Gistum Liquidator/Marauder}} |
| | AverageRareLootValue=
| | {{NPCTableRow|Battlecruiser|5|Gistatis Legatus/...}} |
| | ValuableLootTable =
| | {{NPCTableRow|Battleship|12|Gist Commander/...}} |
| | ExplorationLogTable =
| | {{NPCTableRow|Sentry|2|Angel Energy Neutralizer Tower|note=May not spawn|ewar=Neut}} |
| | FactionDropLootVaryY/N =
| | {{NPCTableRow|Sentry|6|Angel Cruise Missile Battery}} |
| }}
| | |} |
| | |
| | {{NPCTableHead|1st Reinforcement Spawn}} |
| | {{NPCTableRow|Battleship|2|Gist Commander/...}} |
| | {{NPCTableRow|Sentry|2|Angel Stasis Tower|note=May not spawn|ewar=Web}} |
| | |} |
| | |
| | {{NPCTableHead|2nd Reinforcement Spawn}} |
| | {{NPCTableRow|Elite Frigate|3|Arch Gistii Hijacker/...}} |
| | {{NPCTableRow|Cruiser|3|Gistum Liquidator/Marauder}} |
| | {{NPCTableRow|Battleship|2|Gist Commander/...}} |
| | |} |
| | |
| | ===2nd Pocket=== |
| | ---- |
| | It is possible to blitz this pocket by shooting the triggers, but expect high incoming damage. |
| | |
| | {{NPCTableHead|Initial Defenders}} |
| | {{NPCTableRow|Destroyer|2|Gistior Defiler/...}} |
| | {{NPCTableRow|Cruiser|2|Gistum Liquidator/Marauder}} |
| | {{NPCTableRow|Battleship|5|Gist Commander/...|trigger=Highest bounty}} |
| | {{NPCTableRow|Sentry|7|Angel Cruise Missile Battery}} |
| | |} |
| | |
| | {{NPCTableHead|1st Reinforcement Spawn}} |
| | {{NPCTableRow|Destroyer|2|Gistior Defiler/...}} |
| | {{NPCTableRow|Battlecruiser|3|Gistatis Legatus/...}} |
| | {{NPCTableRow|Battleship|2|Gist Commander/...|trigger=Highest bounty}} |
| | |} |
| | |
| | {{NPCTableHead|2nd Reinforcement Spawn}} |
| | {{NPCTableRow|Elite Frigate|4|Arch Gistii Hijacker/Impaler/Raider/Rogue}} |
| | {{NPCTableRow|Cruiser|3|Gistum Liquidator/Marauder}} |
| | {{NPCTableRow|Battleship|3|Gist Commander/...}} |
| | {{NPCTableRow|Battleship|1|Hashi Keptzh|cargo=19th Tier Overseer's Personal Effects}} |
| | |} |
|
| |
|
| [[Category:Expeditions]] | | [[Category:Expeditions]] |