Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Angel Fortress: Difference between revisions

From EVE University Wiki
Created page with "{{CMBSite | Angel Fortress | Variation= | OverviewSectionY/N= Y | OverviewSectionText= The '''Angel Fortress''' is an [[Combat_sites#Unrated_complexes|unrated cosmic sign..."
 
Hirmuolio Pine (talk | contribs)
Converted out of full CMBSite template
Line 1: Line 1:
{{CMBSite | Angel Fortress
{{CMBSite | Angel Fortress}}
| Variation=
The '''Angel Fortress''' is an [[Combat_sites#Unrated_complexes|unrated cosmic signature combat site]] that can be scanned using Core Probes in [[Angel Cartel|Angel]] infested regions of Null Sec space. Moderate difficulty, done with a sniper MJD Battleship.
| OverviewSectionY/N= Y
 
    | OverviewSectionText= The '''Angel Fortress''' is an [[Combat_sites#Unrated_complexes|unrated cosmic signature combat site]] that can be scanned using Core Probes in [[Angel Cartel|Angel]] infested regions of Null Sec space.
==Walkthrough==
    | OverviewRecShips = Battleship.
No hostiles on warpin.
    | OverviewEstPayout= 50.1
 
    | Diff&ShipRecSectionY/N= Y
===1st pocket===
        | Diff&ShipRecSectionText= Moderate difficulty, done with a sniper MJD Battleship.
----
    | TotalExpEnemiesSectionY/N= Y
 
        | TotalExpEnemiesSectionText = 2 pockets' initial groups and 1 spawns for a total of 63 ships.
        | TotalExpFrigates          = 18
        | TotalExpDestroyers      =  
        | TotalExpCruisers          = 16
        | TotalExpBattlecruisers = 10
        | TotalExpBattleships    = 19
        | TotalExpCapitals          =
        | TotalExpSentries          = 4
| WalkthroughSectionY/N= Y
    | WarpToSitePopupText=  
    | WalkthroughSectionText= No Hostiles at initial gate.
    | Room1= 1st Pocket Initial Defenders
        | Room1WarpToPopupText=
        | Room1Text=
        | Room1Structures            =
{{StructureTable
{{StructureTable
|{{StructureTableRow|Accl Gate|1|Acceleration Gate|note = 52km}}
|{{StructureTableRow|Accl Gate|1|Acceleration Gate|note = 52km}}
}}
}}
        | Room1Group1              =  Right Flank Squad (50- 61km)
 
            | Room1Group1Text    =
{{NPCTableHead|Right Flank Squad (50- 61km)}}
            | Room1Group1InLocal =
{{NPCTableRow|Battlecruiser|4|Gistatis Legatus/...}}
            | Room1Group1Table  =
{{NPCTableRow|Battleship|3|Gist Malakim/Throne}}
{{NPCTable
|}
|{{NPCTableRow|Battlecruiser|4|Gistatis Legatus/ Praefectus/ Primus/ Tribuni/ Tribunus}}
 
|{{NPCTableRow|Battleship|3|Gist Malakim/ Throne}}
{{NPCTableHead|Main Squad, Gate Perch (57- 98km)}}
}}
{{NPCTableRow|Elite Frigate|6|Arch Gistii Hijacker/...}}
        | Room1Group2                = Main Squad, Gate Perch (57- 98km)
{{NPCTableRow|Elite Cruiser|3|Arch Gistum Centurion/...}}
            | Room1Group2Text        =
{{NPCTableRow|Battlecruiser|3|Gistatis Primus/...}}
            | Room1Group2InLocal    =
{{NPCTableRow|Battleship|6|Gist Malakim/Throne}}
            | Room1Group2Table      =
|}
{{NPCTable
 
|{{NPCTableRow|Elite Frigate|6|Arch Gistii Hijacker/ Rogue/ Thug}}
{{NPCTableHead|Left Flank Squad (92- 98km)}}
|{{NPCTableRow|Elite Cruiser|3|Arch Gistum Centurion/ Hijacker/ Liquidator/ Rogue}}
{{NPCTableRow|Cruiser|3|Gistum Liquidator/Marauder}}
|{{NPCTableRow|Battlecruiser|3|Gistatis Primus/ Tribuni/ Tribunus}}
{{NPCTableRow|Battleship|2|Gist Cherubim/...}}
|{{NPCTableRow|Battleship|6|Gist Malakim/ Throne}}
|}
}}
 
        | Room1Group3                = Left Flank Squad (92- 98km)
===2nd pocket===
            | Room1Group3Text        =
----
            | Room1Group3InLocal    =
{{MessageBox
            | Room1Group3Table      =
|On warpin:
{{NPCTable
|Heuristic analysis of this location indicates that destroying the Angel Battlestation would greatly improve your odds of uncovering further illicit activity.
|{{NPCTableRow|Cruiser|3|Gistum Liquidator/ Marauder}}
|collapsed=yes}}
|{{NPCTableRow|Battleship|2|Gist Cherubim/ Commander/ Malakim/ Seraphim/ Throne /Warlord/ War General}}
 
}}
  | Room2                      = 2nd Pocket
        | Room2WarpToPopupText      = Heuristic analysis of this location indicates that destroying the Angel Battlestation would greatly improve your odds of uncovering further illicit activity.
        | Room2Text                  =
        | Room2Image                =
        | Room2ImageCaption          =  
        | Room2Structures            =
{{StructureTable
{{StructureTable
|{{StructureTableRow|Structure|1|Battle Station| destructible = yes|trigger=75% shield triggers Reinforcement Spawn; destruction may trigger an escalation|cargo = Random charges and modules}}
|{{StructureTableRow|Structure|1|Battle Station| destructible = yes|trigger=75% shield triggers Reinforcement Spawn; destruction may trigger an escalation|cargo = Random charges and modules}}
}}
}}
        | Room2Group1                = Initial Defenders (3 squads, 53- 85km)
 
        | Room2Group1Text        =
{{NPCTableHead|Initial Defenders (3 squads, 53- 85km)}}
        | Room2Group1InLocal    =
{{NPCTableRow|Elite Frigate|12|Arch Gistii Hijacker/...}}
        | Room2Group1Table      =
{{NPCTableRow|Cruiser|3|Gistum Centurion/...}}  
{{NPCTable
{{NPCTableRow|Elite Cruiser|7|Arch Gistum Hijacker/...}}
|{{NPCTableRow|Elite Frigate|12|Arch Gistii Hijacker/ Outlaw/ Raider/ Rogue}}
{{NPCTableRow|Battlecruiser|3|Gistatis Legatus/...}}
|{{NPCTableRow|Cruiser|3|Gistum Centurion/ Liquidator/ Marauder/ Depredator/ Phalanx/ Predator}}  
{{NPCTableRow|Battleship|7|Gist Cherubim/...}}
|{{NPCTableRow|Elite Cruiser|7|Arch Gistum Hijacker/ Liquidator/ Marauder/ Rogue}}
{{NPCTableRow|Sentry|2|Angel Stasis Tower|ewar=Web}}
|{{NPCTableRow|Battlecruiser|3|Gistatis Legatus/ Praefectus/ Primus/ Tribuni/ Tribunus}}
{{NPCTableRow|Sentry|2|Angel Heavy Missile Battery}}
|{{NPCTableRow|Battleship|7|Gist Cherubim/ Commander/ Malakim/ Seraphim/ Throne /Warlord/ War General}}
|}
|{{NPCTableRow|Sentry|2|Angel Stasis Tower|ewar=Web}}
 
|{{NPCTableRow|Sentry|2|Angel Heavy Missile Battery}}
{{NPCTableHead|Reinforcement Spawn}}
}}
{{NPCTableRow|Commander Battleship|1|Domination Warlord|note=7.5 mil bounty|trigger=May trigger an escalation|cargo=Possible Domination modules, Machariel BPC (rare)}}
        | Room2Group2                = Reinforcement Spawn
|}
            | Room2Group2Text        =
 
            | Room2Group2InLocal    =
==Escalation==
            | Room2Group2Table      =
This site can escalate to [[Operation Spring Cleaning]].
{{NPCTable
 
|{{NPCTableRow|Commander Battleship|1|Domination Warlord|note=7.5 mil bounty|trigger=May trigger an escalation|cargo=Possible Domination modules, Machariel BPC (rare)}}
}}
  | EscalationSectionY/N = Y
    | Escalation= Operation Spring Cleaning
    | EscalationSectionText=
    | EscalationChance =
| RewardsSectionY/N = Y
    | RewardsSectionText=
    | TotalBountyValue = 41.7 mil
    | TotalGeneralLootValue= 3.8
    | TotalSalvageValue = 4.6
    | AverageRareLootValue=
    | ValuableLootTable =
    | ExplorationLogTable =
    | FactionDropLootVaryY/N = Y
}}
   
   
[[Category:Expeditions]]
[[Category:Expeditions]]