Difference between revisions of "Blood Hideaway"

From EVE University Wiki
Jump to: navigation, search
(Recategorized, added intro.)
(Updated template - using info provided)
Line 1: Line 1:
{{CMBSite|Blood Hideaway}}
+
{{CMBSite | Blood Hideaway
'''Blood Hideaway''' is a [[Combat sites#Combat anomalies|combat anomaly]] inhabited by the [[Blood Raiders]] that can be found in high security space.
+
| Variation=
 
+
| OverviewSectionY/N= Y
==Walkthrough==
+
    | OverviewSectionText= The Blood Hideaway is a [[Combat_sites#Combat_anomalies|combat anomaly]] found in [[Blood Raider Covenant|Blood Raiders]] infested regions.
The last ship destroyed in each wave spawns the next wave.
+
    | OverviewRecShips = Frigate, Destroyer
 
+
    | OverviewEstPayout=
===Single Pocket===
+
    | Diff&ShipRecSectionY/N= Y
{{NPCTableHead|Initial Group}}
+
        | Diff&ShipRecSectionText= Easily done with sniper Battleship.
{{NPCTableRow|Frigate|1|Corpii Worshipper}}
+
    | TotalExpEnemiesSectionY/N= Y
{{NPCTableFoot}}
+
        | TotalExpEnemiesSectionText = With the initial defending fleet and 3 triggered spawns, a total of 6 to 10 ships.
 
+
        | TotalExpFrigates      = 6- 10
{{NPCTableHead|Wave 1}}
+
        | TotalExpDestroyers    =
{{NPCTableRow|Frigate|1-2|Corpii Herald/Upholder}}
+
        | TotalExpCruisers        =
{{NPCTableFoot}}
+
        | TotalExpBattlecruisers =
 
+
        | TotalExpBattleships  =
{{NPCTableHead|Wave 2}}
+
        | TotalExpCapitals      =
{{NPCTableRow|Frigate|2-3|Corpii Worshipper/Follower}}
+
        | TotalExpSentries      =
{{NPCTableFoot}}
+
| WalkthroughSectionY/N= Y
 
+
    | WarpToSitePopupText=  
{{NPCTableHead|Wave 3}}
+
    | WalkthroughSectionText=
{{NPCTableRow|Frigate|2-3|Corpii Herald/Upholder/Deviner}}
+
    | Room1= Single Pocket
{{NPCTableFoot}}
+
        | Room1WarpToPopupText=
 
+
        | Room1Text= The site is an open Deadspace pocket, one may warp to preferred distance.
{{NPCTableHead|Wave 4}}
+
        | Room1Group1              = Initial Defending Fleet
{{NPCTableRow|Commander Frigate|1|Dark Blood Seeker|cargo=Faction tags/ammo}}
+
            | Room1Group1Text    =
{{NPCTableFoot}}
+
            | Room1Group1InLocal =
Wave 4 will not always spawn.
+
            | Room1Group1Table  =  
 
+
{{NPCTable
 +
|{{NPCTableRow|Frigate|1|Corpii Deviner/ Herald/ Follower/ Upholder/ Worshiper}}
 +
}}
 +
        | Room1Group2                = 1st Reinforcement Spawn
 +
            | Room1Group2Text        =
 +
            | Room1Group2InLocal    =
 +
            | Room1Group2Table      =
 +
{{NPCTable
 +
|{{NPCTableRow|Frigate|1- 2|Corpii Deviner/ Herald/ Follower/ Upholder/ Worshiper}}
 +
}}
 +
        | Room1Group3                = 2nd Reinforcement Spawn
 +
            | Room1Group3Text        =
 +
            | Room1Group3InLocal    =
 +
            | Room1Group3Table      =
 +
{{NPCTable
 +
|{{NPCTableRow|Frigate|2- 3|Corpii Deviner/ Herald/ Follower/ Upholder/ Worshiper}}
 +
}}
 +
        | Room1Group4                = 3rd Reinforcement Spawn
 +
            | Room1Group4Text        =
 +
            | Room1Group4InLocal    =
 +
            | Room1Group4Table      =
 +
{{NPCTable
 +
|{{NPCTableRow|Frigate|2- 3|Corpii Deviner/ Herald/ Follower/ Upholder/ Worshiper}}
 +
|{{NPCTableSeparator|Rare Spawn}}
 +
|{{NPCTableRow|Commander Frigate|1|Dark Blood Seeker|cargo=Possible faction ammo, tags, or modules}}
 +
}}
 +
 +
  | EscalationSectionY/N =
 +
    | Escalation=
 +
    | EscalationSectionText=
 +
    | EscalationChance =
 +
| RewardsSectionY/N =
 +
    | RewardsSectionText=
 +
    | TotalBountyValue =  mil
 +
    | TotalGeneralLootValue=  mil
 +
    | TotalSalvageValue =  mil
 +
    | AverageRareLootValue=
 +
    | ValuableLootTable =
 +
    | ExplorationLogTable =
 +
    | FactionDropLootVaryY/N =
 +
}}
 +
 +
[[Category:Cosmic Anomalies]]
 
[[Category:Combat Anomalies]]
 
[[Category:Combat Anomalies]]

Revision as of 08:38, 8 June 2017

Site Details
Blood Hideaway

Type Combat Anomaly
Rating Class 1 Level 1
Found in High
Max ship size Not Gated
Pirate faction Blood Raider
Damage to deal Electromagnetic damage EM
Thermal damage Th
Damage to
Resist
50% Electromagnetic damage EM
48% Thermal damage Th
Sig. Strength 100% Anomaly