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Combat site: Difference between revisions

From EVE University Wiki
Djavin novienta (talk | contribs)
Revised lead.
I knew I was forgetting something. We have to mention doing combat sites as a profession and the use of the terms "rat" and "ratting" in the lead before they are used further below. We also have to mention the ship classes that are used for this.
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The enemies present in a given combat site can belong to one of six factions in New Eden: [[Serpentis]], the [[Angel Cartel]], the [[Blood Raider Covenant]], the [[Guristas Pirates]], [[Sansha's Nation]], or the Rogue Drones, and most combat sites are named for the faction found within. Unlike missions, combat sites do not feature enemy ships from any of the four empires, nor are there combat sites guarded by [[ORE]] or the [[Sisters of EVE]], while hostile NPCs from  the [[Mordu's Legion]] pirate faction only appear in the [[Besieged Covert Research Facility]]. All enemy ships within a combat site have a bounty that is paid to the player who kills them, and if that player is part of a fleet, the bounty is divided evenly between all fleet members on-grid. As a general rule, bigger ships (such as battlecruisers and [[battleships]]) or uniquely-named ships (such as those belonging to pirate leaders or complex overseers) will award higher bounties, and will also be harder to destroy.
The enemies present in a given combat site can belong to one of six factions in New Eden: [[Serpentis]], the [[Angel Cartel]], the [[Blood Raider Covenant]], the [[Guristas Pirates]], [[Sansha's Nation]], or the Rogue Drones, and most combat sites are named for the faction found within. Unlike missions, combat sites do not feature enemy ships from any of the four empires, nor are there combat sites guarded by [[ORE]] or the [[Sisters of EVE]], while hostile NPCs from  the [[Mordu's Legion]] pirate faction only appear in the [[Besieged Covert Research Facility]]. All enemy ships within a combat site have a bounty that is paid to the player who kills them, and if that player is part of a fleet, the bounty is divided evenly between all fleet members on-grid. As a general rule, bigger ships (such as battlecruisers and [[battleships]]) or uniquely-named ships (such as those belonging to pirate leaders or complex overseers) will award higher bounties, and will also be harder to destroy.


Combat sites are usually found via [[exploration]] using core scanner probes, and most fall into one of two broad categories: [[#Combat anomalies|combat anomalies]] and [[#Cosmic signatures|cosmic signatures]]. Combat sites found as cosmic signatures can be further divided into [[#DED rated complexes|DED rated complexes]], [[#Unrated complexes|unrated complexes]], and [[#Chemical Labs|chemical labs]]. In general, cosmic signature combat sites are considered to be both more dangerous and more rewarding than combat anomalies found in similar areas of space.
Combat sites are usually found via [[exploration]] using core scanner probes, and most fall into one of two broad categories: [[#Combat anomalies|combat anomalies]] and [[#Cosmic signatures|cosmic signatures]]. Combat sites found as cosmic signatures can be further divided into [[#DED rated complexes|DED rated complexes]], [[#Unrated complexes|unrated complexes]], and [[#Chemical Labs|chemical labs]]. In general, cosmic signature combat sites are considered to be both more dangerous and more rewarding than combat anomalies found in similar areas of space. [[#Expeditions|Expeditions]] and [[#COSMOS sites|COSMOS sites]] are unique combat sites that do not fall into any of the above categories. Expeditions are unique chains of combat sites that have a small chance to be triggered when a player fulfills certain conditions in an Unrated Complex, and each site can only be reached by following its associated journal entry. COSMOS sites are static combat sites that can be found in several constellations across New Eden, and are marked by beacons that are automatically visible on the overview. These sites reward items required for COSMOS missions, materials for storyline modules, faction modules, and other rare items, but can be entered at any time.


[[#Expeditions|Expeditions]] and [[#COSMOS sites|COSMOS sites]] are unique combat sites that do not fall into any of the above categories. Expeditions are unique chains of combat sites that have a small chance to be triggered when a player fulfills certain conditions in an Unrated Complex, and each site can only be reached by following its associated journal entry. COSMOS sites are static combat sites that can be found in several constellations across New Eden, and are marked by beacons that are automatically visible on the overview. These sites reward items required for COSMOS missions, materials for storyline modules, faction modules, and other rare items, but can be entered at any time.
The term "ratting" (a verbification of the noun "rat", which is used by most EVE players when talking about enemy NPC ships) is usually used to define the process of finding and completing combat sites. As a profession, ratting can be a very profitable activity, as it provides immediate remuneration in the form of bounties, [[Loot|valuable loot]] and [[Salvaging|salvaged goods]]. Although there are several ship classes designed for this purpose (such as [[Marauders]]), almost any combat ship using the proper equipment can be used to complete combat sites. For example, [[Carriers]] and [[Supercarriers]] are very popular ratting ships, despite not being originally designed for this particular purpose.


==Combat anomalies==
==Combat anomalies==