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Brevity codes: Difference between revisions

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**One to several ships (typically fast Interceptors or Frigates) who are one jump ahead (+1) or one jump behind (-1) of the current system the fleet is operating in or moving through.  The purpose of the +1/-1 is to provide fleet intelligence instead of or in addition to fleet scouts.
**One to several ships (typically fast Interceptors or Frigates) who are one jump ahead (+1) or one jump behind (-1) of the current system the fleet is operating in or moving through.  The purpose of the +1/-1 is to provide fleet intelligence instead of or in addition to fleet scouts.
==A==
==A==
'''*Aborting/aborted/abort'''
*'''Aborting/aborted/abort'''
**Directive/informative call to cease action/attack/event/mission
**Directive/informative call to cease action/attack/event/mission
'''*Action'''
*'''Action'''
**Directive to initiate a briefed attack sequence or maneuver
**Directive to initiate a briefed attack sequence or maneuver
**In (stealth bomber) fleet call “Ready… ready… action!”
**In (stealth bomber) fleet call “Ready… ready… action!”
*'''Align [destination]''' (A ''destination'')
*'''Align [destination]''' (A ''destination'')
**Align to the specified destination. Usually a gate, may also be a station, planet, etc.
**Align to the specified destination. Usually a gate, may also be a station, planet, etc.
'''*Alpha Status'''
*'''Alpha Status'''
**Status of ship to continue attack or mission.  FC, JoePilot, Alpha two, need about 3 minutes to regenerate shields.
**Status of ship to continue attack or mission.  FC, JoePilot, Alpha two, need about 3 minutes to regenerate shields.
***Alpha one - No or minimal damage.  Able to continue the fight.
***Alpha one - No or minimal damage.  Able to continue the fight.
***Alpha two - Damage requireing time/repair but able to fight at a degraded capacity.  Shields or armor require regeneration.  Modules have been overheated but usable.
***Alpha two - Damage requireing time/repair but able to fight at a degraded capacity.  Shields or armor require regeneration.  Modules have been overheated but usable.
***Alpha three - Combat ineffective, severe damage requires station repair or significant Logi support.  One more hit and the ship is destroyed.
***Alpha three - Combat ineffective, severe damage requires station repair or significant Logi support.  One more hit and the ship is destroyed.
'''*Anchor/anchored'''
*'''Anchor/anchored'''
**Orbit about a specific point
**Orbit about a specific point
**In fleet call “Anchor Aldrat gate, defensive gate camp”
**In fleet call “Anchor Aldrat gate, defensive gate camp”