Difference between revisions of "Angel Haven"

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{{CMBSite | Angel Haven
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{{CMBSite | Angel Haven}}
| Variation=
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The Angel Haven is a [[Combat_sites#Combat_anomalies|combat anomaly]] found in [[Angel Cartel|Angel]] infested regions. The site is moderately difficult, but may be done with a sniper Battleship or an advanced Cruiser (Faction, T2 or T3).
| OverviewSectionY/N= Y
+
 
    | OverviewSectionText= The Angel Haven is a [[Combat_sites#Combat_anomalies|combat anomaly]] found in [[Angel Cartel|Angel]] infested regions. There are 2 variants of this anomaly, commonly referred to as "gas" or "rock" haven by players. The rock haven variant is readily identified by the warp-in popup received. Each also feature different structures within the site.
+
{{Expected NPC
    | OverviewRecShips = Marauder, Carrier.
 
    | OverviewEstPayout= 41.8 mil.
 
    | Diff&ShipRecSectionY/N= Y
 
        | Diff&ShipRecSectionText= Moderately difficult, but may be done with a sniper Battleship or an advanced Cruiser (Faction, T2 or T3).
 
    | TotalExpEnemiesSectionY/N= Y
 
 
         | TotalExpEnemiesSectionText = With the initial group and 5 triggered spawns, a total of 65 ships in the gas variant and 47 ships in the rock variant (class count in parenthesis).
 
         | TotalExpEnemiesSectionText = With the initial group and 5 triggered spawns, a total of 65 ships in the gas variant and 47 ships in the rock variant (class count in parenthesis).
 
         | TotalExpFrigates      = 15 (10)
 
         | TotalExpFrigates      = 15 (10)
Line 16: Line 11:
 
         | TotalExpCapitals      =  
 
         | TotalExpCapitals      =  
 
         | TotalExpSentries      = 2 (none)
 
         | TotalExpSentries      = 2 (none)
| WalkthroughSectionY/N= Y
+
}}
    | WarpToSitePopupText=  
+
==Walkthrough==
    | WalkthroughSectionText= Warping to the beacon for close range engagement would require a very good tank to handle the incoming damage. Using a propulsion module or a Micro Jump Drive is recommended.
+
The site consists of single ungated normal space pocket. There are 2 variants of this anomaly, commonly referred to as "gas" or "rock" haven by players. The rock haven variant is readily identified by the warp-in popup received. Each also feature different structures within the site.
    | Room1= Gas Haven Variant (Chemical Factory)
+
 
        | Room1WarpToPopupText=  
+
===Gas Haven Variant (Chemical Factory)===
        | Room1Text=The site is an open Deadspace pocket, one may warp to preferred distance.
+
 
        | Room1Structures            =
 
 
{{StructureTable
 
{{StructureTable
 
|{{StructureTableRow|Structure|1|Chemical Factory (Fortified Angel Bunker)}}
 
|{{StructureTableRow|Structure|1|Chemical Factory (Fortified Angel Bunker)}}
 
}}
 
}}
        | Room1Group1              = Initial Defenders
+
 
            | Room1Group1Text    =
+
{{NPCTableHead|Initial Defenders}}
            | Room1Group1InLocal =
+
{{NPCTableRow|Elite Cruiser|5|Arch Gistum Marauder/Phalanx}}
            | Room1Group1Table  =
+
{{NPCTableRow|Battlecruiser|3|Gistatis Legionnaire/Primus}}
{{NPCTable
+
{{NPCTableRow|Battleship|6|Gist Cherubim/Malakim/Seraphim/Throne|trigger=Malakim}}
|{{NPCTableRow|Elite Cruiser|5|Arch Gistum Marauder/ Phalanx}}
+
{{NPCTableRow|Sentry|2|Factory Guard Sentry}}
|{{NPCTableRow|Battlecruiser|3|Gistatis Legionnaire/ Primus}}
+
|}
|{{NPCTableRow|Battleship|6|Gist Cherubim/ Malakim/ Seraphim/ Throne|trigger=Malakim}}
+
 
|{{NPCTableRow|Sentry|2|Factory Guard Sentry}}
+
{{NPCTableHead|1st Reinforcement Spawn}}
}}
+
{{NPCTableRow|Elite Frigate|3|Arch Gistii Hunter/Impaler/Raider}}
        | Room1Group2                = 1st Reinforcement Spawn
+
{{NPCTableRow|Elite Cruiser|3|Arch Gistum Liquidator/Phalanx|trigger=Last of this class}}
            | Room1Group2Text        =
+
{{NPCTableRow|Battlecruiser|3|Gistatis Legatus/Tribunus}}
            | Room1Group2InLocal    =
+
{{NPCTableRow|Battleship|3|Gist Malakim/Throne}}
            | Room1Group2Table      =
+
|}
{{NPCTable
+
 
|{{NPCTableRow|Elite Frigate|3|Arch Gistii Hunter/ Impaler/ Raider}}
+
{{NPCTableHead|2nd Reinforcement Spawn}}
|{{NPCTableRow|Elite Cruiser|3|Arch Gistum Liquidator/ Phalanx|trigger=Last of this class}}
+
{{NPCTableRow|Elite Frigate|3|Arch Gistii Outlaw/Thug|note=Ewar unconfirmed|point=yes|ewar=Web}}
|{{NPCTableRow|Battlecruiser|3|Gistatis Legatus/ Tribunus}}
+
{{NPCTableRow|Battlecruiser|4|Gistatis Praefectus/Tribuni}}
|{{NPCTableRow|Battleship|3|Gist Malakim/ Throne}}
+
{{NPCTableRow|Battleship|4|Gist Malakim/Throne}}
}}
+
|}
        | Room1Group3                = 2nd Reinforcement Spawn
+
 
            | Room1Group3Text        =
+
{{NPCTableHead|3rd Reinforcement Spawn}}
            | Room1Group3InLocal    =
+
{{NPCTableRow|Elite Frigate|3|Arch Gistii Nomad|note=Point and Web unconfirmed|point=yes|ewar=Web|ewar2=TP}}
            | Room1Group3Table      =
+
{{NPCTableRow|Battlecruiser|3|Gistatis Legionnaire/...}}
{{NPCTable
+
{{NPCTableRow|Battleship|6|Gist Malakim/Seraphim/Throne}}
|{{NPCTableRow|Elite Frigate|3|Arch Gistii Outlaw/ Thug|note=Ewar unconfirmed|point=yes|ewar=Web}}
+
|}
|{{NPCTableRow|Battlecruiser|4|Gistatis Praefectus/ Tribuni}}
+
 
|{{NPCTableRow|Battleship|4|Gist Malakim/ Throne}}
+
{{NPCTableHead|4th Reinforcement Spawn}}
}}
+
{{NPCTableRow|Elite Frigate|3|Arch Gistii Nomad|note=Ewar unconfirmed|ewar=TP}}
        | Room1Group4                = 3rd Reinforcement Spawn
+
{{NPCTableRow|Battlecruiser|3|Gistatis Legionnaire/Praefectus/Tribuni}}
            | Room1Group4Text        =
+
{{NPCTableRow|Battleship|6|Gist Malakim/Seraphim/Throne|trigger=Throne}}
            | Room1Group4InLocal    =
+
|}
            | Room1Group4Table      =
+
 
{{NPCTable
+
{{NPCTableHead|5th Reinforcement Spawn}}
|{{NPCTableRow|Elite Frigate|3|Arch Gistii Nomad|note=Point and Web unconfirmed|point=yes|ewar=Web|ewar2=TP}}
+
{{NPCTableRow|Elite Frigate|3|Arch Gistii Hijacker/Rogue/Thug|note=Ewar unconfirmed|point=yes|ewar=Web}}
|{{NPCTableRow|Battlecruiser|3|Gistatis Legionnaire/ Praefectus/ Tribuni}}
+
{{NPCTableRow|Battleship|4|Gist Cherubim/Seraphim}}
|{{NPCTableRow|Battleship|6|Gist Malakim/ Seraphim/ Throne}}
 
}}
 
        | Room1Group5                = 4th Reinforcement Spawn
 
            | Room1Group5Text        =
 
            | Room1Group5InLocal    =
 
            | Room1Group5Table      =
 
{{NPCTable
 
|{{NPCTableRow|Elite Frigate|3|Arch Gistii Nomad|note=Ewar unconfirmed|ewar=TP}}
 
|{{NPCTableRow|Battlecruiser|3|Gistatis Legionnaire/ Praefectus/ Tribuni}}
 
|{{NPCTableRow|Battleship|6|Gist Malakim/ Seraphim/ Throne|trigger=Throne}}
 
}}
 
        | Room1Group6                =  5th Reinforcement Spawn
 
            | Room1Group6Text        =
 
            | Room1Group6InLocal    =
 
            | Room1Group6Table      =
 
{{NPCTable
 
|{{NPCTableRow|Elite Frigate|3|Arch Gistii Hijacker/ Rogue/ Thug|note=Ewar unconfirmed|point=yes|ewar=Web}}
 
|{{NPCTableRow|Battleship|4|Gist Cherubim/ Seraphim}}
 
 
|{{NPCTableSeparator|Possible Rare Spawn}}
 
|{{NPCTableSeparator|Possible Rare Spawn}}
|{{NPCTableRow|Commander Battleship|1|Domination Saint|cargo=Possible Domination Battleship modules, Faction charges}}
+
{{NPCTableRow|Commander Battleship|1|Domination Saint|cargo=Possible Domination Battleship modules, Faction charges}}
}}
+
|}
    | Room2                          = Rock Haven Variant (Pirate Gate)
+
 
        | Room2WarpToPopupText      = I have detected a stargate nearby.  Its design indicates that it belongs to someone of ill repute, such as smugglers or pirates.
+
===Rock Haven Variant (Pirate Gate)===
        | Room2Text                  = The site is an open Deadspace pocket, one may warp to preferred distance. All hostile ships spawn within the Giant Snake-Shaped Asteroid structure making it easy to "speed tank" by orbiting that structure at optimal range.
+
----
        | Room2Image                =
+
{{MessageBox
        | Room2ImageCaption          =
+
|On warpin:
        | Room2Structures            = 
+
| have detected a stargate nearby.  Its design indicates that it belongs to someone of ill repute, such as smugglers or pirates.
 +
|collapsed=yes}}
 +
 
 +
All hostile ships spawn within the Giant Snake-Shaped Asteroid structure making it easy to "speed tank" by orbiting that structure at optimal range.
 +
 
 +
 
 
{{StructureTable
 
{{StructureTable
 
|{{StructureTableRow|Structure|1|Pirate Gate (Fortified Smuggler's Gate)}}
 
|{{StructureTableRow|Structure|1|Pirate Gate (Fortified Smuggler's Gate)}}
 
|{{StructureTableRow|Structure|1|Giant Snake-Shaped Asteroid}}
 
|{{StructureTableRow|Structure|1|Giant Snake-Shaped Asteroid}}
 
}}
 
}}
        | Room2Group1                = Initial Defenders
 
            | Room2Group1Text        =
 
            | Room2Group1InLocal    =
 
            | Room2Group1Table      = 
 
{{NPCTable
 
|{{NPCTableRow|Battlecruiser|4|Gistatis Legatus/ Praefectus/ Primus/ Tribunus}}
 
|{{NPCTableRow|Battleship|3|Gist Cherubim}}
 
}}
 
        | Room2Group2                = 1st Reinforcement Spawn
 
            | Room2Group2Text        =
 
            | Room2Group2InLocal    = A large group of pirate ships have arrived through the gate.  From the looks of it, they don't appear to be too friendly.
 
            | Room2Group2Table      = 
 
{{NPCTable
 
|{{NPCTableRow|Elite Frigate|3|Arch Gistii Impaler}}
 
|{{NPCTableRow|Battleship|4|Gist Cherubim/ Seraphim}}
 
}}
 
        | Room2Group3                = 2nd Reinforcement Spawn
 
            | Room2Group3Text        =
 
            | Room2Group3InLocal    = More ships have arrived through the gate.
 
            | Room2Group3Table      = 
 
{{NPCTable
 
|{{NPCTableRow|Elite Frigate|4|Arch Gistii Hijacker/ Outlaw/ Thug|point=yes|ewar=Web|note=Point and ewar unconfirmed}}
 
|{{NPCTableRow|Battleship|3|Gist Cherubim/ Seraphim}}
 
}}
 
        | Room2Group4                = 3rd Reinforcement Spawn
 
            | Room2Group4Text        =
 
            | Room2Group4InLocal    =
 
            | Room2Group4Table      = 
 
{{NPCTable
 
|{{NPCTableRow|Elite Frigate|3|Arch Gistii Nomad/ Ruffian|ewar=TP|note=Ewar unconfirmed}}
 
|{{NPCTableRow|Battleship|3|Gist Cherubim/ Seraphim}}
 
}}
 
        | Room2Group5                = 4th Reinforcement Spawn
 
            | Room2Group5Text        =
 
            | Room2Group5InLocal    =
 
            | Room2Group5Table      = 
 
{{NPCTable
 
|{{NPCTableRow|Elite Cruiser|3|Arch Gistum Defeater/ Smasher|ewar=TP|note=Ewar unconfirmed}}
 
|{{NPCTableRow|Battleship|3|Gist Seraphim}}
 
}}
 
        | Room2Group6                = 5th Reinforcement Spawn
 
            | Room2Group6Text        =
 
            | Room2Group6InLocal    =
 
            | Room2Group6Table      =
 
{{NPCTable
 
|{{NPCTableRow|Battlecruiser|7|Gistatis Legionnaire/ Praefectus/ Primus/ Tribuni/ Tribunus}}
 
|{{NPCTableRow|Battleship|7|Gist Cherubim/ Seraphim}}
 
|{{NPCTableSeparator|Possible Rare Spawn}}
 
|{{NPCTableRow|Commander Battleship|1|Domination Saint|cargo=Possible Domination Battleship modules, Faction charges}}
 
}}
 
  
  | EscalationSectionY/N = Y
+
{{NPCTableHead|Initial Defenders}}
    | Escalation= Angel Cartel Naval Shipyard
+
{{NPCTableRow|Battlecruiser|4|Gistatis Legatus/...}}
    | EscalationSectionText=
+
{{NPCTableRow|Battleship|3|Gist Cherubim}}
    | EscalationChance =
+
|}
| RewardsSectionY/N = Y
+
 
    | RewardsSectionText=
+
{{MessageBox
    | TotalBountyValue = 31.7 mil
+
|In local:
    | TotalGeneralLootValue= 6 mil
+
|A large group of pirate ships have arrived through the gate. From the looks of it, they don't appear to be too friendly.
    | TotalSalvageValue = 4.1 mil
+
|collapsed=yes}}
    | AverageRareLootValue=
+
 
    | ValuableLootTable =
+
{{NPCTableHead|1st Reinforcement Spawn}}
    | ExplorationLogTable =
+
{{NPCTableRow|Elite Frigate|3|Arch Gistii Impaler}}
    | FactionDropLootVaryY/N =
+
{{NPCTableRow|Battleship|4|Gist Cherubim/Seraphim}}
}}
+
|}
 +
 
 +
{{MessageBox
 +
|In local:
 +
|More ships have arrived through the gate.
 +
|collapsed=yes}}
 +
 
 +
{{NPCTableHead|2nd Reinforcement Spawn}}
 +
{{NPCTableRow|Elite Frigate|4|Arch Gistii Hijacker/Outlaw/Thug|point=yes|ewar=Web|note=Point and ewar unconfirmed}}
 +
{{NPCTableRow|Battleship|3|Gist Cherubim/Seraphim}}
 +
|}
 +
 
 +
{{NPCTableHead|3rd Reinforcement Spawn}}
 +
{{NPCTableRow|Elite Frigate|3|Arch Gistii Nomad/Ruffian|ewar=TP|note=Ewar unconfirmed}}
 +
{{NPCTableRow|Battleship|3|Gist Cherubim/Seraphim}}
 +
|}
 +
 
 +
{{NPCTableHead|4th Reinforcement Spawn}}
 +
{{NPCTableRow|Elite Cruiser|3|Arch Gistum Defeater/Smasher|ewar=TP|note=Ewar unconfirmed}}
 +
{{NPCTableRow|Battleship|3|Gist Seraphim}}
 +
|}
 +
 
 +
{{NPCTableHead|5th Reinforcement Spawn}}
 +
{{NPCTableRow|Battlecruiser|7|Gistatis Legionnaire/...}}
 +
{{NPCTableRow|Battleship|7|Gist Cherubim/Seraphim}}
 +
{{NPCTableSeparator|Possible Rare Spawn}}
 +
{{NPCTableRow|Commander Battleship|1|Domination Saint|cargo=Possible Domination Battleship modules, Faction charges}}
 +
|}
 +
 
 +
==Escalation==
 +
This site can escalate to [[Angel Cartel Naval Shipyard]].
 +
 
  
 
[[Category:Combat Anomalies]]
 
[[Category:Combat Anomalies]]

Revision as of 20:36, 24 July 2017

Site Details
Angel Haven
Type Combat Anomaly
Rating Class 9
Found in Null
Max ship size Not Gated
Pirate faction Angel
Damage to deal Explosive damage Ex
Kinetic damage Kin
Damage to
Resist
62% Explosive damage Ex
22% Kinetic damage Kin
Sig. Strength 100% Anomaly

The Angel Haven is a combat anomaly found in Angel infested regions. The site is moderately difficult, but may be done with a sniper Battleship or an advanced Cruiser (Faction, T2 or T3).

Total expected enemies
Enemy Type Count
Icon red frigate.png Frigates 15 (10)
Icon red cruiser.png Cruiser 8 (3)
Icon red battlecruiser.png Battlecruisers 16 (11)
Icon red battleship.png Battleships 29 (23)
Icon red tower.png Sentries 2 (none)

Walkthrough

The site consists of single ungated normal space pocket. There are 2 variants of this anomaly, commonly referred to as "gas" or "rock" haven by players. The rock haven variant is readily identified by the warp-in popup received. Each also feature different structures within the site.

Gas Haven Variant (Chemical Factory)

Template:StructureTable


Initial Defenders
WD EWAR L


Elite Cruiser 5 x Elite Cruiser Arch Gistum Marauder/Phalanx
Battlecruiser 3 x Battlecruiser Gistatis Legionnaire/Primus
Battleship 6 x Battleship Gist Cherubim/Malakim/Seraphim/Throne Malakim
Sentry 2 x Sentry Factory Guard Sentry


1st Reinforcement Spawn
WD EWAR L


Elite Frigate 3 x Elite Frigate Arch Gistii Hunter/Impaler/Raider
Elite Cruiser 3 x Elite Cruiser Arch Gistum Liquidator/Phalanx Last of this class
Battlecruiser 3 x Battlecruiser Gistatis Legatus/Tribunus
Battleship 3 x Battleship Gist Malakim/Throne


2nd Reinforcement Spawn
WD EWAR L


Elite Frigate 3 x Elite Frigate Arch Gistii Outlaw/Thug Ewar unconfirmed Warp Disruptor Stasis Webifier
Battlecruiser 4 x Battlecruiser Gistatis Praefectus/Tribuni
Battleship 4 x Battleship Gist Malakim/Throne


3rd Reinforcement Spawn
WD EWAR L


Elite Frigate 3 x Elite Frigate Arch Gistii Nomad Point and Web unconfirmed Warp Disruptor Stasis Webifier Target Painter
Battlecruiser 3 x Battlecruiser Gistatis Legionnaire/...
Battleship 6 x Battleship Gist Malakim/Seraphim/Throne


4th Reinforcement Spawn
WD EWAR L


Elite Frigate 3 x Elite Frigate Arch Gistii Nomad Ewar unconfirmed Target Painter
Battlecruiser 3 x Battlecruiser Gistatis Legionnaire/Praefectus/Tribuni
Battleship 6 x Battleship Gist Malakim/Seraphim/Throne Throne


5th Reinforcement Spawn
WD EWAR L


Elite Frigate 3 x Elite Frigate Arch Gistii Hijacker/Rogue/Thug Ewar unconfirmed Warp Disruptor Stasis Webifier
Battleship 4 x Battleship Gist Cherubim/Seraphim
- Possible Rare Spawn
Commander Battleship 1 x Commander Battleship Domination Saint Possible Domination Battleship modules, Faction charges

Rock Haven Variant (Pirate Gate)


On warpin:
have detected a stargate nearby. Its design indicates that it belongs to someone of ill repute, such as smugglers or pirates.

All hostile ships spawn within the Giant Snake-Shaped Asteroid structure making it easy to "speed tank" by orbiting that structure at optimal range.


Template:StructureTable


Initial Defenders
WD EWAR L


Battlecruiser 4 x Battlecruiser Gistatis Legatus/...
Battleship 3 x Battleship Gist Cherubim
In local:
A large group of pirate ships have arrived through the gate. From the looks of it, they don't appear to be too friendly.


1st Reinforcement Spawn
WD EWAR L


Elite Frigate 3 x Elite Frigate Arch Gistii Impaler
Battleship 4 x Battleship Gist Cherubim/Seraphim
In local:
More ships have arrived through the gate.


2nd Reinforcement Spawn
WD EWAR L


Elite Frigate 4 x Elite Frigate Arch Gistii Hijacker/Outlaw/Thug Point and ewar unconfirmed Warp Disruptor Stasis Webifier
Battleship 3 x Battleship Gist Cherubim/Seraphim


3rd Reinforcement Spawn
WD EWAR L


Elite Frigate 3 x Elite Frigate Arch Gistii Nomad/Ruffian Ewar unconfirmed Target Painter
Battleship 3 x Battleship Gist Cherubim/Seraphim


4th Reinforcement Spawn
WD EWAR L


Elite Cruiser 3 x Elite Cruiser Arch Gistum Defeater/Smasher Ewar unconfirmed Target Painter
Battleship 3 x Battleship Gist Seraphim


5th Reinforcement Spawn
WD EWAR L


Battlecruiser 7 x Battlecruiser Gistatis Legionnaire/...
Battleship 7 x Battleship Gist Cherubim/Seraphim
Possible Rare Spawn
Commander Battleship 1 x Commander Battleship Domination Saint Possible Domination Battleship modules, Faction charges

Escalation

This site can escalate to Angel Cartel Naval Shipyard.