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The '''faction standings''', '''corporation standings''' and '''agent standings''' are a measure of how much NPC entity likes or dislikes another entity. They are most well known in the context of [[missions]] and crimewatch but they effect some other gameplay systems too. Standings are measured on a real number scale from -10 to +10. A standing of -10 is tantamount to complete and total loathing and conversely +10 is complete and total adoration. | The '''faction standings''', '''corporation standings''' and '''agent standings''' are a measure of how much NPC entity likes or dislikes another entity. They are most well known in the context of [[missions]] and crimewatch but they effect some other gameplay systems too. Standings are measured on a real number scale from -10 to +10. A standing of -10 is tantamount to complete and total loathing and conversely +10 is complete and total adoration. | ||
==Faction standings== | ==Faction standings== | ||
Faction standing is the strongest NPC standing. Faction standing gives acces to | Faction standing is the strongest NPC standing. Faction standing gives acces to agents from all corporations belonging to that factions. This includes normal agents, [[COSMOS]] agents and [[epic arc]] agents (L3 for pirate epic arcs, L4 for empire epic arcs). Unmodified faction standing of 0.0 or higher is also requirement for joining the faction warfare. | ||
Most agents will accept either faction, corp, or personal standings to fulfill their requirement. That means, even if you have no corp standing with Caldari Navy, if you have faction standing with the Caldari State then you will be able to access agents using that faction standing. The exception to this is R&D agents: if you attempt to use your faction standing to access an R&D agent, you must also have the appropriate corp standing up to the agent's requirement -2. If a Kaalakiota agent requires 5 standing and you have 6 standing with Caldari State and 2.5 standing with Kaalakiota, you will not be able to use that agent. | Most agents will accept either faction, corp, or personal standings to fulfill their requirement. That means, even if you have no corp standing with Caldari Navy, if you have faction standing with the Caldari State then you will be able to access agents using that faction standing. The exception to this is R&D agents: if you attempt to use your faction standing to access an R&D agent, you must also have the appropriate corp standing up to the agent's requirement -2. If a Kaalakiota agent requires 5 standing and you have 6 standing with Caldari State and 2.5 standing with Kaalakiota, you will not be able to use that agent. | ||
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:''BrokerFee % = 3%-(0.1%*BrokerRelationsLevel)-(0.03%*FactionStanding)-(0.02%*CorpStanding)'' | :''BrokerFee % = 3%-(0.1%*BrokerRelationsLevel)-(0.03%*FactionStanding)-(0.02%*CorpStanding)'' | ||
The faction standing also has the most serious effect if it gets too low. At -2.00 faction standing navy vessels will chase you down in high security space that belongs to that faction. As long as you pay attention you can travel through their space as they will not point your ship but just attack and web. | |||
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==Corporation standings== | ==Corporation standings== | ||
Corporation standing does not effect as many systems as faction standings. Corporation standing is most commonly used to get access to higher level mission agents and to lower broker fees | Corporation standing does not effect as many systems as faction standings. Corporation standing is most commonly used to get access to higher level mission agents and to lower broker and reprocessing fees in NPC station. | ||
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==Agent standings== | ==Agent standings== | ||
Agent standing is the weakest NPC standing but also the fastest one to gain. This standing allows you to take missions from | Agent standing is the weakest NPC standing but also the fastest one to gain. This standing allows you to take missions from that one agent with whom you have standings even if your faction or corporation standings are not high enough as long as both of them are better than -2.00. | ||
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! scope="col" | Effect | ! scope="col" | Effect | ||
|- | |- | ||
| -2 <br>modified || | | -2 <br>modified || This agent will no longer speak to you regardless of faction or corporation standing. Except L1 agents, these will continue to be available. | ||
|- | |- | ||
| 1.0 <br>modified || Access to L2 agent. | | 1.0 <br>modified || Access to L2 agent. | ||
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==Gaining and losing standings== | ==Gaining and losing standings== | ||
When standings go up or down they do so as a percentage; this is always a percentage decay towards the extreme end of the scale. For example, if someone has 1.0 standing with an NPC corporation and completes a mission that changes standing by +5%, then the current standing is increased by 5% of the difference from | When standings go up or down they do so as a percentage; this is always a percentage decay towards the extreme end of the scale. For example, if someone has 1.0 standing with an NPC corporation and completes a mission that changes standing by +5%, then the current standing is increased by 5% of the difference from 1 to 10; that's a change of +0.45 with an end result of 1.45. However, if someone else with a 4.0 standing completes the same mission under the same circumstances and also gets a 5% increase, then that's 5% of the difference from 4 to 10; that's a change of +0.30 with an end result of 4.30. | ||
If something causes a standings decrease, then it's a percentage decay towards −10. For example, if someone with 1.0 standings suffers a −5% change, then that's 5% of the difference from 1 to −10; that's a change of −0.55 with an end result of 0.45. If someone with 4.0 standings suffers that same −5% change, then it's 5% of the difference from 4 to −10; that's a change of −0.7 with an end result of 3.3. | |||
You can see the history of standing gains and losses by right clicking yoru standings with the entity and selecting "Show transactions". This is most easily done in the entity info window/standings or in Character sheet/Interactions/Standings | |||
Corporation and agent standings increase after each completed mission. Faction standings however are gained from certain missions only: | Corporation and agent standings increase after each completed mission. Faction standings however are gained from certain missions only: | ||
*Doing [[Tutorial missions]] | *Doing [[Tutorial missions]]: Small increase in faction standings. This falls under the category of storyline missions and may only be done once. This includes the 15 career agents per faction. | ||
*Completing a storyline mission: Small to moderate faction standing increase depending on the level of the mission. Large corporation standings increase. | |||
*Completing a storyline mission: Small to moderate standing increase depending on the level of the mission. | *Doing [[Datacenter missions]]: Faction standings increase, with higher level missions granting more standing. These missions require turning in pirate tags, and may only be done once. To access higher levels requires higher standing, L1 can be done at any time. | ||
*Doing [[Datacenter missions]]: | *Doing [[COSMOS|COSMOS missions]]: Similar standings gains as a hard storyline mission of same level. These missions are more complex than normal and may require special attention and research. They may only be done once. To access higher levels requires higher standing, L1 can be done at any time. | ||
*Doing [[COSMOS|COSMOS missions]]: Similar | *Doing [[courier circle missions]]: One time faction standings increase only, the first time you do the loop. | ||
*Doing [[courier circle missions]]: One increase only, the first time you do the loop. | *Doing the [[epic arc|epic arcs]]: Significant faction and corporation standings increase without a derived decrease in opposing factions' standings. This is the only way to gain faction standings without losing standings with other entities. | ||
*Doing the epic arcs: Significant standings increase without a derived decrease in opposing factions' standings. This is the only way to gain faction standings without losing standings with other entities. | |||
Standings can be lost in few ways. It is recommended that you consider your future before doing these activities. | |||
* Failing a mission results in agent, corporation and faction standings loss. | |||
* Declining more than one mission every four hours results in agent, corporation and agent standings loss. | |||
* Fighting [[NPC Mining Operations]] results in corporation standing loss. | |||
* Destroying ships belonging to a faction results in faction standing loss. Not all ships count for this. | |||
Taking part in faction warfare incurs [[Faction warfare standings|various standings gains and losses]]: | |||
* Killing enemy militia ship (in NPC corp): Militia corporation standings loss. | |||
* Killing friendly militia: Faction and corporation standings loss without derived standings. | |||
* Killing faction NPC (missions): Faction loss and derived standings. | |||
* Capturing complex: Militia corporation standings gain. | |||
* Promotrion: Faction standings gain and derived standings. | |||
* Faction warfare missions: Normal mission standings gains and losses. | |||
===Derived standings=== | ===Derived standings=== | ||
Every time you gain faction standings from | Every time you gain faction standings from mission other than epic arc mission you will also gain derived standings. You will automatically lose standings with factions that dislike the faction and gain standings with factions that like them. The gains and losses depend on the [http://www.newedenlibrary.net/eon/faction_standings.shtml relationship between the two factions] and are usually smaller than the original standing increase. This makes it very hard to gain high faction standing with more than two empire faction or both pirate and empire factions. | ||
===Recovering low faction standings=== | ===Recovering low faction standings=== | ||
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==Skills== | ==Skills== | ||
NPC standings are modified by various [[Skills:Social|social skills]]. This results in effective standings that are higher than the unmodified standings. Almost all standings related requirements are based on effective standings | NPC standings are modified by various [[Skills:Social|social skills]]. This results in effective standings that are higher than the unmodified standings. Almost all standings related requirements are based on effective standings. The only confirmed uses of unmodified standings are broker fees and faction warfare. | ||
Skills that modify standings: | Skills that modify standings: | ||
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* {{sk|Diplomacy}}: 4% Modifier per level to effective standing towards hostile Agents. Not cumulative with Connections or Criminal Connections. | * {{sk|Diplomacy}}: 4% Modifier per level to effective standing towards hostile Agents. Not cumulative with Connections or Criminal Connections. | ||
There | There is also one skill that increases the standings gains. | ||
* {{sk|Social}}: 5% bonus per level to NPC agent, corporation and faction standing increase. | * {{sk|Social}}: 5% bonus per level to NPC agent, corporation and faction standing increase. | ||