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| {{CMBSite | Angel Haven | | {{CMBSite | Angel Haven}} |
| | Variation=
| | The Angel Haven is a [[Combat_sites#Combat_anomalies|combat anomaly]] found in [[Angel Cartel|Angel]] infested regions. The site is moderately difficult, but may be done with a sniper Battleship or an advanced Cruiser (Faction, T2 or T3). |
| | OverviewSectionY/N= Y
| | |
| | OverviewSectionText= The Angel Haven is a [[Combat_sites#Combat_anomalies|combat anomaly]] found in [[Angel Cartel|Angel]] infested regions. There are 2 variants of this anomaly, commonly referred to as "gas" or "rock" haven by players. The rock haven variant is readily identified by the warp-in popup received. Each also feature different structures within the site.
| | {{Expected NPC |
| | OverviewRecShips = Marauder, Carrier.
| |
| | OverviewEstPayout= 41.8 mil.
| |
| | Diff&ShipRecSectionY/N= Y
| |
| | Diff&ShipRecSectionText= Moderately difficult, but may be done with a sniper Battleship or an advanced Cruiser (Faction, T2 or T3).
| |
| | TotalExpEnemiesSectionY/N= Y
| |
| | TotalExpEnemiesSectionText = With the initial group and 5 triggered spawns, a total of 65 ships in the gas variant and 47 ships in the rock variant (class count in parenthesis). | | | TotalExpEnemiesSectionText = With the initial group and 5 triggered spawns, a total of 65 ships in the gas variant and 47 ships in the rock variant (class count in parenthesis). |
| | TotalExpFrigates = 15 (10) | | | TotalExpFrigates = 15 (10) |
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| | TotalExpCapitals = | | | TotalExpCapitals = |
| | TotalExpSentries = 2 (none) | | | TotalExpSentries = 2 (none) |
| | WalkthroughSectionY/N= Y
| | }} |
| | WarpToSitePopupText=
| | ==Walkthrough== |
| | WalkthroughSectionText= Warping to the beacon for close range engagement would require a very good tank to handle the incoming damage. Using a propulsion module or a Micro Jump Drive is recommended.
| | The site consists of single ungated normal space pocket. There are 2 variants of this anomaly, commonly referred to as "gas" or "rock" haven by players. The rock haven variant is readily identified by the warp-in popup received. Each also feature different structures within the site. |
| | Room1= Gas Haven Variant (Chemical Factory)
| | |
| | Room1WarpToPopupText=
| | ===Gas Haven Variant (Chemical Factory)=== |
| | Room1Text=The site is an open Deadspace pocket, one may warp to preferred distance.
| | |
| | Room1Structures =
| |
| {{StructureTable | | {{StructureTable |
| |{{StructureTableRow|Structure|1|Chemical Factory (Fortified Angel Bunker)}} | | |{{StructureTableRow|Structure|1|Chemical Factory (Fortified Angel Bunker)}} |
| }} | | }} |
| | Room1Group1 = Initial Defenders
| | |
| | Room1Group1Text =
| | {{NPCTableHead|Initial Defenders}} |
| | Room1Group1InLocal =
| | {{NPCTableRow|Elite Cruiser|5|Arch Gistum Marauder/Phalanx}} |
| | Room1Group1Table =
| | {{NPCTableRow|Battlecruiser|3|Gistatis Legionnaire/Primus}} |
| {{NPCTable
| | {{NPCTableRow|Battleship|6|Gist Cherubim/Malakim/Seraphim/Throne|trigger=Malakim}} |
| |{{NPCTableRow|Elite Cruiser|5|Arch Gistum Marauder/ Phalanx}}
| | {{NPCTableRow|Sentry|2|Factory Guard Sentry}} |
| |{{NPCTableRow|Battlecruiser|3|Gistatis Legionnaire/ Primus}}
| | |} |
| |{{NPCTableRow|Battleship|6|Gist Cherubim/ Malakim/ Seraphim/ Throne|trigger=Malakim}}
| | |
| |{{NPCTableRow|Sentry|2|Factory Guard Sentry}}
| | {{NPCTableHead|1st Reinforcement Spawn}} |
| }} | | {{NPCTableRow|Elite Frigate|3|Arch Gistii Hunter/Impaler/Raider}} |
| | Room1Group2 = 1st Reinforcement Spawn
| | {{NPCTableRow|Elite Cruiser|3|Arch Gistum Liquidator/Phalanx|trigger=Last of this class}} |
| | Room1Group2Text =
| | {{NPCTableRow|Battlecruiser|3|Gistatis Legatus/Tribunus}} |
| | Room1Group2InLocal =
| | {{NPCTableRow|Battleship|3|Gist Malakim/Throne}} |
| | Room1Group2Table =
| | |} |
| {{NPCTable
| | |
| |{{NPCTableRow|Elite Frigate|3|Arch Gistii Hunter/ Impaler/ Raider}}
| | {{NPCTableHead|2nd Reinforcement Spawn}} |
| |{{NPCTableRow|Elite Cruiser|3|Arch Gistum Liquidator/ Phalanx|trigger=Last of this class}}
| | {{NPCTableRow|Elite Frigate|3|Arch Gistii Outlaw/Thug|note=Ewar unconfirmed|point=yes|ewar=Web}} |
| |{{NPCTableRow|Battlecruiser|3|Gistatis Legatus/ Tribunus}}
| | {{NPCTableRow|Battlecruiser|4|Gistatis Praefectus/Tribuni}} |
| |{{NPCTableRow|Battleship|3|Gist Malakim/ Throne}}
| | {{NPCTableRow|Battleship|4|Gist Malakim/Throne}} |
| }} | | |} |
| | Room1Group3 = 2nd Reinforcement Spawn
| | |
| | Room1Group3Text =
| | {{NPCTableHead|3rd Reinforcement Spawn}} |
| | Room1Group3InLocal =
| | {{NPCTableRow|Elite Frigate|3|Arch Gistii Nomad|note=Point and Web unconfirmed|point=yes|ewar=Web|ewar2=TP}} |
| | Room1Group3Table =
| | {{NPCTableRow|Battlecruiser|3|Gistatis Legionnaire/...}} |
| {{NPCTable
| | {{NPCTableRow|Battleship|6|Gist Malakim/Seraphim/Throne}} |
| |{{NPCTableRow|Elite Frigate|3|Arch Gistii Outlaw/ Thug|note=Ewar unconfirmed|point=yes|ewar=Web}}
| | |} |
| |{{NPCTableRow|Battlecruiser|4|Gistatis Praefectus/ Tribuni}}
| | |
| |{{NPCTableRow|Battleship|4|Gist Malakim/ Throne}}
| | {{NPCTableHead|4th Reinforcement Spawn}} |
| }} | | {{NPCTableRow|Elite Frigate|3|Arch Gistii Nomad|note=Ewar unconfirmed|ewar=TP}} |
| | Room1Group4 = 3rd Reinforcement Spawn
| | {{NPCTableRow|Battlecruiser|3|Gistatis Legionnaire/Praefectus/Tribuni}} |
| | Room1Group4Text =
| | {{NPCTableRow|Battleship|6|Gist Malakim/Seraphim/Throne|trigger=Throne}} |
| | Room1Group4InLocal =
| | |} |
| | Room1Group4Table =
| | |
| {{NPCTable
| | {{NPCTableHead|5th Reinforcement Spawn}} |
| |{{NPCTableRow|Elite Frigate|3|Arch Gistii Nomad|note=Point and Web unconfirmed|point=yes|ewar=Web|ewar2=TP}}
| | {{NPCTableRow|Elite Frigate|3|Arch Gistii Hijacker/Rogue/Thug|note=Ewar unconfirmed|point=yes|ewar=Web}} |
| |{{NPCTableRow|Battlecruiser|3|Gistatis Legionnaire/ Praefectus/ Tribuni}}
| | {{NPCTableRow|Battleship|4|Gist Cherubim/Seraphim}} |
| |{{NPCTableRow|Battleship|6|Gist Malakim/ Seraphim/ Throne}}
| |
| }} | |
| | Room1Group5 = 4th Reinforcement Spawn
| |
| | Room1Group5Text =
| |
| | Room1Group5InLocal =
| |
| | Room1Group5Table =
| |
| {{NPCTable
| |
| |{{NPCTableRow|Elite Frigate|3|Arch Gistii Nomad|note=Ewar unconfirmed|ewar=TP}}
| |
| |{{NPCTableRow|Battlecruiser|3|Gistatis Legionnaire/ Praefectus/ Tribuni}}
| |
| |{{NPCTableRow|Battleship|6|Gist Malakim/ Seraphim/ Throne|trigger=Throne}}
| |
| }} | |
| | Room1Group6 = 5th Reinforcement Spawn
| |
| | Room1Group6Text =
| |
| | Room1Group6InLocal =
| |
| | Room1Group6Table =
| |
| {{NPCTable
| |
| |{{NPCTableRow|Elite Frigate|3|Arch Gistii Hijacker/ Rogue/ Thug|note=Ewar unconfirmed|point=yes|ewar=Web}}
| |
| |{{NPCTableRow|Battleship|4|Gist Cherubim/ Seraphim}}
| |
| |{{NPCTableSeparator|Possible Rare Spawn}} | | |{{NPCTableSeparator|Possible Rare Spawn}} |
| |{{NPCTableRow|Commander Battleship|1|Domination Saint|cargo=Possible Domination Battleship modules, Faction charges}}
| | {{NPCTableRow|Commander Battleship|1|Domination Saint|cargo=Possible Domination Battleship modules, Faction charges}} |
| }} | | |} |
| | Room2 = Rock Haven Variant (Pirate Gate)
| | |
| | Room2WarpToPopupText = I have detected a stargate nearby. Its design indicates that it belongs to someone of ill repute, such as smugglers or pirates.
| | ===Rock Haven Variant (Pirate Gate)=== |
| | Room2Text = The site is an open Deadspace pocket, one may warp to preferred distance. All hostile ships spawn within the Giant Snake-Shaped Asteroid structure making it easy to "speed tank" by orbiting that structure at optimal range.
| | ---- |
| | Room2Image =
| | {{MessageBox |
| | Room2ImageCaption =
| | |On warpin: |
| | Room2Structures =
| | | have detected a stargate nearby. Its design indicates that it belongs to someone of ill repute, such as smugglers or pirates. |
| | |collapsed=yes}} |
| | |
| | All hostile ships spawn within the Giant Snake-Shaped Asteroid structure making it easy to "speed tank" by orbiting that structure at optimal range. |
| | |
| | |
| {{StructureTable | | {{StructureTable |
| |{{StructureTableRow|Structure|1|Pirate Gate (Fortified Smuggler's Gate)}} | | |{{StructureTableRow|Structure|1|Pirate Gate (Fortified Smuggler's Gate)}} |
| |{{StructureTableRow|Structure|1|Giant Snake-Shaped Asteroid}} | | |{{StructureTableRow|Structure|1|Giant Snake-Shaped Asteroid}} |
| }} | | }} |
| | Room2Group1 = Initial Defenders
| |
| | Room2Group1Text =
| |
| | Room2Group1InLocal =
| |
| | Room2Group1Table =
| |
| {{NPCTable
| |
| |{{NPCTableRow|Battlecruiser|4|Gistatis Legatus/ Praefectus/ Primus/ Tribunus}}
| |
| |{{NPCTableRow|Battleship|3|Gist Cherubim}}
| |
| }}
| |
| | Room2Group2 = 1st Reinforcement Spawn
| |
| | Room2Group2Text =
| |
| | Room2Group2InLocal = A large group of pirate ships have arrived through the gate. From the looks of it, they don't appear to be too friendly.
| |
| | Room2Group2Table =
| |
| {{NPCTable
| |
| |{{NPCTableRow|Elite Frigate|3|Arch Gistii Impaler}}
| |
| |{{NPCTableRow|Battleship|4|Gist Cherubim/ Seraphim}}
| |
| }}
| |
| | Room2Group3 = 2nd Reinforcement Spawn
| |
| | Room2Group3Text =
| |
| | Room2Group3InLocal = More ships have arrived through the gate.
| |
| | Room2Group3Table =
| |
| {{NPCTable
| |
| |{{NPCTableRow|Elite Frigate|4|Arch Gistii Hijacker/ Outlaw/ Thug|point=yes|ewar=Web|note=Point and ewar unconfirmed}}
| |
| |{{NPCTableRow|Battleship|3|Gist Cherubim/ Seraphim}}
| |
| }}
| |
| | Room2Group4 = 3rd Reinforcement Spawn
| |
| | Room2Group4Text =
| |
| | Room2Group4InLocal =
| |
| | Room2Group4Table =
| |
| {{NPCTable
| |
| |{{NPCTableRow|Elite Frigate|3|Arch Gistii Nomad/ Ruffian|ewar=TP|note=Ewar unconfirmed}}
| |
| |{{NPCTableRow|Battleship|3|Gist Cherubim/ Seraphim}}
| |
| }}
| |
| | Room2Group5 = 4th Reinforcement Spawn
| |
| | Room2Group5Text =
| |
| | Room2Group5InLocal =
| |
| | Room2Group5Table =
| |
| {{NPCTable
| |
| |{{NPCTableRow|Elite Cruiser|3|Arch Gistum Defeater/ Smasher|ewar=TP|note=Ewar unconfirmed}}
| |
| |{{NPCTableRow|Battleship|3|Gist Seraphim}}
| |
| }}
| |
| | Room2Group6 = 5th Reinforcement Spawn
| |
| | Room2Group6Text =
| |
| | Room2Group6InLocal =
| |
| | Room2Group6Table =
| |
| {{NPCTable
| |
| |{{NPCTableRow|Battlecruiser|7|Gistatis Legionnaire/ Praefectus/ Primus/ Tribuni/ Tribunus}}
| |
| |{{NPCTableRow|Battleship|7|Gist Cherubim/ Seraphim}}
| |
| |{{NPCTableSeparator|Possible Rare Spawn}}
| |
| |{{NPCTableRow|Commander Battleship|1|Domination Saint|cargo=Possible Domination Battleship modules, Faction charges}}
| |
| }}
| |
|
| |
|
| | EscalationSectionY/N = Y
| | {{NPCTableHead|Initial Defenders}} |
| | Escalation= Angel Cartel Naval Shipyard
| | {{NPCTableRow|Battlecruiser|4|Gistatis Legatus/...}} |
| | EscalationSectionText=
| | {{NPCTableRow|Battleship|3|Gist Cherubim}} |
| | EscalationChance =
| | |} |
| | RewardsSectionY/N = Y | | |
| | RewardsSectionText=
| | {{MessageBox |
| | TotalBountyValue = 31.7 mil
| | |In local: |
| | TotalGeneralLootValue= 6 mil
| | |A large group of pirate ships have arrived through the gate. From the looks of it, they don't appear to be too friendly. |
| | TotalSalvageValue = 4.1 mil
| | |collapsed=yes}} |
| | AverageRareLootValue=
| | |
| | ValuableLootTable =
| | {{NPCTableHead|1st Reinforcement Spawn}} |
| | ExplorationLogTable =
| | {{NPCTableRow|Elite Frigate|3|Arch Gistii Impaler}} |
| | FactionDropLootVaryY/N =
| | {{NPCTableRow|Battleship|4|Gist Cherubim/Seraphim}} |
| }} | | |} |
| | |
| | {{MessageBox |
| | |In local: |
| | |More ships have arrived through the gate. |
| | |collapsed=yes}} |
| | |
| | {{NPCTableHead|2nd Reinforcement Spawn}} |
| | {{NPCTableRow|Elite Frigate|4|Arch Gistii Hijacker/Outlaw/Thug|point=yes|ewar=Web|note=Point and ewar unconfirmed}} |
| | {{NPCTableRow|Battleship|3|Gist Cherubim/Seraphim}} |
| | |} |
| | |
| | {{NPCTableHead|3rd Reinforcement Spawn}} |
| | {{NPCTableRow|Elite Frigate|3|Arch Gistii Nomad/Ruffian|ewar=TP|note=Ewar unconfirmed}} |
| | {{NPCTableRow|Battleship|3|Gist Cherubim/Seraphim}} |
| | |} |
| | |
| | {{NPCTableHead|4th Reinforcement Spawn}} |
| | {{NPCTableRow|Elite Cruiser|3|Arch Gistum Defeater/Smasher|ewar=TP|note=Ewar unconfirmed}} |
| | {{NPCTableRow|Battleship|3|Gist Seraphim}} |
| | |} |
| | |
| | {{NPCTableHead|5th Reinforcement Spawn}} |
| | {{NPCTableRow|Battlecruiser|7|Gistatis Legionnaire/...}} |
| | {{NPCTableRow|Battleship|7|Gist Cherubim/Seraphim}} |
| | {{NPCTableSeparator|Possible Rare Spawn}} |
| | {{NPCTableRow|Commander Battleship|1|Domination Saint|cargo=Possible Domination Battleship modules, Faction charges}} |
| | |} |
| | |
| | ==Escalation== |
| | This site can escalate to [[Angel Cartel Naval Shipyard]]. |
| | |
|
| |
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| [[Category:Combat Anomalies]] | | [[Category:Combat Anomalies]] |