Difference between revisions of "Blood Forsaken Rally Point"

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(Recategorized.)
(Updated template - using info provided - inserted generic arguments to be updated)
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{{cleanup|Article needs proper combat site templating.}}
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{{Update|Ship list class and amount}}
'''Blood Forsaken Rally Point''' is a Class 6, Level 3 [[Combat sites#Combat anomalies|combat anomaly]] found in low and null security space.
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{{CMBSite | Blood Forsaken Rally Point
 +
| Variation= 3
 +
| OverviewSectionY/N= Y
 +
    | OverviewSectionText= The '''Blood Forsaken Rally Point''' is a [[Combat_sites#Combat_anomalies|combat anomaly]] found in [[Blood Raider Covenant|Blood Raiders]] infested regions. It is a level 3 variant of the [[Blood Rally Point]].
 +
    | OverviewRecShips = Faction, T2 or T3 Cruiser, Battleship class
 +
    | OverviewEstPayout=
 +
    | Diff&ShipRecSectionY/N=
 +
        | Diff&ShipRecSectionText=
 +
    | TotalExpEnemiesSectionY/N=
 +
        | TotalExpEnemiesSectionText = With the initial defending fleet and 5 triggered spawns, a total of xx ships.
 +
        | TotalExpFrigates      =
 +
        | TotalExpDestroyers    =
 +
        | TotalExpCruisers        =
 +
        | TotalExpBattlecruisers =
 +
        | TotalExpBattleships  =
 +
        | TotalExpCapitals      =
 +
        | TotalExpSentries      =
 +
| WalkthroughSectionY/N= Y
 +
    | WarpToSitePopupText= The Amarr Empire has had its share of religious cults and fanatics in the past, but few have been as successful, or as highly feared, as the Blood Raiders. The Blood Raiders are a sect of an ancient cult called Sani Sabik, who use blood in their rituals. The Blood Raiders believe that cloned bodies have "purer" blood than other bodies, and this explains while they operate mainly in space, attacking unwary spacefarers and draining their bodies of blood. The Blood Raiders are led by the fearsome Omir Sarikusa, who has remained on top of the DED's most wanted list for many years now. Under Sarikusa's leadership, the Blood Raiders have become more organized, establishing several bases in the Bleak Lands region.
 +
    | WalkthroughSectionText= Killing the last hostile ship triggers a reinforcement spawn.
 +
    | Room1= Single Pocket
 +
        | Room1WarpToPopupText=
 +
        | Room1Text= The site is an open Deadspace pocket, one may warp to preferred distance.
 +
        | Room1Image                =
 +
        | Room1ImageCaption          =
 +
        | Room1Group1              = Initial Defending Fleet
 +
            | Room1Group1Text    =
 +
            | Room1Group1InLocal =
 +
            | Room1Group1Table  =
 +
{{NPCTable
 +
|{{NPCTableRow|Elite Cruiser|5- 6|Elder Corpum Engraver/ Exorcist/ Phantom/ Reaver/ Revenant/ Sage}}
 +
|{{NPCTableRow|Battleship|5- 6|Corpus Apostle/ Bishop/ Cardinal/ Monsignor/ Oracle|ewar=Neut}}
 +
}}
  
All ships spawn at 0 on the site beacon.  Each successive wave is spawned by killing the last ship in the previous wave.  
+
<!-- Generic template arguments below to be replaced with appropriate ship list names and amount information.
  
There is a possibility of a Dark Blood commander rat spawning with the last wave.
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        | Room1Group2                = 1st Reinforcement Spawn
 
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            | Room1Group2Text        =
''The Amarr Empire has had its share of religious cults and fanatics in the past, but few have been as successful, or as highly feared, as the Blood Raiders. The Blood Raiders are a sect of an ancient cult called Sani Sabik, who use blood in their rituals. The Blood Raiders believe that cloned bodies have "purer" blood than other bodies, and this explains while they operate mainly in space, attacking unwary spacefarers and draining their bodies of blood. The Blood Raiders are led by the fearsome Omir Sarikusa, who has remained on top of the DED's most wanted list for many years now. Under Sarikusa's leadership, the Blood Raiders have become more organized, establishing several bases in the Bleak Lands region. ''
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            | Room1Group2InLocal    =
===Initial Spawn===
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            | Room1Group2Table      =
5-6x Elite Cruisers (Elder Corpum Arch)        <br>
+
{{NPCTable
5-6x Battleships (Corpus) - Neuts                      <br>
+
|{{NPCTableRow|Frigate|8|Corpii Collector/ Deviner/ Herald/ Follower/ Seeker/ Upholder/ Worshiper}}
 
+
|{{NPCTableRow|Elite Frigate|2|Elder Corpii Collector/ Deviner/ Herald/ Follower/ Seeker/ Upholder/ Worshiper}}
=== Second Spawn===
+
|{{NPCTableRow|Destroyer|5|Corpior Cleric/ Converter/ Friar/ Visionary}}
x Frigates (Corpii)                        <br>
+
|{{NPCTableRow|Cruiser|5|Corpum Engraver/ Exorcist/ Phantom/ Reaver/ Revenant/ Sage}}
x Elite Frigates (Elder Corpii)            <br>
+
|{{NPCTableRow|Elite Cruiser|5|Elder Corpum Engraver/ Exorcist/ Phantom/ Reaver/ Revenant/ Sage}}
x Destroyers (Corpior)                      <br>
+
|{{NPCTableRow|Battlecruiser|6|Corpatis Bishop/ Fanatic/ Seer/ Shade/ Phantom}}
x Cruisers (Corpum)                        <br>
+
|{{NPCTableRow|Battleship|2|Corpus Apostle/ Bishop/ Cardinal/ Monsignor/ Oracle}}
x Elite Cruisers (Elder Corpum Arch)        <br>
+
|{{NPCTableRow|Sentry|2|Blood Stasis Tower|ewar=Web}}
x Battlecruisers (Corpatis)                <br>
+
|{{NPCTableRow|Sentry|2|Tower Sentry Blood I}}
x Battleships (Corpus)                      <br>
+
|{{NPCTableRow|Sentry|1|Blood Heavy Missile Battery}}
 
+
|{{NPCTableRow|Sentry|1|Blood Cruise Missile Battery}}
=== Third Spawn ===
+
}}
x Frigates (Corpii)                        <br>
+
        | Room1Group3                = 2nd Reinforcement Spawn
x Elite Frigates (Elder Corpii)            <br>
+
            | Room1Group3Text        =
x Destroyers (Corpior)                      <br>
+
            | Room1Group3InLocal    =
x Cruisers (Corpum)                        <br>
+
            | Room1Group3Table      =
x Elite Cruisers (Elder Corpum Arch)        <br>
+
{{NPCTable
x Battlecruisers (Corpatis)                <br>
+
|{{NPCTableRow|Frigate|8|Corpii Collector/ Deviner/ Herald/ Follower/ Seeker/ Upholder/ Worshiper}}
x Battleships (Corpus)                      <br>
+
|{{NPCTableRow|Elite Frigate|2|Elder Corpii Collector/ Deviner/ Herald/ Follower/ Seeker/ Upholder/ Worshiper}}
 
+
|{{NPCTableRow|Destroyer|5|Corpior Cleric/ Converter/ Friar/ Visionary}}
=== Fourth Spawn ===
+
|{{NPCTableRow|Cruiser|5|Corpum Engraver/ Exorcist/ Phantom/ Reaver/ Revenant/ Sage}}
x Frigates (Corpii)                        <br>
+
|{{NPCTableRow|Elite Cruiser|5|Elder Corpum Engraver/ Exorcist/ Phantom/ Reaver/ Revenant/ Sage}}
x Elite Frigates (Elder Corpii)            <br>
+
|{{NPCTableRow|Battlecruiser|6|Corpatis Bishop/ Fanatic/ Seer/ Shade/ Phantom}}
x Destroyers (Corpior)                      <br>
+
|{{NPCTableRow|Battleship|2|Corpus Apostle/ Bishop/ Cardinal/ Monsignor/ Oracle}}
x Cruisers (Corpum)                        <br>
+
|{{NPCTableRow|Sentry|2|Blood Stasis Tower|ewar=Web}}
x Elite Cruisers (Elder Corpum Arch)        <br>
+
|{{NPCTableRow|Sentry|2|Tower Sentry Blood I}}
x Battlecruisers (Corpatis)                <br>
+
|{{NPCTableRow|Sentry|1|Blood Heavy Missile Battery}}
x Battleships (Corpus)                      <br>
+
|{{NPCTableRow|Sentry|1|Blood Cruise Missile Battery}}
 
+
}}
=== Fifth Spawn ===
+
        | Room1Group4                = 3rd Reinforcement Spawn
x Frigates (Corpii)                        <br>
+
            | Room1Group4Text        =  
x Elite Frigates (Elder Corpii)            <br>
+
            | Room1Group4InLocal    =  
x Destroyers (Corpior)                      <br>
+
            | Room1Group4Table      =
x Cruisers (Corpum)                        <br>
+
{{NPCTable
x Elite Cruisers (Elder Corpum Arch)        <br>
+
|{{NPCTableRow|Frigate|8|Corpii Collector/ Deviner/ Herald/ Follower/ Seeker/ Upholder/ Worshiper}}
x Battlecruisers (Corpatis)                <br>
+
|{{NPCTableRow|Elite Frigate|2|Elder Corpii Collector/ Deviner/ Herald/ Follower/ Seeker/ Upholder/ Worshiper}}
x Battleships (Corpus)                      <br>
+
|{{NPCTableRow|Destroyer|5|Corpior Cleric/ Converter/ Friar/ Visionary}}
 
+
|{{NPCTableRow|Cruiser|5|Corpum Engraver/ Exorcist/ Phantom/ Reaver/ Revenant/ Sage}}
=== Sixth Spawn ===
+
|{{NPCTableRow|Elite Cruiser|5|Elder Corpum Engraver/ Exorcist/ Phantom/ Reaver/ Revenant/ Sage}}
x Frigates (Corpii)                        <br>
+
|{{NPCTableRow|Battlecruiser|6|Corpatis Bishop/ Fanatic/ Seer/ Shade/ Phantom}}
x Elite Frigates (Elder Corpii)            <br>
+
|{{NPCTableRow|Battleship|2|Corpus Apostle/ Bishop/ Cardinal/ Monsignor/ Oracle}}
x Destroyers (Corpior)                      <br>
+
|{{NPCTableRow|Sentry|2|Blood Stasis Tower|ewar=Web}}
x Cruisers (Corpum)                        <br>
+
|{{NPCTableRow|Sentry|2|Tower Sentry Blood I}}
x Elite Cruisers (Elder Corpum Arch)        <br>
+
|{{NPCTableRow|Sentry|1|Blood Heavy Missile Battery}}
x Battlecruisers (Corpatis)                <br>
+
|{{NPCTableRow|Sentry|1|Blood Cruise Missile Battery}}
x Battleships (Corpus)                      <br>
+
}}
 +
        | Room1Group5                = 4th Reinforcement Spawn
 +
            | Room1Group5Text        =  
 +
            | Room1Group5InLocal    =  
 +
            | Room1Group5Table      =  
 +
{{NPCTable
 +
|{{NPCTableRow|Frigate|8|Corpii Collector/ Deviner/ Herald/ Follower/ Seeker/ Upholder/ Worshiper}}
 +
|{{NPCTableRow|Elite Frigate|2|Elder Corpii Collector/ Deviner/ Herald/ Follower/ Seeker/ Upholder/ Worshiper}}
 +
|{{NPCTableRow|Destroyer|5|Corpior Cleric/ Converter/ Friar/ Visionary}}
 +
|{{NPCTableRow|Cruiser|5|Corpum Engraver/ Exorcist/ Phantom/ Reaver/ Revenant/ Sage}}
 +
|{{NPCTableRow|Elite Cruiser|5|Elder Corpum Engraver/ Exorcist/ Phantom/ Reaver/ Revenant/ Sage}}
 +
|{{NPCTableRow|Battlecruiser|6|Corpatis Bishop/ Fanatic/ Seer/ Shade/ Phantom}}
 +
|{{NPCTableRow|Battleship|2|Corpus Apostle/ Bishop/ Cardinal/ Monsignor/ Oracle}}
 +
|{{NPCTableRow|Sentry|2|Blood Stasis Tower|ewar=Web}}
 +
|{{NPCTableRow|Sentry|2|Tower Sentry Blood I}}
 +
|{{NPCTableRow|Sentry|1|Blood Heavy Missile Battery}}
 +
|{{NPCTableRow|Sentry|1|Blood Cruise Missile Battery}}
 +
}}
 +
        | Room1Group6                = 5th Reinforcement Spawn
 +
            | Room1Group6Text        =
 +
            | Room1Group6InLocal    =  
 +
            | Room1Group6Table      =  
 +
{{NPCTable
 +
|{{NPCTableRow|Frigate|8|Corpii Collector/ Deviner/ Herald/ Follower/ Seeker/ Upholder/ Worshiper}}
 +
|{{NPCTableRow|Elite Frigate|2|Elder Corpii Collector/ Deviner/ Herald/ Follower/ Seeker/ Upholder/ Worshiper}}
 +
|{{NPCTableRow|Destroyer|5|Corpior Cleric/ Converter/ Friar/ Visionary}}
 +
|{{NPCTableRow|Cruiser|5|Corpum Engraver/ Exorcist/ Phantom/ Reaver/ Revenant/ Sage}}
 +
|{{NPCTableRow|Elite Cruiser|5|Elder Corpum Engraver/ Exorcist/ Phantom/ Reaver/ Revenant/ Sage}}
 +
|{{NPCTableRow|Battlecruiser|6|Corpatis Bishop/ Fanatic/ Seer/ Shade/ Phantom}}
 +
|{{NPCTableRow|Battleship|2|Corpus Apostle/ Bishop/ Cardinal/ Monsignor/ Oracle}}
 +
|{{NPCTableRow|Sentry|2|Blood Stasis Tower|ewar=Web}}
 +
|{{NPCTableRow|Sentry|2|Tower Sentry Blood I}}
 +
|{{NPCTableRow|Sentry|1|Blood Heavy Missile Battery}}
 +
|{{NPCTableRow|Sentry|1|Blood Cruise Missile Battery}}
 +
}}
 +
        | Room1Group7                = 6th Reinforcement Spawn
 +
            | Room1Group7Text        =  
 +
            | Room1Group1InLocal    =  
 +
            | Room1Group7Table      =  
 +
{{NPCTable
 +
|{{NPCTableRow|Frigate|8|Corpii Collector/ Deviner/ Herald/ Follower/ Seeker/ Upholder/ Worshiper}}
 +
|{{NPCTableRow|Elite Frigate|2|Elder Corpii Collector/ Deviner/ Herald/ Follower/ Seeker/ Upholder/ Worshiper}}
 +
|{{NPCTableRow|Destroyer|5|Corpior Cleric/ Converter/ Friar/ Visionary}}
 +
|{{NPCTableRow|Cruiser|5|Corpum Engraver/ Exorcist/ Phantom/ Reaver/ Revenant/ Sage}}
 +
|{{NPCTableRow|Elite Cruiser|5|Elder Corpum Engraver/ Exorcist/ Phantom/ Reaver/ Revenant/ Sage}}
 +
|{{NPCTableRow|Battlecruiser|6|Corpatis Bishop/ Fanatic/ Seer/ Shade/ Phantom}}
 +
|{{NPCTableRow|Battleship|2|Corpus Apostle/ Bishop/ Cardinal/ Monsignor/ Oracle}}
 +
|{{NPCTableRow|Sentry|2|Blood Stasis Tower|ewar=Web}}
 +
|{{NPCTableRow|Sentry|2|Tower Sentry Blood I}}
 +
|{{NPCTableRow|Sentry|1|Blood Heavy Missile Battery}}
 +
|{{NPCTableRow|Sentry|1|Blood Cruise Missile Battery}}
 +
}}
 +
        | Room1Group8                = 7th Reinforcement Spawn
 +
            | Room1Group8Text        =  
 +
            | Room1Group1InLocal    =  
 +
            | Room1Group8Table      =  
 +
{{NPCTable
 +
|{{NPCTableRow|Frigate|8|Corpii Collector/ Deviner/ Herald/ Follower/ Seeker/ Upholder/ Worshiper}}
 +
|{{NPCTableRow|Elite Frigate|2|Elder Corpii Collector/ Deviner/ Herald/ Follower/ Seeker/ Upholder/ Worshiper}}
 +
|{{NPCTableRow|Destroyer|5|Corpior Cleric/ Converter/ Friar/ Visionary}}
 +
|{{NPCTableRow|Cruiser|5|Corpum Engraver/ Exorcist/ Phantom/ Reaver/ Revenant/ Sage}}
 +
|{{NPCTableRow|Elite Cruiser|5|Elder Corpum Engraver/ Exorcist/ Phantom/ Reaver/ Revenant/ Sage}}
 +
|{{NPCTableRow|Battlecruiser|6|Corpatis Bishop/ Fanatic/ Seer/ Shade/ Phantom}}
 +
|{{NPCTableRow|Battleship|2|Corpus Apostle/ Bishop/ Cardinal/ Monsignor/ Oracle}}
 +
|{{NPCTableRow|Sentry|2|Blood Stasis Tower|ewar=Web}}
 +
|{{NPCTableRow|Sentry|2|Tower Sentry Blood I}}
 +
|{{NPCTableRow|Sentry|1|Blood Heavy Missile Battery}}
 +
|{{NPCTableRow|Sentry|1|Blood Cruise Missile Battery}}
 +
}}
 +
        | Room1Group9                = 8th Reinforcement Spawn
 +
            | Room1Group9Text        =  
 +
            | Room1Group1InLocal    =  
 +
            | Room1Group9Table      =  
 +
{{NPCTable
 +
|{{NPCTableRow|Frigate|8|Corpii Collector/ Deviner/ Herald/ Follower/ Seeker/ Upholder/ Worshiper}}
 +
|{{NPCTableRow|Elite Frigate|2|Elder Corpii Collector/ Deviner/ Herald/ Follower/ Seeker/ Upholder/ Worshiper}}
 +
|{{NPCTableRow|Destroyer|5|Corpior Cleric/ Converter/ Friar/ Visionary}}
 +
|{{NPCTableRow|Cruiser|5|Corpum Engraver/ Exorcist/ Phantom/ Reaver/ Revenant/ Sage}}
 +
|{{NPCTableRow|Elite Cruiser|5|Elder Corpum Engraver/ Exorcist/ Phantom/ Reaver/ Revenant/ Sage}}
 +
|{{NPCTableRow|Battlecruiser|6|Corpatis Bishop/ Fanatic/ Seer/ Shade/ Phantom}}
 +
|{{NPCTableRow|Battleship|2|Corpus Apostle/ Bishop/ Cardinal/ Monsignor/ Oracle}}
 +
|{{NPCTableRow|Sentry|2|Blood Stasis Tower|ewar=Web}}
 +
|{{NPCTableRow|Sentry|2|Tower Sentry Blood I}}
 +
|{{NPCTableRow|Sentry|1|Blood Heavy Missile Battery}}
 +
|{{NPCTableRow|Sentry|1|Blood Cruise Missile Battery}}
 +
}}
 +
        | Room1Group10              = 9th Reinforcement Spawn
 +
            | Room1Group10Text      =  
 +
            | Room1Group1InLocal    =  
 +
            | Room1Group10Table      =  
 +
{{NPCTable
 +
|{{NPCTableRow|Frigate|8|Corpii Collector/ Deviner/ Herald/ Follower/ Seeker/ Upholder/ Worshiper}}
 +
|{{NPCTableRow|Elite Frigate|2|Elder Corpii Collector/ Deviner/ Herald/ Follower/ Seeker/ Upholder/ Worshiper}}
 +
|{{NPCTableRow|Destroyer|5|Corpior Cleric/ Converter/ Friar/ Visionary}}
 +
|{{NPCTableRow|Cruiser|5|Corpum Engraver/ Exorcist/ Phantom/ Reaver/ Revenant/ Sage}}
 +
|{{NPCTableRow|Elite Cruiser|5|Elder Corpum Engraver/ Exorcist/ Phantom/ Reaver/ Revenant/ Sage}}
 +
|{{NPCTableRow|Battlecruiser|6|Corpatis Bishop/ Fanatic/ Seer/ Shade/ Phantom}}
 +
|{{NPCTableRow|Battleship|2|Corpus Apostle/ Bishop/ Cardinal/ Monsignor/ Oracle}}
 +
|{{NPCTableRow|Sentry|2|Blood Stasis Tower|ewar=Web}}
 +
|{{NPCTableRow|Sentry|2|Tower Sentry Blood I}}
 +
|{{NPCTableRow|Sentry|1|Blood Heavy Missile Battery}}
 +
|{{NPCTableRow|Sentry|1|Blood Cruise Missile Battery}}
 +
}}
  
 +
-->
  
 +
  | EscalationSectionY/N =
 +
    | Escalation=
 +
    | EscalationSectionText=
 +
    | EscalationChance =
 +
| RewardsSectionY/N =
 +
    | RewardsSectionText=
 +
    | TotalBountyValue =  mil
 +
    | TotalGeneralLootValue=  mil
 +
    | TotalSalvageValue =  mil
 +
    | AverageRareLootValue=
 +
    | ValuableLootTable =
 +
    | ExplorationLogTable =
 +
    | FactionDropLootVaryY/N =
 +
}}
 +
 
[[Category:Combat Anomalies]]
 
[[Category:Combat Anomalies]]

Revision as of 22:13, 9 June 2017

This page should be updated due to game changes.
Reason: Ship list class and amount
Site Details
Blood Forsaken Rally Point

Type Combat Anomaly
Rating Class 6 Level 3
Found in Null
Max ship size Not Gated
Pirate faction Blood Raider
Damage to deal Electromagnetic damage EM
Thermal damage Th
Damage to
Resist
50% Electromagnetic damage EM
48% Thermal damage Th
Sig. Strength 100% Anomaly