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Blood Hideaway: Difference between revisions

From EVE University Wiki
Djavin novienta (talk | contribs)
Recategorized, added intro.
Updated template - using info provided
Line 1: Line 1:
{{CMBSite|Blood Hideaway}}
{{CMBSite | Blood Hideaway
'''Blood Hideaway''' is a [[Combat sites#Combat anomalies|combat anomaly]] inhabited by the [[Blood Raiders]] that can be found in high security space.
| Variation=
 
| OverviewSectionY/N= Y
==Walkthrough==
    | OverviewSectionText= The Blood Hideaway is a [[Combat_sites#Combat_anomalies|combat anomaly]] found in [[Blood Raider Covenant|Blood Raiders]] infested regions.
The last ship destroyed in each wave spawns the next wave.
    | OverviewRecShips = Frigate, Destroyer
 
    | OverviewEstPayout=
===Single Pocket===
    | Diff&ShipRecSectionY/N= Y
{{NPCTableHead|Initial Group}}
        | Diff&ShipRecSectionText= Easily done with sniper Battleship.
{{NPCTableRow|Frigate|1|Corpii Worshipper}}
    | TotalExpEnemiesSectionY/N= Y
{{NPCTableFoot}}
        | TotalExpEnemiesSectionText = With the initial defending fleet and 3 triggered spawns, a total of 6 to 10 ships.
 
        | TotalExpFrigates      = 6- 10
{{NPCTableHead|Wave 1}}
        | TotalExpDestroyers    =
{{NPCTableRow|Frigate|1-2|Corpii Herald/Upholder}}
        | TotalExpCruisers        =
{{NPCTableFoot}}
        | TotalExpBattlecruisers =
 
        | TotalExpBattleships  =
{{NPCTableHead|Wave 2}}
        | TotalExpCapitals      =
{{NPCTableRow|Frigate|2-3|Corpii Worshipper/Follower}}
        | TotalExpSentries      =
{{NPCTableFoot}}
| WalkthroughSectionY/N= Y
 
    | WarpToSitePopupText=  
{{NPCTableHead|Wave 3}}
    | WalkthroughSectionText=
{{NPCTableRow|Frigate|2-3|Corpii Herald/Upholder/Deviner}}
    | Room1= Single Pocket
{{NPCTableFoot}}
        | Room1WarpToPopupText=
 
        | Room1Text= The site is an open Deadspace pocket, one may warp to preferred distance.
{{NPCTableHead|Wave 4}}
        | Room1Group1              = Initial Defending Fleet
{{NPCTableRow|Commander Frigate|1|Dark Blood Seeker|cargo=Faction tags/ammo}}
            | Room1Group1Text    =
{{NPCTableFoot}}
            | Room1Group1InLocal =
Wave 4 will not always spawn.
            | Room1Group1Table  =  
 
{{NPCTable
|{{NPCTableRow|Frigate|1|Corpii Deviner/ Herald/ Follower/ Upholder/ Worshiper}}
}}
        | Room1Group2                = 1st Reinforcement Spawn
            | Room1Group2Text        =
            | Room1Group2InLocal    =
            | Room1Group2Table      =
{{NPCTable
|{{NPCTableRow|Frigate|1- 2|Corpii Deviner/ Herald/ Follower/ Upholder/ Worshiper}}
}}
        | Room1Group3                = 2nd Reinforcement Spawn
            | Room1Group3Text        =
            | Room1Group3InLocal    =
            | Room1Group3Table      =
{{NPCTable
|{{NPCTableRow|Frigate|2- 3|Corpii Deviner/ Herald/ Follower/ Upholder/ Worshiper}}
}}
        | Room1Group4                = 3rd Reinforcement Spawn
            | Room1Group4Text        =
            | Room1Group4InLocal    =
            | Room1Group4Table      =
{{NPCTable
|{{NPCTableRow|Frigate|2- 3|Corpii Deviner/ Herald/ Follower/ Upholder/ Worshiper}}
|{{NPCTableSeparator|Rare Spawn}}
|{{NPCTableRow|Commander Frigate|1|Dark Blood Seeker|cargo=Possible faction ammo, tags, or modules}}
}}
  | EscalationSectionY/N =
    | Escalation=
    | EscalationSectionText=
    | EscalationChance =
| RewardsSectionY/N =
    | RewardsSectionText=
    | TotalBountyValue =  mil
    | TotalGeneralLootValue=  mil
    | TotalSalvageValue =  mil
    | AverageRareLootValue=
    | ValuableLootTable =
    | ExplorationLogTable =
    | FactionDropLootVaryY/N =
}}
[[Category:Cosmic Anomalies]]
[[Category:Combat Anomalies]]
[[Category:Combat Anomalies]]