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===Ransacked Storage Site=== | ===Ransacked Storage Site=== | ||
{{MessageBox|On activating the Strange Rift: | {{MessageBox|On activating the Strange Rift: | ||
|This is a storage site by the looks of it, possibly of Sleeper origin judging by the structures around. It is heavily damaged, as if someone - or something - was frantically and forcefully searching through the site, and quite recently at that. Dangerous gases and volatile materials are all around, so care is required in navigating this hazardous place.}} | |This is a storage site by the looks of it, possibly of Sleeper origin judging by the structures around. It is heavily damaged, as if someone - or something - was frantically and forcefully searching through the site, and quite recently at that. Dangerous gases and volatile materials are all around, so care is required in navigating this hazardous place.}} | ||
If desired, pilots can cargo scan the containers to evaluate the value of the site. Regardless of the its relative value, inexperienced pilots should run the site to gain further experience. | The acceleration Spatial Rift takes you to tha main pocket. If desired, pilots can cargo scan the containers to evaluate the value of the site. Regardless of the its relative value, inexperienced pilots should run the site to gain further experience. | ||
The main pocket contains: | |||
* 6 Depots. These are containers that require relic analyzer and hacking. They contain all the valuables from the site. | |||
** The depot furthest to left is booby trapped with force field. | |||
** The depot by the wreck is inside hazardous cloud. | |||
* Remote Pressure Control Unit. Requires data analyzer, temporarily removes hazardous cloud from the wreck. | |||
* Remote Defense Grid Unit (RDGU). Requires data analyzer, removes boobyu trap from the booby trapped depot. | |||
* Two gas clouds (cyan colored). These deal damage when passed through. | |||
* Two Unstable Plasma Chambers. These act as proximity mines that can explode and deal damage. | |||
Your objective is to hack the depots and grab the valuables while avoiding death. Four of the depots can be hacked without extra steps but two of them require extra care. You must also fly around carefully to avoid the clouds and plasma chambers unless your ship is able to tank their damage. | |||
If you wish to use mobile depot drop it to begin its activation timer. | |||
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| style="padding:0px;" | | | style="padding:0px;" | | ||
| style="padding:8px;" | ''The can difficulty does vary slightly each time, because of the way that the random hacking minigame is generated. For comparison: high-sec rookie practice cans (in the Rookie Systems) are 1/10. Regular high sec cans are 3 or 4/10. Low-sec, null-sec, and wormhole space cans are 5 to 8/10, depending on the value of the can, in most cases. Sleeper Cache cans will generally be 6 to 7/10 in difficulty.'' | | style="padding:8px;" | ''The can difficulty does vary slightly each time, because of the way that the random hacking minigame is generated. For comparison: high-sec rookie practice cans (in the Rookie Systems) are 1/10. Regular high sec cans are 3 or 4/10. Low-sec, null-sec, and wormhole space cans are 5 to 8/10, depending on the value of the can, in most cases. Sleeper Cache cans will generally be 6 to 7/10 in difficulty.'' | ||
|} | |} | ||
The first target is the container inside the wreck field. This depot is surrounded by hazardous cloud that deals AOE damage to all ships near it. There are two approaches to dealing with it: | |||
====Method 1: Remote Pressure Control Unit==== | ====Method 1: Remote Pressure Control Unit==== | ||
[[File:3P38 Limited 28.png|200px|thumb|right|Some hacks are not meant to be]] | [[File:3P38 Limited 28.png|200px|thumb|right|Some hacks are not meant to be]] | ||
The hazardous gas cloud surrounding the depot can be removed for a short time by hacking the Remote Pressure Control Unit. The gas cloud will respawn on invisible countdown with periodic updates in local. If done properly this method completely avoids taking damage. | |||
The Area of Effect damage cloud near the wreck does roughly 100 DPS to a standard unmodified resistance profile of a Tech I vessel. Its approximate dimensions, measured from the Storage Depot within, is about 12km in radius. | |||
There is enough time for 2 "standard paced" hacks, 1 "slow" hack, or 3 really fast hack attempts, depending on both the skill of the hacker and luck. Normally, this container is a red hack, which means all the usual Virus Suppressors and Restoration Nodes. The problem with this approach is both the limited timeframe and the incoming damage after the timer is up, especially if the ship is insufficiently tanked. | |||
:1. Refit for the primary site fit shown up above. On a Magnate, a MWD will fit if the plate is downgraded to a 200mm variant. | :1. Refit for the primary site fit shown up above. On a Magnate, a MWD will fit if the plate is downgraded to a 200mm variant. | ||
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:3. Immediately apply Keep at Range (2250m) on the Storage Depot inside the wreck cloud, then turn on the Microwarpdrive. Turn it off when you get close enough to it. Lock on if not done so already, and immediately begin hacking it with the Relic Analyzer. | :3. Immediately apply Keep at Range (2250m) on the Storage Depot inside the wreck cloud, then turn on the Microwarpdrive. Turn it off when you get close enough to it. Lock on if not done so already, and immediately begin hacking it with the Relic Analyzer. | ||
:4. <span style="color:red">Watch messages in local:</span> if not successful by the 30 second mark, just align back to the Remote Pressure Control Unit (or straight up/straight down) and burn the Microwarpdrive. Otherwise, loot it and burn out with the Microwarpdrive to a safe direction away, probably best towards the Mobile Depot, which should be near the site warpin beacon. | :4. <span style="color:red">Watch messages in local:</span> if not successful by the 30 second mark, just align back to the Remote Pressure Control Unit (or straight up/straight down) and burn the Microwarpdrive. Otherwise, loot it and burn out with the Microwarpdrive to a safe direction away, probably best towards the Mobile Depot, which should be near the site warpin beacon. | ||
====Method 2: Tanking the Damage Cloud==== | ====Method 2: Tanking the Damage Cloud==== | ||
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# Refit back to the main site running fit. | # Refit back to the main site running fit. | ||
=== | ===Unstable Plasma Chambers=== | ||
The Unstable Plasma Chambers function a bit like proximity mines. | The Unstable Plasma Chambers function a bit like proximity mines. | ||
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More information about the plasma chambers: | More information about the plasma chambers: | ||
* Moving slowly, such as 100m/sec, pilots are able to approach very closely, | * Moving slowly, such as 100m/sec, pilots are able to approach very closely, nearly touching them. | ||
* Higher speeds, such as 330m/s, the chambers can rupture from a distance of about 7km. | * Higher speeds, such as 330m/s, the chambers can rupture from a distance of about 7km. | ||
* Slow-boating out with a propulsion module, assuming decent 60%-ish resistances, means the ship will sustain about 1200 damage. | * Slow-boating out with a propulsion module, assuming decent 60%-ish resistances, means the ship will sustain about 1200 damage. | ||
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Zoom out for a better view of the site, and look for an easy route to access the Remote Defense Grid Unit. On the way, there are AoE damage clouds (similar DPS to the wreck field) and Unstable Plasma Chambers. Note its location. | Zoom out for a better view of the site, and look for an easy route to access the Remote Defense Grid Unit. On the way, there are AoE damage clouds (similar DPS to the wreck field) and Unstable Plasma Chambers. Note its location. | ||
To the far left of the site, there is one Storage Depot with an Active Forcefield Generator next to it. When a ship approaches within 10km of the Storage Depot, the Generator will spawn an EM Forcefield, which has a radius of about 14km. The other Storage Depots around the site do not have this feature and can be hacked with the Relic Analyzer at any time without any specific concerns aside from AoE damage clouds and Plasma Chambers. For this reason, if the lone Storage Depot to the far left lacks valuable loot, it may be more convenient to simply skip hacking the Remote Defense Grid Unit, and instead just hack the other worthy containers. | To the far left of the site, there is one Storage Depot with an Active Forcefield Generator next to it. When a ship approaches within 10km of the Storage Depot, the Generator will spawn an EM Forcefield, which has a radius of about 14km and damages the ship that was approaching the depot. The other Storage Depots around the site do not have this feature and can be hacked with the Relic Analyzer at any time without any specific concerns aside from AoE damage clouds and Plasma Chambers. For this reason, if the lone Storage Depot to the far left lacks valuable loot, it may be more convenient to simply skip hacking the Remote Defense Grid Unit, and instead just hack the other worthy containers. | ||
There are two approaches to dealing with the Forcefield: | There are two approaches to dealing with the Forcefield: | ||
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::'''CAN DIFFICULTY: 7/10 - 8/10 [YELLOW TO RED HACKS]'''<br /> | ::'''CAN DIFFICULTY: 7/10 - 8/10 [YELLOW TO RED HACKS]'''<br /> | ||
::<span style="color:green">SUCCESS:</span> The loot inside the Storage Depot can be acquired.<br /> | ::<span style="color:green">SUCCESS:</span> The loot inside the Storage Depot can be acquired.<br /> | ||
::<span style="color:red">FAILURE:</span> No penalty. | ::<span style="color:red">FAILURE:</span> No penalty. Unlike normal sites these containers do not self-destruct after multiple fails. | ||
With all the good containers scooped up, return to the Mobile Depot, refit to the travel fit, pick up the Mobile Depot, and leave the site. | With all the good containers scooped up, return to the Mobile Depot, refit to the travel fit, pick up the Mobile Depot, and leave the site. | ||