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| {{CMBSite| Angel Base | | {{CMBSite| Angel Base}} |
| | Variation=
| | The '''Angel Base''' is an [[Combat_sites#Unrated_complexes|unrated cosmic signature combat site]] that can be scanned using Core Probes in [[Angel Cartel|Angel]] infested regions of Null Sec space. Estimated payout 14-18.7 mil. The site is easy with Prop mod fitted Faction, T2 or T3 Cruiser; MJD sniper Battleship. |
| | OverviewSectionY/N= Y
| | |
| | OverviewSectionText= The '''Angel Base''' is an [[Combat_sites#Unrated_complexes|unrated cosmic signature combat site]] that can be scanned using Core Probes in [[Angel Cartel|Angel]] infested regions of Null Sec space.
| | |
| | OverviewRecShips = T2 Battleship or smaller.
| | ==Walkthough== |
| | OverviewEstPayout= 14- 18.7 mil.
| | No Hostiles at warpin. |
| | Diff&ShipRecSectionY/N= Y
| | |
| | Diff&ShipRecSectionText= Easy - Prop mod fitted Faction, T2 or T3 Cruiser; MJD sniper Battleship.
| | ==First room== |
| | TotalExpEnemiesSectionY/N= Y
| |
| | TotalExpEnemiesSectionText = 2 pockets' defending squads and 6 to 7 spawns for a total of 48- 50 ships.
| |
| | TotalExpFrigates = 15
| |
| | TotalExpDestroyers =
| |
| | TotalExpCruisers = 11
| |
| | TotalExpBattlecruisers = 16
| |
| | TotalExpBattleships = 6- 8
| |
| | TotalExpCapitals =
| |
| | TotalExpSentries =
| |
| | WalkthroughSectionY/N= Y
| |
| | WarpToSitePopupText=
| |
| | WalkthroughSectionText= No Hostiles at initial gate.
| |
| | Room1= 1st Pocket
| |
| | Room1WarpToPopupText=
| |
| | Room1Text=
| |
| | Room1Structures =
| |
| {{StructureTable | | {{StructureTable |
| |{{StructureTableRow|Accl Gate|1|Acceleration Gate|note = 62km|trigger=10km proximity triggers gate reinforcement spawn}} | | |{{StructureTableRow|Accl Gate|1|Acceleration Gate|note = 62km|trigger=10km proximity triggers gate reinforcement spawn}} |
| }} | | }} |
| | Room1Group1 = Front Line Squad (67- 70km)
| | |
| | Room1Group1Text =
| | {{NPCTableHead|Front Line Squad (67- 70km) }} |
| | Room1Group1InLocal =
| | {{NPCTableRow|Battlecruiser|4|Gistatis Tribuni|trigger=May trigger delayed spawn}} |
| | Room1Group1Table =
| | {{NPCTableSeparator|Time Delayed Spawn once Front Squad is dispatched}} |
| {{NPCTable
| | {{NPCTableRow|Elite Cruiser|4|Arch Gistum Breaker/ Crusher/ Smasher|ewar=TP}} |
| |{{NPCTableRow|Battlecruiser|4|Gistatis Tribuni|trigger=May trigger delayed spawn}}
| | {{NPCTableRow|Battlecruiser|6|Gistatis Legatus/ Legionnaire/ Primus/ Tribunus}} |
| |{{NPCTableSeparator|Time Delayed Spawn once Front Squad is dispatched}}
| | |} |
| |{{NPCTableRow|Elite Cruiser|4|Arch Gistum Breaker/ Crusher/ Smasher|ewar=TP}}
| | |
| |{{NPCTableRow|Battlecruiser|6|Gistatis Legatus/ Legionnaire/ Primus/ Tribunus}}
| | {{NPCTableHead|End of the Line Squad (189- 190km) }} |
| }} | | {{NPCTableRow|Battlecruiser|3|Gistatis Legatus/ Tribunus|trigger=May trigger proximity spawn}} |
| | Room1Group2 = End of the Line Squad (189- 190km)
| | {{NPCTableSeparator|Time Delayed or Proximity Spawn}} |
| | Room1Group2Text =
| | {{NPCTableRow|Elite Frigate|2|Arch Gistii Nomad}} |
| | Room1Group2InLocal =
| | {{NPCTableRow|Battleship|3|Gist Malakim/ Throne}} |
| | Room1Group2Table =
| | |} |
| {{NPCTable
| | |
| |{{NPCTableRow|Battlecruiser|3|Gistatis Legatus/ Tribunus|trigger=May trigger proximity spawn}}
| | {{NPCTableHead|Gate Reinforcement Spawn}} |
| |{{NPCTableSeparator|Time Delayed or Proximity Spawn}}
| | {{NPCTableRow|Elite Cruiser|3|Arch Gistum Breaker/ Smasher|ewar=TP}} |
| |{{NPCTableRow|Elite Frigate|2|Arch Gistii Nomad}}
| | {{NPCTableRow|Battlecruiser|3|Gistatis Primus}} |
| |{{NPCTableRow|Battleship|3|Gist Malakim/ Throne}}
| | |} |
| }} | | |
| | Room1Group3 = Gate Reinforcement Spawn
| | ==Second pocket== |
| | Room1Group3Text =
| |
| | Room1Group3InLocal =
| |
| | Room1Group3Table =
| |
| {{NPCTable
| |
| |{{NPCTableRow|Elite Cruiser|3|Arch Gistum Breaker/ Smasher|ewar=TP}}
| |
| |{{NPCTableRow|Battlecruiser|3|Gistatis Primus}}
| |
| }} | |
| | Room2 = 2nd Pocket
| |
| | Room2WarpToPopupText =
| |
| | Room2Text =
| |
| | Room2Image =
| |
| | Room2ImageCaption =
| |
| | Room2Structures =
| |
| {{StructureTable | | {{StructureTable |
| |{{StructureTableRow|Structure|1|Drug Lab| destructible = yes|trigger=May trigger Battleship and/ or Commander spawn}} | | |{{StructureTableRow|Structure|1|Drug Lab| destructible = yes|trigger=May trigger Battleship and/ or Commander spawn}} |
| }} | | }} |
| | |
| | {{NPCTableHead| Front Line Squad (2- 6km) }} |
| | {{NPCTableRow|Elite Frigate|3|Arch Gistii Rogue/ Thug|point=yes|ewar=Web|trigger=Attack may trigger spawn}} |
| | {{NPCTableRow|Battleship|2|Gist Nephilim/ Saint|ewar=TP}} |
| | {{NPCTableSeparator|Time Delayed or Triggered Spawn (8- 9km)}} |
| | {{NPCTableRow|Cruiser|4|Gistum Breaker/ Defeater}} |
| | |} |
| | |
| | {{NPCTableHead|End of the Line Squad (74- 81km)}} |
| | {{NPCTableRow|Frigate|4|Gistii Hunter/ Impaler}} |
| | {{NPCTableRow|Elite Frigate|2|Arch Gistii Hunter/ Impaler}} |
| | {{NPCTableSeparator|Time Delayed or Triggered Spawn (8- 9km)}} |
| | {{NPCTableRow|Elite Frigate|4|Arch Gistii Outlaw/ Rogue/ Thug}} |
| | {{NPCTableRow|Battlecruiser|4|Gistatis Praefectus/ Tribuni}} |
| | |} |
| | |
| | {{NPCTableHead| Battleship Spawn}} |
| | {{NPCTableRow|Battleship|2|Gist Cherubim/ Seraphim}} |
| | |} |
| | |
| | {{NPCTableHead|Commander Spawn }} |
| | {{NPCTableRow|Commander Battleship|1|Domination Warlord|cargo=Possible Domination modules and or T2 Halo Implants}} |
| | |} |
| | | |
| | Room2Group1 = Front Line Squad (2- 6km)
| | ==Escalation== |
| | Room2Group1Text =
| | This site can escalate to [[Toxic Waste Scandal]] |
| | Room2Group1InLocal =
| | |
| | Room2Group1Table =
| | {{MessageBox |
| {{NPCTable
| | |Toxic Waste Scandal |
| |{{NPCTableRow|Elite Frigate|3|Arch Gistii Rogue/ Thug|point=yes|ewar=Web|trigger=Attack may trigger spawn}}
| | |As your instruments power down from combat mode, you notice a scanner report on one of your panels indicating a strange reading few systems away. Comparing the location with external logs you learn that this is the site of an old mining outpost that was abandoned a few years back. |
| |{{NPCTableRow|Battleship|2|Gist Nephilim/ Saint|ewar=TP}}
| | |collapsed=no}} |
| |{{NPCTableSeparator|Time Delayed or Triggered Spawn (8- 9km)}}
| | |
| |{{NPCTableRow|Cruiser|4|Gistum Breaker/ Defeater}}
| |
| }}
| |
| | Room2Group2 = End of the Line Squad (74- 81km) | Room2Group2Text =
| |
| | Room2Group2InLocal =
| |
| | Room2Group2Table =
| |
| {{NPCTable
| |
| |{{NPCTableRow|Frigate|4|Gistii Hunter/ Impaler}}
| |
| |{{NPCTableRow|Elite Frigate|2|Arch Gistii Hunter/ Impaler}}
| |
| |{{NPCTableSeparator|Time Delayed or Triggered Spawn (8- 9km)}}
| |
| |{{NPCTableRow|Elite Frigate|4|Arch Gistii Outlaw/ Rogue/ Thug}}
| |
| |{{NPCTableRow|Battlecruiser|4|Gistatis Praefectus/ Tribuni}}
| |
| }}
| |
| | Room2Group3 = Battleship Spawn
| |
| | Room2Group3Text =
| |
| | Room2Group3InLocal =
| |
| | Room2Group3Table =
| |
| {{NPCTable
| |
| |{{NPCTableRow|Battleship|2|Gist Cherubim/ Seraphim}}
| |
| }}
| |
| | Room2Group4 = Commander Spawn
| |
| | Room2Group4Text =
| |
| | Room2Group4InLocal =
| |
| | Room2Group4Table =
| |
| {{NPCTable | |
| |{{NPCTableRow|Commander Battleship|1|Domination Warlord|cargo=Possible Domination modules and or T2 Halo Implants}} | |
| }}
| |
|
| |
| | EscalationSectionY/N = Y
| |
| | Escalation= Toxic Waste Scandal
| |
| | EscalationSectionText= As your instruments power down from combat mode, you notice a scanner report on one of your panels indicating a strange reading few systems away. Comparing the location with external logs you learn that this is the site of an old mining outpost that was abandoned a few years back.
| |
| | EscalationChance =
| |
| | RewardsSectionY/N = Y
| |
| | RewardsSectionText=
| |
| | TotalBountyValue = 10.5- 11.2 mil
| |
| | TotalGeneralLootValue= 2.3- 5.2 mil
| |
| | TotalSalvageValue = 1.2- 2.3 mil
| |
| | AverageRareLootValue=
| |
| | ValuableLootTable =
| |
| | ExplorationLogTable =
| |
| | FactionDropLootVaryY/N = Y
| |
| }} | |
|
| |
| [[Category:Expeditions]] | | [[Category:Expeditions]] |