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==Mission 7 (Hyasyoda Branch) - Some Light Theatrics== | ==Mission 7 (Hyasyoda Branch) - Some Light Theatrics== | ||
Your mission is to hack an habitation module with a data analyzer and grab the CPF security personnel (15.0 m3). After succesful hack the habitation module will explode after 30 seconds. The explosion damages ships in 10 km range. After a successful hack grab the people from the can, then fly away at least 10 km, and wait for explosion (Mission doesn't complete if you just warp out). | |||
The mission has no defenders. If you lose the CPF security personnel either due to not taking them out before explosion or because you died to the explosion '''you will fail the epic arc''' and you will have to wait 3 months before attempting again. | |||
You will need to get the data analyzer yourself. This mission is recommended to be done in exploration frigate with data analyzer and MWD fitted. | |||
==Mission 8 (Hyasyoda Branch) - Untouchable== | ==Mission 8 (Hyasyoda Branch) - Untouchable== | ||
==Mission 6 - Too Close for Comfort (Nugoeihuvi branch)== | Report to Katsen Isha in Poinen (Poinen IV - Moon 13 - Nugoeihuvi Corporation Development Studio). | ||
==Mission 6 - Too Close for Comfort (Nugoeihuvi branch) (Story Arc Branch)== | |||
You will have choice between missions 7A "The Crimson Decoy" and 7B "Pre-Emptive Opportunities" | |||
==Mission 7B - The Crimson Decoy (Nugoeihuvi branch)== | ==Mission 7B - The Crimson Decoy (Nugoeihuvi branch)== | ||
'''Faction:''' Blood Raiders Covenant<br> | |||
'''Mission Type:''' Encounter<br> | |||
'''Space Type:''' Normal space<br> | |||
'''Damage Dealt:''' EM/Therm<br> | |||
'''Recommended Damage Dealing:''' EM (best), Therm (secondary)<br> | |||
'''Extras:''' Energy Neut / Tracking Disruption | |||
'''Single Pocket''' | |||
{{NPCTableHead|Initial Group (40km)}} | |||
{{NPCTableRow|Frigate|3|Elder Corpii Diviner/...}} | |||
{{NPCTableRow|Cruiser|4|Corpum Dark Priest/...}} | |||
{{NPCTableRow|Elite Cruiser|2|Dark Corpum Arch Templar|ewar=TD}} | |||
{{NPCTableRow|Battleship|7|Corpus Patriarch/...|ewar= Neut}} | |||
{{NPCTableRow|Battleship|2|Dark Corpus Harbinger|trigger = Last ship triggers wave 1}} | |||
|} | |||
{{NPCTableHead|Wave 1(30km)}} | |||
{{NPCTableRow|Frigate|2|Elder Corpii Herald}} | |||
{{NPCTableRow|Battlecruiser|5|Corpatis Phantom}} | |||
{{NPCTableRow|Battleship|2|Corpus Pope}} | |||
|} | |||
Tip: Warp to 100km and lead the initial group out to 150 to 175km range. Keep at least 30km range from the 7 Corpus Battleships (Neut). Destroy the 2 Dark Corpus Harbinger Battleships last to trigger spawn. | |||
==Mission 7C - Pre-Emptive Opportunities (Nugoeihuvi branch)== | ==Mission 7C - Pre-Emptive Opportunities (Nugoeihuvi branch)== | ||
'''Faction:''' Mercenaries<br> | |||
'''Mission Type:''' Encounter<br> | |||
'''Space Type:''' Normal space<br> | |||
'''Damage Dealt:''' Therm/Kin<br> | |||
'''Web/point:''' Spider Drones / Elite Frigates<br> | |||
'''Recommended Damage Dealing:''' Therm (best), Kin (secondary) | |||
'''Single Pocket''' | |||
Warning: Prioritize targets and eliminate EWAR threats asap. Reinforcement Waves are time based (3-5min) with no trigger. The final wave is very strong, might consider getting help from friends. | |||
'''Blitz:''' Destroy the Caldari Logistics Center (Caldari Station1) and any rats pointing you and GFTFO, DPS will build up. Station has quite a lot of HP, about 250K HP total. 950DPS applied right from the start will do it right before the spider drone wave. | |||
{{NPCTableHead|Initial Group}} | |||
{{NPCTableRow|Frigate|5|Mercenary Fighter}} | |||
{{NPCTableRow|Cruiser|5|Mercenary Lieutenant}} | |||
{{NPCTableRow|Battleship|2|Mercenary Overlord}} | |||
|} | |||
{{NPCTableHead|Wave 1 (after 3-5 minutes)}} | |||
{{NPCTableRow|Elite Frigate|3|Mercenary Elite Fighter}} | |||
{{NPCTableRow|Cruiser|2|Mercenary Lieutenant}} | |||
{{NPCTableRow|Battleship|2|Mercenary Overlord}} | |||
|} | |||
{{NPCTableHead|Wave 2 (after 3-5 minutes)}} | |||
{{NPCTableRow|Drone|2|Spider Drone I|ewar=Web}} | |||
{{NPCTableRow|Battleship|2|Mercenary Overlord}} | |||
|} | |||
{{NPCTableHead|Wave 3 (after 3-5 minutes)}} | |||
{{NPCTableRow|Frigate|2|Mercenary Wingman|ewar=Web|point=yes}} | |||
{{NPCTableRow|Elite Frigate|6|Mercenary Elite Fighter|ewar=Web|point=yes}} | |||
|} | |||
{{NPCTableHead|Wave 4 (after 3-5 minutes)}} | |||
{{NPCTableRow|Cruiser|6|Mercenary Corporal}} | |||
|} | |||
{{NPCTableHead|Wave 5 (after 3-5 minutes)}} | |||
{{NPCTableRow|Drone|3|Spider Drone I|ewar=Web}} | |||
{{NPCTableRow|Frigate|4|Mercenary Wingman |ewar=Web|point=yes}} | |||
{{NPCTableRow|Cruiser|6|Mercenary Corporal}} | |||
{{NPCTableRow|Elite Cruiser|1|Mercenary Commander}} | |||
{{NPCTableRow|Battleship|6|Mercenary Overlord}} | |||
|} | |||
'''Note:''' The Mercenary Wingmen may web and warp scram. The Spider Drones are very quick. After warping to the location you will receive the following objective - Destroy The Logistics Center. No additional waves spawn when shooting the Logistics Center. However, it does have a lot of armor and structure points. | |||
==Mission 9 - A General's Best Friend== | ==Mission 9 - A General's Best Friend== | ||
'''Faction:''' Gallente Navy<br> | |||
'''Mission Type:''' Encounter<br> | |||
'''Space Type:''' Dead Space (Gated)<br> | |||
'''Damage Dealt:''' Therm/Kin/EM<br> | |||
'''Extras:''' Sensor Dampening<br> | |||
'''Recommended Damage Dealing:''' Kin (best), Therm (secondary) | |||
'''Pocket 1''' | |||
The newly contstructed acceleration gate is 72 km from warpin. The defenders will de-cloak when ship is within 30km of the Newly Constructed Acceleration Gate. The acceleration gate is not locked. | |||
If you want to engage the ships and collect Navy Tags you will get negative standing hits for ship kill / aggression. The ships don't do a lot of damage up close. Best to align out as soon as the Gallente Navy Sin Battleship spawns to gain range. The Gallente Navy Arazu Cruiser fires Thunderbolt missiles which put out a lot of EM damage, so fit your tank accordingly. | |||
{{NPCTableHead|Gate defenders}} | |||
{{NPCTableRow|Frigate|5|Gallente Navy Nemesis|ewar=Damp}} | |||
{{NPCTableRow|Cruiser|10|Gallente Navy Arazu|ewar=Damp}} | |||
{{NPCTableRow|Battleship|6|Gallente Navy Sin|ewar=Damp}} | |||
|} | |||
'''Pocket 2''' | |||
Approach objective structure - Caldari Navy Outpost - to trigger agent conversation and mission completion. | |||
No structures drop loot. | |||
Blitz: Quickly approach and activate Newly Constructed Acceleration Gate (Not locked) and proceed to second pocket. No need to engage Gallente ships. In second pocket approach the Caldari Navy outpost and complete the mission. | |||