More actions
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**One to several ships (typically fast Interceptors or Frigates) who are one jump ahead (+1) or one jump behind (-1) of the current system the fleet is operating in or moving through. The purpose of the +1/-1 is to provide fleet intelligence instead of or in addition to fleet scouts. | **One to several ships (typically fast Interceptors or Frigates) who are one jump ahead (+1) or one jump behind (-1) of the current system the fleet is operating in or moving through. The purpose of the +1/-1 is to provide fleet intelligence instead of or in addition to fleet scouts. | ||
==A== | ==A== | ||
''' | *'''Aborting/aborted/abort''' | ||
**Directive/informative call to cease action/attack/event/mission | **Directive/informative call to cease action/attack/event/mission | ||
''' | *'''Action''' | ||
**Directive to initiate a briefed attack sequence or maneuver | **Directive to initiate a briefed attack sequence or maneuver | ||
**In (stealth bomber) fleet call “Ready… ready… action!” | **In (stealth bomber) fleet call “Ready… ready… action!” | ||
*'''Align [destination]''' (A ''destination'') | *'''Align [destination]''' (A ''destination'') | ||
**Align to the specified destination. Usually a gate, may also be a station, planet, etc. | **Align to the specified destination. Usually a gate, may also be a station, planet, etc. | ||
''' | *'''Alpha Status''' | ||
**Status of ship to continue attack or mission. FC, JoePilot, Alpha two, need about 3 minutes to regenerate shields. | **Status of ship to continue attack or mission. FC, JoePilot, Alpha two, need about 3 minutes to regenerate shields. | ||
***Alpha one - No or minimal damage. Able to continue the fight. | ***Alpha one - No or minimal damage. Able to continue the fight. | ||
***Alpha two - Damage requireing time/repair but able to fight at a degraded capacity. Shields or armor require regeneration. Modules have been overheated but usable. | ***Alpha two - Damage requireing time/repair but able to fight at a degraded capacity. Shields or armor require regeneration. Modules have been overheated but usable. | ||
***Alpha three - Combat ineffective, severe damage requires station repair or significant Logi support. One more hit and the ship is destroyed. | ***Alpha three - Combat ineffective, severe damage requires station repair or significant Logi support. One more hit and the ship is destroyed. | ||
''' | *'''Anchor/anchored''' | ||
**Orbit about a specific point | **Orbit about a specific point | ||
**In fleet call “Anchor Aldrat gate, defensive gate camp” | **In fleet call “Anchor Aldrat gate, defensive gate camp” | ||