More actions
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*Decloak, lock target, launch torpedoes. Decloak after the battle starts and targets are otherwise occupied. Attack whatever ship your FC calls primary. '''Only decloak if you are ready to lock and attack immediately.''' Once you get a lock, activate all of your torpedo modules and wait for impact. | *Decloak, lock target, launch torpedoes. Decloak after the battle starts and targets are otherwise occupied. Attack whatever ship your FC calls primary. '''Only decloak if you are ready to lock and attack immediately.''' Once you get a lock, activate all of your torpedo modules and wait for impact. | ||
*Launch two salvos, wait for impact, cloak. You cannot re-cloak immediately. Generally firing around 2 salvos while getting ready to either re-cloak or warp out is ideal. However if there is an abundance of blue force ewar on the field, you may consider staying to unleash the pain. When your second salvo launches, wait for impact. If your ship cloaks during any torpedo flight time, those torpedoes will not impact the target. Re-cloak and wait for your launcher cycle to finish. You can cloak while your modules are active; they will automatically shut off. | *Launch two salvos, wait for impact, cloak. You cannot re-cloak immediately. Generally firing around 2 salvos while getting ready to either re-cloak or warp out is ideal. However if there is an abundance of blue force ewar on the field, you may consider staying to unleash the pain. When your second salvo launches, wait for impact. If your ship cloaks during any torpedo flight time, those torpedoes will not impact the target. Re-cloak and wait for your launcher cycle to finish. You can cloak while your modules are active; they will automatically shut off. | ||
* | *Warp to the close-to-the-fight bookmark or celestial if you are targeted and taking damage. | ||
*Decloak and repeat. Your torpedoes '''will NOT hit''' if you re-cloak within 3 seconds of them hitting the target. | |||
=== Ships to watch out for === | === Ships to watch out for === | ||