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| {{Update|Ship list and payout doesn't seem right.}} | | {{Update|Ship list and payout doesn't seem right.}} |
| {{CMBSite | Blood Yard | | {{Complex|Blood Yard}} |
| | Variation=
| | |
| | OverviewSectionY/N= Y
| | |
| | OverviewSectionText= The Blood Yard is a [[Combat_sites#Combat_anomalies|combat anomaly]] found in [[Blood Raiders]] infested regions.
| | The Blood Yard is a [[Combat_sites#Combat_anomalies|combat anomaly]] found in Amarr low and null security regions with [[Blood Raider]] presence. |
| | OverviewRecShips = Battlecruiser/ Battleship.
| | |
| | OverviewEstPayout= 1- 5 mil.
| | |
| | Diff&ShipRecSectionY/N= Y
| | == Walkthough == |
| | Diff&ShipRecSectionText= Easily done with sniper Battleship T2 fit.
| | The site is an open Deadspace pocket, one may warp to preferred distance. Warping to beacon for close range would require a very good tank to handle the swarm’s incoming damage. Using a propulsion module or a Micro Jump Drive is recommended. Reinforcements spawns are triggered by the last ship killed. |
| | TotalExpEnemiesSectionY/N= Y
| | |
| | TotalExpEnemiesSectionText = With the initial defending fleet and 4 triggered spawns, a total of 23 ships.
| | {{Expected NPC |
| | TotalExpFrigates = 2 | | | TotalExpFrigates = 2 |
| | TotalExpDestroyers = 6 | | | TotalExpDestroyers = 6 |
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| | TotalExpCapitals = | | | TotalExpCapitals = |
| | TotalExpSentries = 2 | | | TotalExpSentries = 2 |
| | WalkthroughSectionY/N= Y
| |
| | WarpToSitePopupText=
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| | WalkthroughSectionText= Warping to beacon for close range would require a very good tank to handle the swarm’s incoming damage. Using a propulsion module or a Micro Jump Drive is recommended.
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| | Room1= Single Pocket
| |
| | Room1WarpToPopupText=
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| | Room1Text=The site is an open Deadspace pocket, one may warp to preferred distance.
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| | Room1Group1 = Initial Defending Fleet (Dark Shipyard)
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| | Room1Group1Text =
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| | Room1Group1InLocal =
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| | Room1Group1Table =
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| {{NPCTable
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| |{{NPCTableRow|Elite Cruiser|3|Corpum Arch Sage}}
| |
| |{{NPCTableRow|Sentry|2|Blood Heavy Missile Battery}}
| |
| }}
| |
| | Room1Group2 = 1st Reinforcement Spawn (40km, Ruined Drill)
| |
| | Room1Group2Text =
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| | Room1Group2InLocal =
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| | Room1Group2Table =
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| {{NPCTable
| |
| |{{NPCTableRow|Elite Cruiser|4|Corpum Arch Templar/ Revenant}}
| |
| }}
| |
| | Room1Group3 = 2nd Reinforcement Spawn (Dark Shipyard)
| |
| | Room1Group3Text =
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| | Room1Group3InLocal =
| |
| | Room1Group3Table =
| |
| {{NPCTable
| |
| |{{NPCTableRow|Frigate|2|Corpii Diviner/ Reaver}}
| |
| |{{NPCTableRow|Elite Cruiser|2|Corpum Arch Priest/ Sage}}
| |
| }}
| |
| | Room1Group4 = 3rd Reinforcement Spawn (50km, Scanner Sentry II)
| |
| | Room1Group4Text =
| |
| | Room1Group4InLocal =
| |
| | Room1Group4Table =
| |
| {{NPCTable
| |
| |{{NPCTableRow|Destroyer|3|Corpior Visionary/ Cleric}}
| |
| |{{NPCTableRow|Elite Cruiser|3|Corpum Arch Templar/ Revenant}}
| |
| }}
| |
| | Room1Group5 = 4th Reinforcement Spawn (45km, Scanner Sentry III)
| |
| | Room1Group5Text =
| |
| | Room1Group5InLocal =
| |
| | Room1Group5Table =
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| {{NPCTable
| |
| |{{NPCTableRow|Destroyer|3|Corpior Devoter/ Cleric}}
| |
| |{{NPCTableRow|Elite Cruiser|3|Corpum Arch Priest/ Sage}}
| |
| }} | | }} |
|
| |
|
| | EscalationSectionY/N =
| | {{NPCTableHead|Initial Defenders (Dark Shipyard)}} |
| | Escalation=
| | {{NPCTableRow|Elite Cruiser|3|Corpum Arch Sage}} |
| | EscalationSectionText=
| | {{NPCTableRow|Sentry|2|Blood Heavy Missile Battery}} |
| | EscalationChance =
| | {{NPCTableFoot}} |
| | RewardsSectionY/N = Y | | |
| | RewardsSectionText=
| | |
| | TotalBountyValue = 1 mil
| | {{NPCTableHead|First Reinforcement Spawn (~40km, Ruined Drill)}} |
| | TotalGeneralLootValue=
| | {{NPCTableRow|Elite Cruiser|4|Corpum Arch Templar/ Revenant}} |
| | TotalSalvageValue =
| | {{NPCTableFoot}} |
| | AverageRareLootValue=
| | |
| | ValuableLootTable =
| | |
| | ExplorationLogTable =
| | {{NPCTableHead|Second Reinforcement Spawn (Dark Shipyard)}} |
| | FactionDropLootVaryY/N =
| | {{NPCTableRow|Frigate|2|Corpii Diviner/ Reaver}} |
| }} | | {{NPCTableRow|Elite Cruiser|2|Corpum Arch Priest/ Sage}} |
| | {{NPCTableFoot}} |
| | |
| | |
| | {{NPCTableHead|Third Reinforcement Spawn (~50km, Scanner Sentry II)}} |
| | {{NPCTableRow|Destroyer|3|Corpior Visionary/ Cleric}} |
| | {{NPCTableRow|Elite Cruiser|3|Corpum Arch Templar/ Revenant}} |
| | {{NPCTableFoot}} |
| | |
| | |
| | {{NPCTableHead|Fourth Reinforcement Spawn (~45km, Scanner Sentry III)}} |
| | {{NPCTableRow|Destroyer|3|Corpior Devoter/ Cleric}} |
| | {{NPCTableRow|Elite Cruiser|3|Corpum Arch Priest/ Sage}} |
| | {{NPCTableFoot}} |
| | |
| | ==Rewards== |
| | The site pays one million isk in bounties and the rare faction spawn can drop faction modules, implants or blueprints. |
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| [[Category:Combat Anomalies]] | | [[Category:Combat Anomalies]] |