Difference between revisions of "NPC corporations"

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'''NPC Corporations''' are organizations in EVE not run by players. Players can not freely join NPC corps, indeed there are only a few NPC corps a character will be able to join:
 
'''NPC Corporations''' are organizations in EVE not run by players. Players can not freely join NPC corps, indeed there are only a few NPC corps a character will be able to join:
* the NPC starter corporation a new character will be in after character creation, which depends on Empire and Ancestry choice
+
* the NPC starter corporation a new character will be in after character creation, which depends on your Education choice
* the default NPC corporation a character will automatically join when leaving a corp, which depends on Bloodline choice
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* the default NPC corporation a character will automatically join when leaving a corp, which depends on your Bloodline choice
 
* one of the four [[Faction warfare|Faction Warfare]] NPC corporations that a character may join at any time
 
* one of the four [[Faction warfare|Faction Warfare]] NPC corporations that a character may join at any time
 
Regardless of membership, almost all NPC corps offer missions which players may do to earn ISK, Loyalty Points and standing. With the large number of NPC corporations in the game, it is difficult to know what benefits standings with each corporation provides. Some NPC corporations are simply better than others, and blindly grinding standings will not maximize your benefit.
 
Regardless of membership, almost all NPC corps offer missions which players may do to earn ISK, Loyalty Points and standing. With the large number of NPC corporations in the game, it is difficult to know what benefits standings with each corporation provides. Some NPC corporations are simply better than others, and blindly grinding standings will not maximize your benefit.
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A newly created character will always be in one of the NPC starter corporations. These are the three 'school' type NPC corporations of each empire.
 
A newly created character will always be in one of the NPC starter corporations. These are the three 'school' type NPC corporations of each empire.
The specific school will depend on your choice of ancestry, be it military, scientific or civilian/religious.
+
The specific school will depend on your choice of education, be it military, scientific or civilian.
The specific ancestry name varies by empire and bloodline. Note that once you leave the NPC starter corp you can never return.
+
The specific education name varies by empire and bloodline. Note that once you leave the NPC starter corp you can never return.
  
 
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Revision as of 15:16, 19 June 2017

NPC Corporations are organizations in EVE not run by players. Players can not freely join NPC corps, indeed there are only a few NPC corps a character will be able to join:

  • the NPC starter corporation a new character will be in after character creation, which depends on your Education choice
  • the default NPC corporation a character will automatically join when leaving a corp, which depends on your Bloodline choice
  • one of the four Faction Warfare NPC corporations that a character may join at any time

Regardless of membership, almost all NPC corps offer missions which players may do to earn ISK, Loyalty Points and standing. With the large number of NPC corporations in the game, it is difficult to know what benefits standings with each corporation provides. Some NPC corporations are simply better than others, and blindly grinding standings will not maximize your benefit.

NPC Starter Corporations

A newly created character will always be in one of the NPC starter corporations. These are the three 'school' type NPC corporations of each empire. The specific school will depend on your choice of education, be it military, scientific or civilian. The specific education name varies by empire and bloodline. Note that once you leave the NPC starter corp you can never return.

Empire Starter NPC Corp
Amarr Hedion University
Amarr Imperial Academy
Amarr Royal Amarr Institute
Caldari School of Applied Knowledge
Caldari Science and Trade Institute
Caldari State War Academy
Gallente Center for Advanced Studies
Gallente Federal Navy Academy
Gallente University of Caille
Minmatar Pator Tech School
Minmatar Republic Military School
Minmatar Republic University

Default NPC Corporations

Whenever characters leave a corporation without joining a new one, they will become member of a specific default NPC corporation. This NPC corp will depend entirely on your choice of bloodline during character creation.

Empire Bloodline Default NPC Corp
Amarr Amarr Viziam
Amarr Khanid Ministry of War
Amarr Ni-Kunni Imperial Shipment
Caldari Achura Perkone
Caldari Civire Caldari Provisions
Caldari Deteis Deep Core Mining Inc.
Gallente Gallente The Scope
Gallente Intaki Aliastra
Gallente Jin-Mei Garoun Investment Bank
Minmatar Brutor Brutor Tribe
Minmatar Sebiestor Sebiestor Tribe
Minmatar Vherokior Native Freshfood

Epic Arcs

Main Factions

Each of the main factions has one corporation whose standings will allow you to run their faction epic arc. These are probably the best corporations to start improving standings with, since the epic arcs will help improve your entire faction standings.

Arc Faction Corporation
Right to Rule Amarr Ministry of Internal Order
Penumbra Caldari Expert Distribution
Syndication Gallente Impetus
Wildfire Minmatar Brutor Tribe

Pirate Factions

The pirate faction arcs can be done if your standing is 3.0 or higher with any of the associated factions or corporations. The important thing to note here is that access to the arc can be gained by factions and corporations unrelated to the pirate factions themselves. This means that you can access the pirate arcs even if you have extremely low standings with the pirate factions themselves.

Arc Faction Corporation
Angel Sound Amarr Amarr Imperial Navy
Smash and Grab Caldari Ytiri
Smash and Grab Gallente Federal Intelligence Office
Angel Sound Minmatar Republic Security Services
Angel Sound Angel Cartel Dominations
Smash and Grab Guristas Guristas

Trade Hubs

If you have high standings with the corporation that owns a major trade hub, you will pay lower fees in that trade hub.

Trade Hub Faction Corporation
Amarr VIII (Oris) - Emperor Family Academy Amarr Emperor Family
Tash-Murkon Prime II - Moon 1 - Kaalakiota Corporation Factory Caldari Kaalakiota Corporation
Jita IV - Moon 4 - Caldari Navy Assembly Plant Caldari Caldari Navy
Motsu VII - Moon 6 - Caldari Navy Logistic Support Caldari Caldari Navy
Dodixie IX - Moon 20 - Federation Navy Assembly Plant Gallente Federation Navy
Oursulaert III - Federation Navy Testing Facilities Gallente Federation Navy
Rens VI - Moon 8 - Brutor Tribe Treasury Minmatar Brutor Tribe
Hek VIII - Moon 12 - Boundless Creation Factory Minmatar Boundless Creation

Research

These corporations offer research agents.

Faction Corporation
Amarr Carthum Conglomerate
Amarr Viziam
Caldari Lai Dai Corporation
Caldari Ishukone Corporation
Caldari Kaalakiota Corporation
Gallente CreoDron
Gallente Duvolle Laboratories
Gallente Roden Shipyards
Minmatar Boundless Creation
Minmatar Core Complexion Inc

Loyalty Point Stores

Some corporations have extremely valuable items in their loyalty point stores that are unavailable through other corporations. Other corporations may offer discounted rates in their loyalty stores.

Faction Corporation Notes
Sisters of EVE The Sanctuary This corporation has a 20% discount to SoE LP store prices elsewere, but the one and only station with agents is nestled in Pure Blind sovereign null-sec.
Mordu's Legion Command Mordu's Legion This corporation has only one station with agents and an LP store, nestled in Pure Blind sovereign null-sec.