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Blood Rally Point: Difference between revisions

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Updated template - using info provided
Hirmuolio Pine (talk | contribs)
Took out of full template
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{{CMBSite | Blood Rally Point
{{CMBSite | Blood Rally Point}}
| Variation=
 
| OverviewSectionY/N= Y
The '''Blood Rally Point''' is a [[Combat_sites#Combat_anomalies|combat anomaly]] found in [[Blood Raider Covenant|Blood Raiders]] infested regions.
    | OverviewSectionText= The '''Blood Rally Point''' is a [[Combat_sites#Combat_anomalies|combat anomaly]] found in [[Blood Raider Covenant|Blood Raiders]] infested regions.
 
    | OverviewRecShips = Faction, T2 or T3 Cruiser, Battleship class
 
    | OverviewEstPayout= 4- 6 mil.
==Walkthough==
    | Diff&ShipRecSectionY/N= Y
 
        | Diff&ShipRecSectionText=
The site consists of single ungated pocket. Reinforcement spawns are triggered by the last hostile ship destroyed. All enemy ships spawn around the Blood Raider Lookout structure.
    | TotalExpEnemiesSectionY/N= Y
 
        | TotalExpEnemiesSectionText = With the initial defending fleet and 7 triggered spawns, a total of 37- 39 ships.
With the initial defending fleet and 7 triggered spawns, a total of 37- 39 ships.
{{Expected NPC
         | TotalExpFrigates      = 12- 13
         | TotalExpFrigates      = 12- 13
         | TotalExpDestroyers    = 3- 4
         | TotalExpDestroyers    = 3- 4
Line 16: Line 17:
         | TotalExpCapitals      =  
         | TotalExpCapitals      =  
         | TotalExpSentries      = 4
         | TotalExpSentries      = 4
| WalkthroughSectionY/N= Y
}}
    | WarpToSitePopupText=
 
    | WalkthroughSectionText= Reinforcement spawns are triggered by the last hostile ship destroyed. All enemy ships spawn around the Blood Raider Lookout structure.
[[image:br_rally_point_pretty_site_picture.png|text-top|300px|thumb|.]]
    | Room1= Single Pocket
 
        | Room1WarpToPopupText=
        | Room1Text= The site is an open Deadspace pocket, one may warp to preferred distance.
        | Room1Image                = br_rally_point_pretty_site_picture.png
        | Room1ImageCaption          =
        | Room1Structures            =
{{StructureTable
{{StructureTable
|{{StructureTableRow|Structure|1|Fuel Depot|cargo = Random charges}}
|{{StructureTableRow|Structure|1|Fuel Depot|cargo = Random charges}}
|{{StructureTableRow|Structure|1|Blood Raider Lookout}}
|{{StructureTableRow|Structure|1|Blood Raider Lookout}}
}}
}}
        | Room1Group1              = Initial Defending Fleet
 
            | Room1Group1Text    =
{{NPCTableHead|Initial Defending Fleet}}
            | Room1Group1InLocal =
{{NPCTableRow|Frigate|3- 4|Corpii Collector/ Deviner/ Herald/ Follower/ Seeker/ Upholder/ Worshiper}}
            | Room1Group1Table  =
{{NPCTableRow|Destroyer|3- 4|Corpior Cleric/ Converter/ Friar/ Visionary}}
{{NPCTable
{{NPCTableRow|Sentry|2|Tower Sentry Blood I}}
|{{NPCTableRow|Frigate|3- 4|Corpii Collector/ Deviner/ Herald/ Follower/ Seeker/ Upholder/ Worshiper}}
{{NPCTableRow|Sentry|2|Blood Heavy Missile Battery}}
|{{NPCTableRow|Destroyer|3- 4|Corpior Cleric/ Converter/ Friar/ Visionary}}
|}
|{{NPCTableRow|Sentry|2|Tower Sentry Blood I}}
 
|{{NPCTableRow|Sentry|2|Blood Heavy Missile Battery}}
{{NPCTableHead|1st Reinforcement Spawn}}
}}
{{NPCTableRow|Frigate|3|Corpii Collector/ Deviner/ Herald/ Follower/ Seeker/ Upholder/ Worshiper}}
        | Room1Group2                = 1st Reinforcement Spawn
{{NPCTableRow|Cruiser|4|Corpum Dark Priest/ Shadow Sage}}
            | Room1Group2Text        =
|}
            | Room1Group2InLocal    =
 
            | Room1Group2Table      =
{{NPCTableHead|2nd Reinforcement Spawn}}
{{NPCTable
{{NPCTableRow|Elite Frigate|2|Elder Corpii Raider}}
|{{NPCTableRow|Frigate|3|Corpii Collector/ Deviner/ Herald/ Follower/ Seeker/ Upholder/ Worshiper}}
{{NPCTableRow|Battlecruiser|2|Corpatis Dark Priest/ Shadow Sage}}
|{{NPCTableRow|Cruiser|4|Corpum Dark Priest/ Shadow Sage}}
|}
}}
 
        | Room1Group3                = 2nd Reinforcement Spawn
{{NPCTableHead|3rd Reinforcement Spawn}}
            | Room1Group3Text        =
{{NPCTableRow|Frigate|3|Corpii Collector/ Deviner/ Herald/ Follower/ Seeker/ Upholder/ Worshiper}}
            | Room1Group3InLocal    =
{{NPCTableRow|Cruiser|3|Corpum Engraver/ Exorcist/ Reaver/ Revenant/ Sage}}
            | Room1Group3Table      =
|}
{{NPCTable
 
|{{NPCTableRow|Elite Frigate|2|Elder Corpii Raider}}
{{NPCTableHead|th Reinforcement Spawn}}
|{{NPCTableRow|Battlecruiser|2|Corpatis Dark Priest/ Shadow Sage}}
{{NPCTableRow|Elite Frigate|1|Elder Corpii Engraver}}
}}
{{NPCTableRow|Cruiser|2|Corpum Engraver/ Exorcist/ Reaver/ Revenant/ Sage}}
        | Room1Group4                = 3rd Reinforcement Spawn
|}
            | Room1Group4Text        =
 
            | Room1Group4InLocal    =
{{NPCTableHead|5th Reinforcement Spawn}}
            | Room1Group4Table      =
{{NPCTableRow|Cruiser|3|Corpum Engraver/ Exorcist/ Reaver/ Revenant/ Sage}}
{{NPCTable
|}
|{{NPCTableRow|Frigate|3|Corpii Collector/ Deviner/ Herald/ Follower/ Seeker/ Upholder/ Worshiper}}
 
|{{NPCTableRow|Cruiser|3|Corpum Engraver/ Exorcist/ Reaver/ Revenant/ Sage}}
{{NPCTableHead|6th Reinforcement Spawn}}
}}
{{NPCTableRow|Cruiser|3|Corpum Exorcist/ Phantom}}
        | Room1Group5                = 4th Reinforcement Spawn
{{NPCTableRow|Elite Cruiser|2|Elder Corpum Dark Priest}}
            | Room1Group5Text        =
|}
            | Room1Group5InLocal    =
 
            | Room1Group5Table      =
{{NPCTableHead|7th Reinforcement Spawn}}
{{NPCTable
{{NPCTableRow|Battlecruiser|3|Corpatis Bishop/ Fanatic/ Seer/ Shade/ Phantom}}
|{{NPCTableRow|Elite Frigate|1|Elder Corpii Engraver}}
{{NPCTableRow|Battleship|2|Corpus Arch Bishop}}
|{{NPCTableRow|Cruiser|2|Corpum Engraver/ Exorcist/ Reaver/ Revenant/ Sage}}
|}
}}
        | Room1Group6                =  5th Reinforcement Spawn
            | Room1Group6Text        =
            | Room1Group6InLocal    =
            | Room1Group6Table      =
{{NPCTable
|{{NPCTableRow|Cruiser|3|Corpum Engraver/ Exorcist/ Reaver/ Revenant/ Sage}}
}}
        | Room1Group7                = 6th Reinforcement Spawn
            | Room1Group7Text        =
            | Room1Group1InLocal    =
            | Room1Group7Table      =
{{NPCTable
|{{NPCTableRow|Cruiser|3|Corpum Exorcist/ Phantom}}
|{{NPCTableRow|Elite Cruiser|2|Elder Corpum Dark Priest}}
}}
        | Room1Group8                = 7th Reinforcement Spawn
            | Room1Group8Text        =
            | Room1Group1InLocal    =
            | Room1Group8Table      =
{{NPCTable
|{{NPCTableRow|Battlecruiser|3|Corpatis Bishop/ Fanatic/ Seer/ Shade/ Phantom}}
|{{NPCTableRow|Battleship|2|Corpus Arch Bishop}}
}}
   
   
  | EscalationSectionY/N = Y
==Escalation==
    | Escalation= Crimson Hand Supply Depot
This site can escalate to [[Crimson Hand Supply Depot]].
    | EscalationSectionText=
    | EscalationChance =
| RewardsSectionY/N = Y
    | RewardsSectionText=
    | TotalBountyValue = 4 mil
    | TotalGeneralLootValue= 
    | TotalSalvageValue = 
    | AverageRareLootValue=
    | ValuableLootTable =
    | ExplorationLogTable =
    | FactionDropLootVaryY/N =
}}
   
   
[[Category:Combat Anomalies]]
[[Category:Combat Anomalies]]